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Firefight Multiplayer A 0.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Firefight The Goblin Wars
Created by Devi7king

Map Info:
The Great Goblin Wars: A few thousand years have passed since the discovery of Pandaria. Constant global warfare has seen the demise of all races except for the Goblins. As a leader of the greatest sentient race that ever lived, you must now concentrate on maintaining power and crushing any who dare challenge you.


Firefight The Goblin Wars is a slow and fast paced squad based combat game that combines large scale infantry movements, small squad micromanagement, also time and resource management.

Units move surprisingly slower than normal but is balanced.

Features:

- 9 types of ground units.
- 4 types of mechanized units.
- 3 types of air units.
- Game changing upgrades to units.

8 player map, AI supported.
Game Types. 4v4 3v3 2v2 1v1. Game best as 8FFA or 4FFA

-No Maximum Unit Count
-Kill Enemies and Mine for Gold.

Tips:

-Fortifications automatically load infantry units.
-Type -fixcam as an exact match to fix the camera.
-All units automatically attack move to building units rally point.
-Try focusing small groups of units on single targets.
-Mix and Match being too heavy in one unit type can be disastrous.
-Nothing Has 100% evade chance

Screenshots:
Gameplay Screenshots

208535-albums6750-picture75769.jpg

208535-albums6750-picture75768.jpg


Change Log:

-Strong Computer AI
-Improved Gameplay and playability
11/1/2013

Credits:

Models By: Will The Almighty, Ikillforyou, MrHoon, Yak, Minimage, Frankster, Unclefester, Mechaniclman, Kofi_Banan

Keywords:
Goblin, Melee, Strategy, Modern, War,
Contents

Firefight Multiplayer A 0.2 (Map)

Reviews
20:40, 21st Dec 2013 Orcnet:

Moderator

M

Moderator

20:40, 21st Dec 2013
Orcnet:
Orcnet;2459799 said:
Everything is so slow, the 70% evasion skill is not just right, why not just give all units deal 2-5 base damage and give enough armor/health and regeneration speed? also it would be great if you can accurate use the high elf swordsman or terran marine attack speed, that way its accurate go gun fire attacks.

the idea is good but it lacks balance and precision of the game.
 
Level 7
Joined
May 29, 2011
Messages
237
Very funny RTS-Game.

Fulled Review come later.



-When you have for example 8/9 food, you can train 3 workers(11/9 food). You should fix that bug with a 3-food-dummyunit and unit-removetrigger.

-2 airunits antiair and just 1 airunit for antiground. So you can use the 2 antiairunits just to conter Battlezeppelins. My Sugestion, change one air/airunit to conter both(air and ground) and decrease the damage of this one.

-Make more Ai-Variations for computerplayers.


Good job.
PM me, when you want test or play it against a humanplayer.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Everything is so slow, the 70% evasion skill is not just right, why not just give all units deal 2-5 base damage and give enough armor/health and regeneration speed? also it would be great if you can accurate use the high elf swordsman or terran marine attack speed, that way its accurate go gun fire attacks.

the idea is good but it lacks balance and precision of the game.
 
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