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Final Fantasy Fight v2.4b[BETA] AI

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
-Hero Arena
-Custom Spells
-Custom Models
-Includes AI
-Custom Music

a hero arena between characters of ff and kingdom hearts.
errors are common to this map because it's under beta testing.
former duel of square heroes.
A fast paced hero arena. Select heroes over different characters on the final fantasy universe!


these are the heroes selectable in the map:
-Cloud
-Squall
-Zidane
-Tidus
-Sephiroth
-Zack
-Tifa
-Vivi
-Ultimecia
-Terra
-Yuna
-Donald
-Goofy
-Sora
-Garnet
-Kuja
-Genesis
-Firion
-Mickey
-Jecht
-Emperor
-Kefka
-Roxas
-Noctis
-Lulu
-Garland
-Zell
-Rinoa
-Seifer
-Selphie
-Tonberry
-Ifrit
-Shiva
-Bahamut


Screenies:


Signature Skills:
wc3scrnshot020611143330.jpg



wc3scrnshot020611002257.jpg


Team Duel Clash
wc3scrnshot020611143302.jpg


The Arena
wc3scrnshot123010180411.jpg


Bosses
wc3scrnshot123010180502.jpg


Secret Heroes
wc3scrnshot123010180511.jpg



Mechanics:

Kills
Kills are the major priority of the game. The team that has the higher kills shall won. When you kill your allied hero, the score will be distributed to the enemy team so be careful of doing that. When you kill a hero, there's a chance that the hero's items in the inventory will be dropped. The first and the second slot in your inventory is free from dropping so use it wisely.

Arena
The main levelling area for heroes. When you are inside the arena, you will get bonus 300 gold every 30 seconds of the game so occupy the arena and don't let the enemy go inside. As the time goes by, creeps will respawn new waves.

Duel
Its Either team duel or 1v1 duel.
Duel will occur every 4 minutes. The dueling hero will be the player with the highest kill, the team leader. When you won the duel, you will have two kills equivalent for a one kill.

Shops
There are three shops in the game. The marketplace, mogshop and the chocobo dealer. Marketplace sells potions so you can survive in the middle of the fight. Mogshop sells tomes that adds permanently to your attributes. Chocobo Dealer sells ultimate weapons for your hero. Ultimate weapons are designed for one hero-type purposes. For example, you can't equip an ultimate weapon "Materia Blade" for Vivi. It's just a waste of money.

Bosses
Bosses have large bounty award and drops rare items. If you challenge a boss, make sure you are fully equipped.

Bugs
Bugs are usual here because it's under beta testing. If you find any bugs, you can inform me.

Terrain
If you can help me for a better arena, i will be happy too. :)

AI
The AI is not totally finished. It is a bit stupid. And sometimes it became imbalance. If you can help me for improving the AI, i would be happy to put you in credits.

Extra Commands
-unstuck = when you're stucked, just type this.
-ms = It informs what is the movement speed of your hero.


Change Log:
-New Bosses: Ifrit, Shiva and Griever
-New Hero: Selphie, Zell, Seifer, Rinoa
-New Secret Heroes: Bahamut, Ifrit, Shiva
-New Terrain
-Fixed Few Bugs
-Nearly Finished from being BETA



Keywords:
final, fantasy, kingdom, hearts, sora, cloud, zidane, ix, vii, viii, crisis, core, zack, goofy, disney, 3, Kefka, fight, emperor, jecht, tifa, genesis
Contents

Final Fantasy Fight v2.4b[BETA] AI (Map)

Reviews
14:50, 13th Aug 2010 ap0calypse: Rejected
Level 2
Joined
Mar 1, 2009
Messages
10
please a better description...
Edit:
i played it a bit,the ai is too hard
cloud's agility 10569?
a bit too much^^
 
Last edited:
Level 1
Joined
Jul 14, 2008
Messages
539
this map has some potential, but its extremely imballanced.
-agi heroes usually rule the map cause of the fact that 3agi give 1 armor (change it to...idk...10agi=1 armor or even 20 agi=1 armor)
-why is cloud an agi hero? hes definately str D=
-needs waaaaaaay more items(how about equip?)
-the +5 tomes are too cheap. raise them to 1000gold (so they are still cheaper than buying the +2 tomes)
-most of the skills dont have a (real) description. please change that
 
I agree with all the points frozen fenrir mentioned.
I'm very curious as to wear these models came from, can you point me in the right direction? anyway i find that kuja is a bit op with his spells, i was 1hit killing the opponants heros with his final requiem. also i feel that i need to meantion, you missed out kuja's signature spell D: also in the origional game he didn't have demi as one of them, that aside i found it very intrsesting but as frozen fenrir said agi heros just always win in a fight (unless your kuja and use final requiem)

i hope to see improvements to this game soon, i enjoyed trying it out ^^
 
Level 1
Joined
Jul 14, 2008
Messages
539
i mentioned another weird thing:
a tip says something like: "if u feel ur getting pawned try to hid in the forest and train there"

the forest monsters are waaaaay stronger than those in the center and they give lesser gold =/ so its a very bad idea trying to get stronger there
 
