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Gilneas arena v.122AB

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Gilneas Arena
Welcome to Gilneas arena...Many Heroes battle here for glory...There's Team 1 and Team 2.Kill 60 enemy heroes to win!
How to win:
Kill 60 heroes
How to get gold:
Team 1:
send your team 1 units to team 2 portal
Team 2:
Send your team 2 units to team 1 portal
Kill your enemy heroes
income always come when team1/team2 units/Creeps spawned.
1.Paladin:Golden armor,Healing wave,Holy light,Golden wave,Light srom
2.Voodoo doll:VOODOO!,Voodoo protection,Voodoo trick,Critical strike,Voodoo spirits
3.Frost mage:Frost nova,Frost bolt,Frost armor,Brilliance aura,Frost attack
4.Bladeworgen:Mirror image,Spirit wolf,Battle roar,critical strike,Avatar
5.Worgen chieftain: Endurance aura,Shockwave,War stomp,bash,reincarnation
6.Naga death knight:Crushing wave,Summon water elemental,Serpent ward,Cleaving attack,Call guard
7.Forsaken assasin:Death coil,acid bomb,Shadow strike,Unholy aura,Reincarnation(lil'different from worgen chieftain reincarnation)
8.Lich:immobilize,bash,banish,hex,Petrify
9.Butcher girl:Impale,vampiric aura,critical strike,evasion,Raise dead
10.Skeleton:Wind walk,Howl of terror,Thunder clap,vampiric aura,terminator mode
11.Night elf archer:Multishot,trueshot aura,Thorns aura,Elvencraft,Poison arrows
12.Clown:Cupcake mine,evasion,Star aura,got doNUT?,Crazy Cupcakes

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Frost Mage
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Paladin
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Voodoo doll
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Naga Death Knight
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Worgen Chieftain
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Left to Right: NE archer,Skeleton,Clown,Torturer,Holy Knight
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Left to Right:Forsaken assasin,Lich,Butcher Girl,Succubus queen

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Team 1 units
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Team 2 units

http://www.hiveworkshop.com/forums/members/195880-albums4506-picture44781.jpg


67Chromes,Vicboy(from warcraft 3 campaign),Ampharos_222,Darkdeathknight,Thrikodius,Gottfrei,Sellenisko,Fan,Pyritie,Pyramidhe@d,Mephestrial,MasterHaosis,Mc!,JetfangInferno,Donut3.5,Sunchips,WILL THE ALMIGHTY,Myself (error_Trigger),Phoenix-IV,And Kitabatake.


-Decrease the Voodoo doll Voodoo protection Duration into 30 seconds
-Make the Gnome weapon shop bigger and changed the name into Dwarven weapon shop
-Added some Items to Dwarven weapon shop
-Change the Footman model into Bandit to Decrease the filesize a bit.
-A minor change in here and there.

-Change the night elf archer sleep into multishot
-Change the Lich Death and Decay into Petrify

-Add more heroes
-Add more items,But trigger still leak -.-" i think i'm going to change it in the net ver if i can

NOTE: Sorry if it was still leaking i don't really understand about triggers -.-" someone had give me the link to a tutorial,but still i do't get it -.-" i've tried Leak check,but it doesn't want to opened -.-" in the next version i'll add more heroes and add more items and fix some triggers ( if i can)

Keywords:
voodoo,worgen,gilneas,doll,error,trigger
Contents

Gilneas arena v.122AB (Map)

Reviews
17:09, 29th Aug 2011 -Kobas-: Status: Rejected
Level 8
Joined
Aug 29, 2010
Messages
114
Downloading
Edite: Nice map But The Playing area is tiny make it bigger and fix this little lag Oh and make the gnom weapon shop bigger it look like a mouse,XD thats all 3/5 ill give 5/5 when you fix this little lag and make the map bigger.Good Luck! o_O
 
Level 9
Joined
Jul 30, 2010
Messages
205
Hi there! Maybe you wanna improve your descriptions a little bit ~
It's not really bringing out enough informations
Anyway, I won't be the only one who requires a better desc @@
Downloading.................anyway...

