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Gilneas Buildings

Description:
I actually have an old pack for Gilneas but I decided to upload this pack separately instead of replacing the old one. The reason for this is because I am planning to repurpose and rename that one as Westfall or Alterac depending on the possible art style that will be applied to it.

Here is a new building set for the Kingdom of Gilneas inspired by WoW structures and using Gilneas Building skin of Cloudwolf.

Note/s:
  • Download the skin mentioned above and just do the usual importation procedure. No need to replace any skin within the game.
  • Credits to the owner of the skin
  • Also credits to the person who suggested the use of the skin
  • The Manor model does not have any birth animation.

Updates:
  • Edited the Wizard Tower. The Tower itself is moved to the center and removed Arcane Sanctum Geosets.
  • Edited the Keep. Replaced the Clock Tower roof.
  • Replaced the Keep Icons.
  • Added bonus model; "Cathedral" with icons.
  • Added bonus model; "Manor" with icons.
  • Added bonus model; "Shipyard" with icons.
  • Added a new version of the barracks with banners.
  • Added an alternative model for tower/s with icons.



All models passed Sanity Check.


Please consider supporting me via the links below:

Ko-Fi: Buy bakr_kev a Coffee. ko-fi.com/bakr_kev
PayPal: PayPal.Me/bakrKev12
Previews
Contents

Altar (Model)

Tower - Arcane (Icon)

Tower - Cannon (Icon)

Tower - Guard (Icon)

Tower - Gun (Icon)

Tower - Scout (Icon)

Tower Alternative (Model)

Altar (Icon)

Barracks (Model)

Barracks (Icon)

Barracks V1 (with banners) (Model)

Blacksmith (Icon)

Blacksmith (Model)

Castle (Icon)

Cathedral (Model)

Cathedral (Icon)

Farm (Model)

Farm (Icon)

Keep (Icon)

Lumber Mill (Icon)

Lumber Mill (Model)

Manor (Model)

Manor (Icon)

Shipyard (Model)

Shipyard (Icon)

Tower (Model)

Tower Arcane (Icon)

Tower Cannon (Icon)

Tower Guard (Icon)

Tower Scout (Icon)

Town Hall (Icon)

Town Hall (Model)

Trade House (Icon)

Trade House (Model)

Wizard's Tower (Icon)

Wizard's Tower (Model)

Worgen Den (Icon)

Worgen Den (Model)

Workshop (Icon)

Workshop (Model)

Reviews
General Frank
A very nice variation/adaptation of the human buildings with a very unique twist. Great use of that custom texture. Good job.
Level 11
Joined
Nov 23, 2013
Messages
665
Wow, those buildings are outstanding! All of your building packs are so nice and useful!

My only criticism toward this one would be about the lack of differences between the Town Hall and the Keep, which look too much alike.

Apart from that, top notch incredible work, thanks so much man.
 
Level 11
Joined
Apr 15, 2020
Messages
41
Wow, those buildings are outstanding! All of your building packs are so nice and useful!

My only criticism toward this one would be about the lack of differences between the Town Hall and the Keep, which look too much alike.

Apart from that, top notch incredible work, thanks so much man.
I agree, Love the pack but maybe the town hall should be a single story or something to differentiate it a bit more.
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
Another incredible & cohesive building pack, perfect for a custom Gilneas faction. You do us faction-designers an incredible service (even if I start to feel like they are too cohesive... Like, using the same texture for every roof/structure is almost too samey.). Thank you.
 
Level 41
Joined
Feb 11, 2020
Messages
162
Another incredible & cohesive building pack, perfect for a custom Gilneas faction. You do us faction-designers an incredible service (even if I start to feel like they are too cohesive... Like, using the same texture for every roof/structure is almost too samey.). Thank you.
Thanks!

I guess the use of same texture is because of my personal preference for uniformity lol. I just like them if they strictly follow the same theme though I recently noticed it as well after making this pack because before I don't really pay much attention to it. But sure enough I will try to add variation for the next pack or for additional models in this pack and the other bundles that I have.
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
Thanks!