Level 2
Joined
Oct 11, 2008
Messages
21
oh. thanks for the comments. intelligence types can pawn agility type heroes. they have powerful spells like tank-commander said. like vivi, he has a death sentence spell, you can't escape from death. :). but, thanks for the comments. the map will be better for your comments. ahmm, in terms of cloud's main attribute, i really don't have an idea on that so i made him an agility type and zack will be the str version of him
 
Level 2
Joined
Oct 11, 2008
Messages
21
I agree with all the points frozen fenrir mentioned.
I'm very curious as to wear these models came from, can you point me in the right direction? anyway i find that kuja is a bit op with his spells, i was 1hit killing the opponants heros with his final requiem. also i feel that i need to meantion, you missed out kuja's signature spell D: also in the origional game he didn't have demi as one of them, that aside i found it very intrsesting but as frozen fenrir said agi heros just always win in a fight (unless your kuja and use final requiem)

i hope to see improvements to this game soon, i enjoyed trying it out ^^

he has a demi spell in ff ix. ^_^. when you encounter him after defeating garland,he will use black magic including blizzaga, thundaga, demi, etc.
^_^
 
does he? well it was so long ago i have no memeory of the storyline from late disc3 and onwards up to the end of disc 4.
all i remember are trance kuja spells ^^
if i recall i have 400+ gaming hours, and i reached the end in 10 of those hours :D
if i remember trance kuja uses:
Curaga
Flare Star
Reflect
Holy
and a few others, but I defeat him too quickly so i never get to see them ^^
 
Level 10
Joined
May 27, 2009
Messages
494
I have found some trigger-script glitches/bugs:
3rd Skill of Zidane (If I'm not mistaken its Spinning Kick) deals poor damage.... not more than 150 not less than 20. And sometimes, when Zidane's Trance are casted with this skill, your dummy unit is being shown.... Try to remove them by simply uncheck the Worker from the Unit Classification from the dummy... And please.... in the spinning camera motion of the PvP Start, try to do something about it like just 2 rotations would be ok because in my case, it spins all around the map edges..... and i press f1 repeatedly but since... it takes time before f1 command is working......

I think your sounds come from the Final Fantasy IX of Ps1 .... I think I have a more clearer version of the sounds... which is the boss and the other one is for wild monsters.... but just include the descriptions as well as a more improved leaderboard... if you can....

Btw.... Please, Add more skills to idane because he has many skills in the FF IX... in every sword/daggers and the likes.... Models are also great...
 
Level 2
Joined
Oct 11, 2008
Messages
21
thnx for the comment. i guess i will improve the leaderboard, camera and the skills of zidane, but zidane will be completely imbalance if i do that. >.< he has a thievery skill that if you use steal regularly, the thievery will be a 1 hit KO:grin:. yes, my sounds came from ff9 in ps1. :). and the sound i upload is less than 400kb.
 
Level 2
Joined
May 4, 2008
Messages
10
here is a bug no one mentioned, inside the path to ultima wepon you fight satyrs that revives the dead bodys of the fallen monster, when you kill the monsters the satyrs revive the dead body and then another one appears from nowhere, this is bad if you use aoe spells wich kill a large number of monster, the satyrs revive the body and 2 appear, and they keep doing it over and over and over again till game gets too laggy to keep playing.
 
Level 10
Joined
May 27, 2009
Messages
494
thanks for the bug fix..........

I would like just to suggest about Garnet / Dagger's Summon. I think in FF IX (if I remember) when Dagger trance is used, it change into Eidolons with more power..... and... if you can, try changing Shiva into a white Death Prophet of the undead or the Sea Witch.... because the model looks like icy like shiva's. And of course, Summoned gods cannot be controllable and automatically cast a skill.........

Just a suggestion

And your AI? Is that simple triggerings..... because I am not very good at making an AI
 
Level 7
Joined
Aug 20, 2008
Messages
399
can you resize the models a bit make it a little smaller?other than that add items like personal weapons for each hero...
 
Level 2
Joined
Oct 11, 2008
Messages
21
can you resize the models a bit make it a little smaller?other than that add items like personal weapons for each hero...

there are already personal weapons for each heroes. :D. in the middle of two fountains in the bottom of the map, there's a secret shop. you can buy personal weapons for each hero there. :D.


@jim7777
yup, AIs are simple trigerrings. :). my AI is a bit stupid. :D :gg:
 
Level 10
Joined
May 27, 2009
Messages
494
And please....... in your AI....... please let your AI Choose other heroes because its simple yet it chooses the same heroes always........

