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Footmen Vs Grunts! FVGE C v.18

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This was originally made by Clan FvGE... Things to note:
- I am really nowhere near finishing my items, shops, and recipes.
- I am going to give credits when I am finished importing everything and making everything to save myself the trouble--don't worry.
- The shops I have right now are meant for rangers, I am going to add at least 7 more shops into the mix.
- This is just for people to test out, and to see if they like the item names, item buffs, etc. and to give an opinion as to whether or not you think that the ranger items are sufficient (aside from the vest shop, I will finish that later).
- Please tell me your opinion!

Thank you for downloading my map.
_____________________________________________________________________
CHANGELOG C v.17
- Changed Terrain
- Epanded Map
- Added final effects to Ranger items
- Put "Fix needed" label on Venom Bow
_____________________________________________________________________
CHANGELOG C v.18
-Added new shops
-Added new items (yet to have their item stats--will be present in C v.19)
-Added new terrain
*NOTE*
This is a preview for what you should expect to have in C v.19. If anything, this map is not ready to be played.
_____________________________________________________________________

ONE MORE THING:
Please tell me what you think of the item and shop names. :)

Keywords:
Footmen, vs, Grunts, Castle, Big, Upgrades, Kwanz4, C v.16, C v.17, C v.18
Contents

Footmen Vs Grunts! FVGE C v.18 (Map)

Reviews
17:50, 9th Aug 2010 ap0calypse: Rejected Why convert the triggers to JASS? They don't get any better with it... (leaks, inefficient). The terrain is bad (flat, nothing on it). There's nothing original about them.

Moderator

M

Moderator

17:50, 9th Aug 2010
ap0calypse: Rejected

Why convert the triggers to JASS? They don't get any better with it... (leaks, inefficient).
The terrain is bad (flat, nothing on it).

Please tell me what you think of the item and shop names. :)
There's nothing original about them.
 
Level 5
Joined
Sep 7, 2009
Messages
171
I am basing my own map off of FvGEs. I am going to change it pretty significantly, change the loading screen, and also add a lot more stuff to be able to call it my own. Besides, when you put a map out there, you are saying that it is open source (in other words, it's fine as long as you don't take the credit).
 
Level 7
Joined
Jun 1, 2009
Messages
305
Well as much as it pains me to say this because there were a lot of original things in this map......you do have to get permission from the author to upload it here onto hive. I do believe its in the rules somewhere that you do need to ask. If you made it all from scratch then yes you could just say props to so and so on creating the map i based mine off of. but if your using a map that as already been made as a template for your own you do need to make sure its OK.

Other then that though GJ map seems decent so far ill give it another test run tomorrow!


EDIT
Tested it out its pretty good map but everyone playin had the same thing to say..... The new items are WAY to good for there prices!
 
Last edited:
Level 7
Joined
Jun 1, 2009
Messages
305
kk well I'm about to test the new version and see the rest of the items. if you ever need someone to help you test maps give me a PM

EDIT
Ok tested it in single player. I do like the fact that to get the GOOD items you have to go to one side of the map to buy the lumber then the other side to get the item. makes it a bit more fair! im about to test it on Bnet to see what others think!!

Edit2
So i tested it on bnet and it might be thisway with any agi hero with crit but i went up agianst the blademaster. He had 4 of the best boots killmaim and mask of death(only the 15% one not the 100% one) and we COULD NOT KILL HIM. Like to the point that i wasnt even seeing his life drop. On top of that he was getin crits for like 900 damage....and he attacked so fast that he got them ALOT. Seems a bit imba.
 
Last edited:
Level 5
Joined
Sep 7, 2009
Messages
171
Thanks for the tip about the blademaster. I am going to make some items for the strength heroes that will balance the blademaster out. In addition, I am going to make some items for intelligence heroes with abilities that will affect the attack speed and movement of units.
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Mass Purging Template Version 4.3
Needs Fix.

Reason for not approving:
function PurgeV4.0 takes Fail(Description) returns NeedsFix
(add to your description)
You can't have 75% of it just be a changelog.
 
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