Yeah 'Review'!!
Reviews
-Wow, you used almost 90% of imported models @@
-It took me like 3-5 minutes chasing and killing the AI -.- both 30 level with hp of 3k.....
-Items: Your basic items are barely helping player heroes to kill each other (T.T)
 
Level 11
Joined
Aug 23, 2010
Messages
663
-You can make screenshots in paint...
Hmm...okay
-Please improve description...
-Put the hero skills....
I'll improve it soon
-Terrain seems plain...
that's because i use cutom tile skin,and the tiles kill the originally blizzard tiles
BTW,if you want to see credit,see your stygian harlot/Webspun zombie...
 
Last edited:
Level 11
Joined
Aug 23, 2010
Messages
663
This map has enough to not be completely rejected but doesn't have enough to be approved.

Some things you can fix:
  • Trigger Memory Leaks
  • "Do Nothing" actions, they are the same as putting nothing there except they the slightest little more morsel of memory for your system to commence with "doing nothing"
thanks to tell me about that,going to edit it on monday and write the credits on monday too because my mom does'nt allow me to open my laptop :vw_sad:
Btw,can you tell me where's the leaking triggers?
 
Last edited:
Level 6
Joined
Feb 11, 2010
Messages
205
Map seems interesting gonna test,

EDIT: sorry for late feedback, but here is what i got :)

The bad stuff:
- skeleton transform is no use 0_0 500 hp + for an epic fight is nothing :S
- lich is no use, the death n decay no one can see it, including my self
- clown, please i dont have any idea whats the ulti :S
- some heroes with such un-balanced skills, for example, Night Elf Archer's Sleep -_-
- there is a bug when you antimate dead, you bring your team's dead units and let them pass the portal you gain gold -_-
- Worgon is weird if you ask me, his avatar is too big, even his summoned wolfs
- the death coil, cant be used on the enemy creeps nor your team...
- items useless :S
- no repick system :(

The Good Stuff:
- new idea :D
- good terrain :D
- new custom spells :D
- "-unstuck" system is not bad :)
- balanced creep clash :)
- hero models :O amazing
- the audience :)
- and all other stuff

Suggestions:
- more hero registration :)
- useful items -_-
- more shops (including recipe)
- balance spells :D

Great Map, keep it up
Rate: 4/5
Rep: 1+
Vote: -

Good Job, work on it more so it can be perfect :D
 
Last edited:
Level 11
Joined
Aug 23, 2010
Messages
663
- skeleton transform is no use 0_0 500 hp + for an epic fight is nothing :S
changed.Now when you transform you get 1000 hp bonus
- lich is no use, the death n decay no one can see it, including my self
I change the death and decay into Petrify
- clown, please i dont have any idea whats the ulti :S
The Ulti is same like voodoo doll ulti.If you don't like it,maybe you can give me an ability suggestion?
- some heroes with such un-balanced skills, for example, Night Elf Archer's Sleep -_-
Change the Night elf archer sleep ability into multishot
- there is a bug when you antimate dead, you bring your team's dead units and let them pass the portal you gain gold -_-
Oh,i didn't realize that -.-" i'll try to change it on version 1.22b
- Worgon is weird if you ask me, his avatar is too big, even his summoned wolfs
So,should i have to decrease his scaling value?
- the death coil, cant be used on the enemy creeps nor your team...
well if you're on team 1 you can't use death coil to team 2 creeps because they're undeads.
- items useless :S
I need an Item suggestion
- no repick system :(
I'm still a noob on trigger,but i'll try to make it on version 1.22b
- more hero registration :)
I will try on the next version if i can
195880-albums4448-picture43329.gif

- useful items -_-
i need an item suggestion
- more shops (including recipe)
okay,i'll make it on the next version
- balance spells :D
I will balance some hero abilities on the next version
195880-albums4448-picture43329.gif
 
Reviewed by Midnighters
Triggers/Scripts
Your triggers need work. A lot of them leak, there are location leaks, and some of them could be easily condensed.
Object Editor Work
Most of the heroes are original Wc3 heroes, with newly named spells, and the spells have the same affect as the original. My friend who I tested it with, used Paladin, and said that the spells for it are far to regular, and do not seem changed, as well as the heals are a bit rigged.

