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Footmen Frenzy: New-Gen 2.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Gameplay
  • Player 1 starts off choosing a mode within 15 seconds
  • Upgrade your Farm to one of the four available buildings
  • Your objective is to destroy enemy's main building
  • This plays like a regular Footmen Frenzy map, with some modes and other stuff, I tried to make this very balanced.

Features
  • 29 Heroes
  • Recipe Items
  • Easy to read tool tips
  • Very balanced units
  • Game Modes
  • In game tips
  • No major bugs
  • No swear words
  • English only

Game Modes
  • -ar
  • -dm
  • -gt
  • -um
  • -ar
  • -hi
    Miscellaneous Modes
  • -boom
  • -se
  • -clear

Credits
  • JetFangInferno
  • Champara Bros
  • Paladon
  • Pyritie
  • Blizzard Entertainment
  • SkriK
  • Dan van Ohllus
  • ChevronSeven
  • AbstractCreativity
  • Bluebay
  • KelThuzad
  • CRAZYRUSSIAN
  • X.e.r.e.X
  • Juan_Ann
  • ike_ike
  • Mr.Goblin
  • BlackDoom
  • ~Void~
  • bananaHUNT
  • CloudWolf
  • GooS
  • Riley
  • iyzz_Fryzz
  • RED BARON
  • WILLTHEALMIGHTY
  • Metal_Sonic
  • shamanyouranus

Facts

  • Credits in game (F9)

Last Words
I am sure that my map will be rejected the first time and maybe more; but I respect that. Just tell me what i have to change or ideas and i will consider/change mostly to all of them.

If you're wondering why the changelog is so big, well, it's a long story... ^^

Please, before commenting try it out, not on single player cause that's boring which is self explained. the AI's don't work.

if you have any suggestions PM or comment below, thanks!
Good Luck & Have Fun!
Trigger leaks, Spelled Wrong, Unbalanced, Overpowered, Underpowered, Terrain, Anything!
Feel free to report them in comments below or PM me.