And for the AI again....... There is something odd....... They can Buy items even if they are too far away from the shop...... thats unfair
 
Level 2
Joined
Oct 11, 2008
Messages
21
Updated
change log v1.7:
-fixed head equipments
-demi added to black magic
-kuja flare star added and demi removed

UPDATED
Change Log v1.7b:
-There's a great lag when you are using flare star of kuja so i optimized it a little bit.
-Summon abilities have same ID orders with the equipment. So i changed them

STABLE MAP
only working for versions 1.20 to 1.23

UPDATED
Change Log v1.8:
-Spell definition complete
-New Hero Genesis Rhapsodos
-Computer AI tomed down
-Computer AI player name changed

tell me if its working or not.
 
Last edited:
Level 10
Joined
May 27, 2009
Messages
494
Yes .... the old versions are working on 1.24...

but this version does not.....

And also.... Why you do not change the Trance Icon? They're the same throughout the heroes that have the Trance Ability which is the Icon Zidane while trancing.....

And a little suggestion...
For Dagger's Eidolon / Summon, why are they being controlled? its kinda odd because in FFIX they are not being controlled and their damage is always AoE....

And for Dagger's Eidolon / Summon again, when Dagger trances, the damage of this ability is still the same.... just nothing happened :(
 
Level 2
Joined
Oct 11, 2008
Messages
21
>.< still doesn't work? sorry for that. i guess it is only working for wc3 patch 1.20-1.23. i've updated my war3 patch to 1.24 and the FF Fight v1.6-1.8 didn't work. but the older versions work. i try to edit the map with the world editor but it has 16000+ compiled errors. i don't know what to do now. >.<.
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
Map Review

This review is made by reason 3, if you have any questions or anything else to comment feel free to Private Message me.You may also ask me to review your map again.

A generally nice Hero Arena map, different than the other due to its spells and heroes.

[+]Your map file size is big, but i guess its totally fine cause it has very nice models and spectacular spells.I liked them!
[+]You also have an Arena system, picking one player of each team with the most kills.You also use 1st person camera in the Arena.
[+]Your idea was good, i also liked the imported custom music.
[+]Your map was protected but i didn't notice any lag in game, even when many spells were casted.
[-]You could improve your description, your tooltips and certainly add more game tips.
[-]Map was completely unbalanced, i tried it out with a few heroes and i can say that some of them were overpowered.
[-]A shop called Mr.Speedy had "green icons".This means you didn't import the DISBTN file of the icon, or you imported them wrong.
[-]You only have a few items, and most of them are the same common items found on every map, like potion of healing etc.
[-]I find your terrain lacking, you could improve it for sure.
[-]I would call the AI more than stupid as i had about 60 hitpoints it had full and it was afraid of me, once it saw me it run away.You need to work more on it.

Overall rating:2/5
In my opinion this should be approved if you are willing to work more on it.My suggestion would be to improve your terrain, add more items and maybe a recipe system.And by the way you could also improve the AI.
~ r3
 
Level 1
Joined
Sep 8, 2009
Messages
3
First of all, really great map, especially the models are perfect.
The terrain theme was also a nice choice, but still a little bit open for minor improvements.

I agree with the post above me, some host options for red like setting game skills or even some special kind of modes would be a nice improvement.

The spells were also amazing and fitting to each character in any way, but theres also still some space for improvements, i just want to mention donalds blizzard, somehow wasnt really useful compared to spells of other heroes.

Overall a great map, where i would love to play a "longer" version, with the already mentioned chooseable kills, and maybe even more spell levels, and spell level customization (like adding side effects to a few spells, besides dealing damage of course :thumbs_up: )

Keep the good work up 4/5
 
Level 10
Joined
May 27, 2009
Messages
494
nice 1 Keroberoz...

Are you from wc3 Garage?

Because you have a similar username there

But My Ratings Now:
3.5/5 -
*Try making the Camera on the Duel a little higher, I cannot see the opponent because its a little bit too low.
*You could use some tools to add frames or create DISBTNs for the items
*Cloud's skill always stucks, when sometimes used, Cloud is stucked in the air permanently...
*I guess you improved the leaderboard :)
*New Heroes . Nice

... Not still downloading the latest version. But nice improvement!
 
Level 2
Joined
Jul 24, 2009
Messages
20
this map is really nice.. the models and the terrain are nice.. except for the leaderboard which covers like 20% of the screen if ur playing full house.. maybe u can make the camera a lil more higher.. nice spells btw.. when i played it in full house it was kinda laggy for the whole game espcially in clashes.. but over all its good and i enjoyed playing it eventhough im not a FF fan ^__^ keep it up and im hoping for more updates
 
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