I guess the use of same texture is because of my personal preference for uniformity lol. I just like them if they strictly follow the same theme though I recently noticed it as well after making this pack because before I don't really pay much attention to it. But sure enough I will try to add variation for the next pack or for additional models in this pack and the other bundles that I have.
Yeah I mean like I & others have said, cohesion is super important! And I'm very glad you've managed to work so hard at it.

But at the same time, if you line up all the standard buildings of each faction, I think you'll find they manage a sense of Cohesion without necessarily leaning on Uniformity (as I worry your building packs exhibit). And honestly I'm no artist, I don't know how they do it. But I know it's possible, and would take your already-excellent & useful building packs to the absolute top-tier level. : )
 
Level 41
Joined
Feb 11, 2020
Messages
162
Manor model is bugged can't click on it in-game.
Just tested it in my game and it seems to be working just fine. Try to download it again to get the latest updated version and then replace the old model file in your map. If it still fails to work maybe the reason is the high poly of the model or some other issues that I may not be capable of addressing.

x.png
 
Level 2
Joined
Jan 17, 2012
Messages
4
Just tested it in my game and it seems to be working just fine. Try to download it again to get the latest updated version and then replace the old model file in your map. If it still fails to work maybe the reason is the high poly of the model or some other issues that I may not be capable of addressing.

View attachment 392472
thanks for returning on short notice, well tested it out a bit and it seems the bug happens when you upgrade a building to the manor building. Otherwise it works perfectly fine, since it happens after you upgrade the building don't know if its actually a problem on your side or not.
 

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Level 41
Joined
Feb 11, 2020
Messages
162
thanks for returning on short notice, well tested it out a bit and it seems the bug happens when you upgrade a building to the manor building. Otherwise it works perfectly fine, since it happens after you upgrade the building don't know if its actually a problem on your side or not.
in my case the game also crashes or stops sometimes whenever I have faulty triggers or something about the unit is wrong like the dependencies or etc. Try to check them but if the problem is the model itself please do inform me. Thanks!
 
Level 2
Joined
Jan 17, 2012
Messages
4
in my case the game also crashes or stops sometimes whenever I have faulty triggers or something about the unit is wrong like the dependencies or etc. Try to check them but if the problem is the model itself please do inform me. Thanks!
Oh no this one here has no trigger tied to it, its like scout tower that upgrades to watch tower, its a town hall that can be upgraded into this model.
 
Amazing! Looks exactly like in WoW. And while I like how you made the Arcane Tower use the same texture as the Cannon Tower, I think the cannon should have a different texture. Either a grey or a dark brown, since it sticks out too much compared to the others that looks so different from the default Human buildings.
 
Level 41
Joined
Feb 11, 2020
Messages
162
The Mage Tower's base seems to be too low as it tends to clip through the floor a lot of the times I place it:
View attachment 395417
Other than that, a great collection of buildings and an easy 5/5. Cheers!
Set the Pitch angle and roll angle to zero "0"

The design is intentional since I dont like tilted buildings in game.

Notify me if that solves your problem.
 
Level 9
Joined
Dec 9, 2012
Messages
288
The Mage Tower's base seems to be too low as it tends to clip through the floor a lot of the times I place it:
View attachment 395417
Other than that, a great collection of buildings and an easy 5/5. Cheers!

Just make sure that pitch and roll angles are set to 0 and set height and minimum height maybe to 10 or 20. That should work.
 
Level 13
Joined
Jun 23, 2009
Messages
294
Thanks to you both, pitch and roll angle were already at 0 but setting height to 25 and minimum height to 20 is mitigating the issue. The clipping is still visible on some uneven terrain (the torches at the front of the Barracks are also affected) but now it's mostly fine, to be fair the actual issue could be the map Devil's Cauldron, there's barely any flat terrain there for some reason. :xxd:
 
Last edited:
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