Changelog
Footman Frenzy: New-Gen 1.0b: Released
Footman Frenzy: New-Gen 1.1b: Added 3 more items and decreased The Flying Dutchman's movement speed by 10
Footman Frenzy: New-Gen 1.2b: Added 1 new hero and remade some of Murloc Shadowcaster's spell and Mana Wraith's spell.
Footman Frenzy: New-Gen 1.3b: I've decided not to upload 1.3b but Im working on 1.4b which will be out.
Footman Frenzy: New-Gen 1.4b: Alot of things have been changed.
-The Flying Dutchman will only fly around the middle now
-Fixed the bug that makes you kill friendly heroes when they're below 40 Hp
-Added 5 new items - one of 'em Sange & Yasha from DotA; requested by friends.
-Added 1 new hero.
-Nerfed Blood Mage, Mountain King and Firelord.
-Fixed some trigger leaks.
-Added new events.
-Added a new mode -um; unlimited mana.
-Fixed some typos.
-Changed the price for Master Cairne's Reaver from 2900 to 3100.
That's all, stay tuned for 1.5 ;)
Footman Frenzy: New-Gen 1.5b:
-Changed the map name itself to Footmen Frenzy instead of Footman Frenzy
-Completely changed Dasher to Demon Hunter
-Added 1 new hero the Wagon
-Increased Resurrection with the Orb of Souls from 2 to 4
-Decreased memory from 1076 to 1013
Footman Frenzy: New-Gen 1.5:
-Fixed the bug with the Potion of Restoration
-Fixed a bug with chronosphere not working sometimes
-Increased Wagon's Barrage Rocket damage a bit
Footman Frenzy: New-Gen 1.6b:
-Added 2 new heroes, the Polar Bear and Sky Barge
-Added 1 new item
-Added a new misc mode, -boom
-Added a message when someone leaves
-Reduced the armor of the main building
-Reduced the armor of the guard tower
-Fixed a bug with Double Edge
stay tuned for a new version ;)
Footman Frenzy: New-Gen 1.6:
-Changed Sky Barge's Darkness Control spell
-Buffed Assasin's ultimate dramatically
-Fixed a typo with Double Edge
New version will be great changes. it will take some time =)
Footman Frenzy: New-Gen 1.6c:
-Removed the Achievements
-Created a new Kill System like in DotA (please report if you find any bugs with it)
-Fixed trigger leaks
-Fixed a bug with Phantroms ultimate so it doesn't hit friendly nor himself any longer.
-When a player leaves now, his units will be removed from the game.
-When your main building is destroyed you get the ''defeat!'' message probable now.
Next version will be big, this one was only to fix bugs and make the gameplay cooler. Enjoy!
Footman Frenzy: New-Gen 1.6d:
-Fixed a bug with the Kill System so it doesn't spam first blood
-buffed Night of the Werewolf spell
-buffed Frozen Core spell
Next version will be big, this time I promise. Might take some time.
Footman Frenzy: New-Gen 1.7b:
-Added 1 new hero; Dreadlord
-Added 4 New Items
-Nerfed Ice Shocker, Wrath of the Lich king and Orb of Frost's cold attack duration
-Buffed Sky Barge's Darkness Control and Dark Portal a bit
-Fixed some trigger leaks
-Changed the terrain abit
-Nerfed Trinket of the Bears
-Wrath of the Lich King drops upon death now
-Changed the model of Orb of Tri Force's cold attack
-Changed Double Damage's name to Extra Damage
-Fixed a bug with Double Damage (Extra Damage) so it doesn't have a 30% lifesteal
-Some small changes made that you will probly not notice.
That's it folks, next version will have more heroes ;)
Footman Frenzy: New-Gen 1.8b:
-The major bug is finally fixed! When your main building is destroyed all your units die, also if you leave all your units die and won't keep spawining except the hero.
-Added 3 new heroes; Beastmaster, Ice Troll and Makrura.
-Created a new set of upgradeable units for all races.
-Buffed Overlord, Blood Mage and Polar Bear.
-Nerfed Demon Hunter's Metamorphosis and his base damage.
-It now takes longer for the Zombies and Wedgy to arrive.
-Removed all the Goblin Techies from the game.
-Added 4 Guardians in the middle at the very begining.
-Fixed a bug with Double Edge to not deal critical damage some games.
-Added so when you type -ar you have a greater chance to get a different hero except for Blademaster and Wagon the whole time.
-Buffed Overlord's Ground And Pound spell from 75/135/185/235 damage to 90/150/200/250 damage.
-Guard Towers now have a 595 AoE Magic Sentry.
Footman Frenzy: New-Gen 1.8:
-Added a scroll of town portal to your hero when bought.
-Fixed a bug with Makrura not having the Attribute Bonus ability
-Added some ingame tips.
-Added a ingame changelog.
-Nerfed Sylvanas' Searing Arrows and base damage.
-Buffed Dreadlord's base Hp and base damage.
Footman Frenzy: New-Gen 1.8c:
-Buffed Makrura's base damage.
-Buffed Fordred's base damage.
-Buffed Ice Troll's Big Bad Voodoo spells from: 0.40%/0.60%/0.80%/1% to 1%/1.20%/1.40%/1.60%
-Buffed Dreadlord's Vampiric Ward AoE from 800 to 1000.
-Anub'arak and his forces joins the fight
-Infection: The infections spreads all over the Footmen Frenzy area.
-The Burning Legion returns.
-Fixed a bug with the killing spree and mega kill sound; not making sound.
-Ice Troll's Frost Nova (ulti) has no longer a casting time.
-Buffed Furborg Champion's Fury Swipes increases it's attack speed from 100%/200%/300%/400% to 200%/300%/400%/500%
-Buffed Furborg Champion's base agility from 13 to 14 and agilty per level from 1.75 to 1.80
That's it folks, have fun, new version will drop.
Footman Frenzy: New-Gen 1.9b!:
-Nerfed Warsong Batlle Drums Aura (item) from 20% to 15%
-Nerfed Archimonde
-Buffed Archimonde's Doom Guard
-Buffed Ice Troll's Big Bad Voodoo once again from 1%/1.20%/1.40%/1.60% to 1.40%/1.60%/1.80%/2%
-Fixed a bug with hero keep spawning even if the player leaves or get defeated, but now you have to revive him your self.
-Invisibility Rune now makes you run through units.
-Increased Invisibility Rune's transition time from 1.50 to 2.50
-Nerfed Blood Mage's Flame Strike
-Added a clickable unit, that makes you random a unit even in a -ap match.
-Added a kill Score Board, so now you can see how many enemy heroes you've killed.
-Buffed Sacred Relic (item) from +13 Strength and +30 Damage to +16 Strength and +30 Damage.
-Nerfed Blood Gulch (item) Hp regeneration from 4 to 3
-Added 1 new hero; Super Sheep (Death Sheep - an original Footmen Frenzy hero is now on New-Gen Footmen Frenzy)
-Reworked all abilities; which means for some abilities you could just keep picking them for each level; you can't do that any longer.
-All units now have a 1% dodge rating. To make it more fair.
-All units now have a special upgradeable ability.
-Fixed an animation bug with Demon Hunter when casting Metamorphosis.
-Changed some icons.
-Fordred's Perfection no longer give a special effect on his weapon.
-Changed Wagons name to Undead Wagon.
-when typing -gt 3 towers appear now one for each player, but reduced the armor from 18 to 8, and it's damage from 110-130 to 40-60.
-Increased the mana cost of some spells; Blood Mage's, Firelord's, Far Seer's Ice Troll's and Archmage's.
-Slightly increased the ability: Storm Bolt's damage (Mountain King)
-Archimonde's Finger of Death can no longer hit buildings.
-Removed the Guardians in the middle.
-Phoenix' are no longer immune to spells.
-Fixed an animation bug with Tree of Ages, Tree of Life, Tree of Eternity and Ancient of War.
-Fixed some tooltips.
-Completely reworked Fury Swipes and Rapid Fire, you do not have to click on your hero anymore.
Footman Frenzy: New-Gen 1.9:
-Decreased Pendant of Mana recipe gold from 1800 to 1000.
-Nerfed Phantom (item) attack bonus from 25 to 20.
-Increased Starfall's (Super Sheep) cooldown from 16 to 23
-Nerfed Sheep Time!'s (Super Sheep) duration from 3/4/5/6 to 1.25/2.25/3.25/4.25
-Nerfed Cyclone's (Super Sheep) damage a bit and stun duration from 2/2/3/3 to 1/1/2/2.
-Improved the Scoreboard; so when someone leaves, it will say <Left Game> at his label, and you don't get random points for nothing now.
-Buffed Assassin's base hp by 25.
-Scaled Assassin by .20
-Increased Assassin's movement speed by 6.
-Increased all special event time limit by 200 seconds.
-Nerfed Archimonde even more.
Footman Frenzy: New-Gen 2.0b:
-Increased the cooldown of Super Sheep Returns (Super Sheep) from 500/370/250 to 800/650/500 seconds.
-Buffed Furbolg Champion's base agility and decreased base cooldown per hit.
-completely changed the terrain to snowy
-Created a new hero tavern.
-Changed hero Tavers names
-Added 4 new heroes; Keeper of the Grove, Snap Dragon, Twilight Princess and Paladin.
-buffed Furbolgs ulti a bit.
-Nerfed Far Seer's movement speed from 330 to 290.
-Nerfed Champion's Charge ability big time.
-When Mountain King uses King of the Hill the ground no longer rumbles.
-Increased Phoenix' Fire Spray (Level 3) from 75 to 140 damage.
-Flame Strike can no longer hit friendly units.
-Nerfed Cast Range with Flame Strike.
-Increased Flame Strike's (Blood Mage) cooldown from 8 to 9 seconds.
-BNerfed Flame Strike's (Blood Mage) damage a bit and duration time by .50
-Increased Rexxar's Fear The Beast ability from 430 AoE to 800 AoE.
-Improved the Phoenix ability's tooltip.
-Increased Phoenix' (Blood Mage) cooldown from 225 seconds to 235 seconds.
-Buffed Fordred's Cleaving Attack (ultimate) damage and duration, and decreased it's cooldown.
-Buffed Sky Barge's ultimate damage from 125/200/275 to 200/275/350 damage.
-Buffed Night of the Werewolf; increased it's movement speed bonus to 522 (max) and slightly decreased the attack's cooldown.
-Removed the -wtf mode; only gave problems to the map.
-Special Event are no longer automatically activated, instead I've done a new mode: -se which is Special Events, so you can activate the special events if you want to them if you want to.
-Increased Undead Wagon's base hp by 150.
-Nerfed Sylvanas' range from 470 to 460 and increased her base cooldown from 2.03 to 2.19
-Nerfed Far Seer's Far Seen spell and removed it's slow effect.
-Changed Drow Ranger's main attribute from Agility to Intelligence.
-Fixed a bug with Arch Staff recipe.
-Remade Beastmaster's Wild Axes (spell)
-Remade Firelord's Volcano (ulti, spell)
-Buffed Ice Trap (Ice Troll) damage from 10/15/20/25 to 15/20/25/30
-Increased Ice Troll's strength per level from 1.45 to 1.50
-Fixed some typos.
-Added 1 new item.
-Decreased the cost of unit upgrades dramatically.
-Added a new command for all players -clear; clears the whole screen.
-Fixed a bug with Anub'arak not spawning properly.
-Increased the price for Wrath of the Lich King from 700 to 1700.
-Wrath of the Lich King is no longer sell able.

