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Eternal Conflict 1.0-opt

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
You are either 4 alliance players or 4 horde players on either side of a river and a dessert.
The concept is very simple, you just build stuff, bring in a strategy and decimate the opposite faction.
There are timed events on the map, such as reinforcements and optional quests to gather allies or save friendlies. New heroes are collectable, custom units are just around the courner, and secrets lies around here and there.

Your peons/peasants can only build warmills/lumbermills, burrows/farms and towers, so if you would loose a barrack, there's no way getting it back unless you're lucky enough to geta reinforcement event.
Everything costs lumber, and your peons/peasants are the only way of getting em'. Make sure you allways have reserve peons so that if you would loose your lumbermill you can build a new one. They cost a bit though.

In future versions, more events will be added aswell as bug fixes, improvements and/or changes, based on feedback.

I'd love feedback.


Beast master Female
By Cavman

BlackRock Grunt
By Tauer

(Wooden) Gate
By Shadow_killer

(Wooden) Wall
By Shadow_killer

GiantSandWorm
By GiantSandWorm

Gross Bug
By tee.dubs

Ogre Stone Thrower
By Kitabatake

Ogrim Doomhammer
By General Frank

RedBasilisk
By DonDustin

Skin credits:
DruidoftheClaw
By Tiki

Black and red Shaman (shama1)
Unknown, due to a very confusing readme file.

If I have forgotten someone, please feel free to inform me.



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Version 0.9x to 1.0x:
- Changed is to that the units wont change colour when trained (since all alliance players should be blue, and horde players brown)
- Properly displays mapversion in the gamename.
- Increased unit lumbercost, to reduce the ability of massing.
- Brown can no longer build all 4 heroes when upgrading the Great Hall.
- You no longer need a Town Hall / Great Hall upgraded in order to create certain units, upgrades and buildings.
- Locked player settings. I had forgot to do so before. Heh.

Announcements:
- One of the events, called ''Vast Beastmastery'', will not work if a certain unit is killed before the quest has been activated. It's activated by a time trigger.
- Not only Vast Beastmastery, but other quests will not work if certain units are killed before event activation. This is not a bug or a flaw though, It has tactical advantages, as the other team can intercept reinforcements and events that would benefit the opposite team that way.
- It should now be somewhat playable... Yeah.


Keywords:
alliance, horde, orcs, orc, human, humans, war, team work, event, events, custom, variety, units, unit, war, conflict, battle,
team
Contents

Eternal Conflict 1.0-opt (Map)

Reviews
19:26, 3rd Aug 2010 ap0calypse: Rejected
Put the screenshots into hidden tags aswell.
And it's

You can also add bold titles and colorize the text by writing the description in a normal comment box, then copy&pasting it into the description box when updating the map.
And the map itself, the terrain isn't very good and the map overall is kinda empty, it's missing some doodads:D
 
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