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Emerald Gardens Reborn

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is just a fun thing I whipped up for fun. I used a bunch of custom models for it. It is not balanced, it is not fair. It is just Emerald garden made with some weird and what I hope to be interesting heroes.

Thanks to the following people for making such outstanding models:
Frankster -Azure Dragon Crystal Lord
Kimbo - Draenei battlemaster, and button
Ugo Ugo - Shadow Infernal Model and button.
Sellenisko - Vrykul Thane and Flamebender
Direfury - Elf Magi
Ampharos_222- Nerubian Elder and Zaghnor
Tarrasque - Tidal Lord
Blizzard Entertainment - Warcraft III and the amazing map.

Feel free to mess with the map and whatever. I take no credit for anything, but be sure to give credit to the people who made the amazing models.

I'm contemplating on actually designing my own maps and using custom heroes for not just neutral, but all races as well. Leave a message with helpful feedback or tips!

Keywords:
emerald garden, random, frozen throne, altered melee
Contents

Emerald Gardens Reborn (Map)

Reviews
14:02, 19th Sep 2015 Shadow Fury: The map is far too simple and unoriginal to be approved. You by yourself mentioned that the game is unbalanced but a melee/altered melee game should be balanced to ensure that nobody crushes the other easily...

Moderator

M

Moderator

14:02, 19th Sep 2015
Shadow Fury: The map is far too simple and unoriginal to be approved. You by yourself mentioned that the game is unbalanced but a melee/altered melee game should be balanced to ensure that nobody crushes the other easily. However, that's not really the main point. Since the main focus of the map are the new heroes, I had to scrutinize them meticulously. Unfortunately, they were not very enjoyable to play and didn't bring anything new to the table. Apart that all the skills are simple copy-pastes of default ones, many tooltips are too uninformative (no damage or effect described), some are even have "Tooltip missing!" like Frost Shield. The buttons placement is also incorrect because you may find the ultimate skill's button not at the right for example. One strange issue is that Vrykul Gladiator starts with 75 mana only but his axe toss costs 110. How come? Excluding the fact that 75 mana is too scanty, you cannot let an ability cost more mana than the hero has at level 1.

Too bad... the only thing new in this map are the heroes so one would expect them to be very well done. Sadly, this is not the case therefore the map is rejected. Try to be more creative with the heroes, invent something original, make sure all tooltips are informative and re-present your map here.
 
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