Keywords:
Footmen, Footmen Frenzy, Reedoxx, Frenzy, Warcraft, Items like DotA, Custom heroes, Custom items, Balanced
Contents

Footmen Frenzy: New-Gen 2.0 (Map)

Reviews
09:54, 26th Jun 2011 -Kobas-: Status: Rejected Comment
Level 31
Joined
Jul 10, 2007
Messages
6,306
good god...

learn vjass >.<

/end comment

I have an old Footmen Wars framework somewhere. You could rip some of the code out as it'd optimize the hell out of your map and make uneven teams balanced =).

And yes, plenty of leaks as well

For example
JASS:
function Trig_Spawn_Titansteel_Armor_Actions takes nothing returns nothing
    call CreateItemLoc( 'I02R', GetRectCenter(gg_rct_Spawn_Titansteel_Armor) )
endfunction

//===========================================================================
function InitTrig_Spawn_Titansteel_Armor takes nothing returns nothing
    set gg_trg_Spawn_Titansteel_Armor = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_Spawn_Titansteel_Armor, 235.00 )
    call TriggerAddAction( gg_trg_Spawn_Titansteel_Armor, function Trig_Spawn_Titansteel_Armor_Actions )
endfunction

GetRectCenter is a bj that creates a location. Notice that the location is never destroyed.

Furthermore, this could just as easily run on a timer.

There are many problems when using GUI : ).
 
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