The Immobilize spell is broken, and causes the opponent to be stuck in one place for ever. The lich's spells have the same hotkeys, you need to make the hotkeys something like "QWERT", that way they are easier to reach on the keyboard.
Terrain
Now, onto the subject of terrain. The terrain is poorly made, you spammed doodads around the edges, and doodads in the arena, to try and make it more interesting, but it took your eye off the game, and made you think, "What was the maker trying to accomplish here?"
Gameplay
The gameplay was a bit boring, because you and the opponents heroes spawned in the same spot. The units at the bottom did nothing, and you gained level 30 instantly, which makes it no fun. The heroes need a lot of work, and the hero pick system allows more than one hero per player, which needs fixed as well.
Final Judgment
Overall, I give the map a rating of 1.0, Vote for Rejection
 
Level 11
Joined
Aug 23, 2010
Messages
663
Your triggers need work. A lot of them leak, there are location leaks, and some of them could be easily condensed.
i'm still a newb in trigger making.but thanks for telling it.
Most of the heroes are original Wc3 heroes, with newly named spells, and the spells have the same affect as the original. My friend who I tested it with, used Paladin, and said that the spells for it are far to regular, and do not seem changed, as well as the heals are a bit rigged.

The Immobilize spell is broken, and causes the opponent to be stuck in one place for ever. The lich's spells have the same hotkeys, you need to make the hotkeys something like "QWERT", that way they are easier to reach on the keyboard.
Hmm..That's weird :O i didn't know about that....Going to make the hotkeys into QWERT at the next ver.
Now, onto the subject of terrain. The terrain is poorly made, you spammed doodads around the edges, and doodads in the arena, to try and make it more interesting, but it took your eye off the game, and made you think, "What was the maker trying to accomplish here?"
so,how should i make the terrain looks like?
The gameplay was a bit boring, because you and the opponents heroes spawned in the same spot. The units at the bottom did nothing, and you gained level 30 instantly, which makes it no fun. The heroes need a lot of work, and the hero pick system allows more than one hero per player, which needs fixed as well
Well,going to change it on the next ver.
thanks for the reviews -.-"
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review

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"Gilneas Arena" A Hero[AOS?] Arena map style where players choose different types of characters and win the arena for themselves. map made by Error_trigger.

Gilneas Arena v.122AB

Rating
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

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My complements for the Maker/s of the map's game.

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Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

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The game was good, but not good enough.

Playability

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The game ended up boring to play over and over again, can you add more features in the game? you know? like a boss fights, secret dungeons, 1v1 arena etc, so your game is pack of fun and enjoyable at the same time.

Terrain

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Terrain was too simple, I can advise you to enlarge your map and make exit routes blindspots for players to expand with, instead of those simple like arena maps. I want you to improve, so improve!

Managing

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I did not enjoy the map's output. in my observations, Items were so few, heroes already start at there cap levels that makes it boring! it won't make the players enjoy leveling up and experiencing hardship. and because of it, the AoS concept of yours is useless, no place to hide and seek, and the portal thingy is kinda weird, and your credit presentation, how come you made dummy units that shows there credits? why not just show it in your map info, or quest area?

Bug/s

I think there were leaks in it, because when you buy your hero, they somehow pop in the middle tavern and then pops at the arena, I hope you find it and fix it right away



Rating
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8/2070%D

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[Conditioned]
Hope you can do better than before, Goodluck!
happy map-making!
 
Level 11
Joined
Aug 23, 2010
Messages
663
The game ended up boring to play over and over again, can you add more features in the game? you know? like a boss fights, secret dungeons, 1v1 arena etc, so your game is pack of fun and enjoyable at the same time.
i want to add the 1v1 and boss fight,but i was suck at triggering
Terrain was too simple, I can advise you to enlarge your map and make exit routes blindspots for players to expand with, instead of those simple like arena maps. I want you to improve, so improve!
hmm...okay i'll make it bigger on the next ver.
I did not enjoy the map's output. in my observations, Items were so few, heroes already start at there cap levels that makes it boring! it won't make the players enjoy leveling up and experiencing hardship. and because of it, the AoS concept of yours is useless, no place to hide and seek, and the portal thingy is kinda weird, and your credit presentation, how come you made dummy units that shows there credits? why not just show it in your map info, or quest area?
-.- ok...if i hope i can change those on the next ver...actually i'm already add credits on the quest area...i'm going to edit the dummy on the next ver...i was so busy right now.
 
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