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DWARVEN WARS Ultimate v.28

Development History
This is a Map I made when I was 12 together with my little brother 2 years after the Release of Warcraft III. At first Place I made this Map for my Lan Parties; but I played it sometimes on Bnet as well. And it was never Dota Level Popular but it spread and got it's Niche for quite some time. Since I saw someone playing my Map I rehashed it, adding some features while not going further than the Core. It is a very basic Game, the first Game I ever made for Warcraft III and I wanted to keep it that way.

The Game
Dwarven Wars features a very simple Melee orientated Gameplay.
You have to kill your Enemies, which change Colours; as you succeed they will now Join your Team. The Game continues till one Player has surrendered all his Enemies claiming the ultimate Title of Dwarven King. There are 3 Types of Battle Units, 2 Types of Special Units and 3 Heroes that will help you on your Journey.




- Generalized Shortcut System (very Important in this Map)
- An extra Spell
- Minor Balance Changes
- Changed remaining Descriptions to English (most were German before)


Credits
As stated I am unable to provide Credits at this Point (I used 4 different Custom Models) I just hope that the Modelling Community will show mercy on this since this is a Map from 10 Years ago and it was never originally intended for Public Use. My newer Map (Minas Tirith Anniversary will be fully featured regarding Credits).

Keywords:
Dwarven Wars Ultimate, Dwarven, Wars, Ultimate, Dwarf, Dwarfen, Falkonic, zwergischer Erbfolgekrieg, Melee, Map, nice, cool, special, giant, big, mult
Contents

DWARVEN WARS Ultimate v.28 (Map)

Reviews
14:08, 19th Jan 2015 Orcnet: Ah one of the few humanoid races that I really like playing with, "Dwarves". The play style is neat and simple building a couple of units, conquering ziggurat like farms and gain enough population and men to...

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14:08, 19th Jan 2015
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


Ah one of the few humanoid races that I really like playing with, "Dwarves". The play style is neat and simple building a couple of units, conquering ziggurat like farms and gain enough population and men to tumble your enemy dwarves, although there wasn't much features of this risk like the newer ones or other risk like maps that were produce, I can still say the game play is very fine to understand, and quite a user-friendly.

The terrain is quite rumble-looking, maybe next time it would be nice if the terrain would resemble Dwarven-territory such as snowy mountains, grey lands, or muddy swamps due to its specific lores given samples of fantasy games, however its still your decision since I believe you made this map a long time.

Overall map can be accepted and a must for risk game players.
 
Post will be updated as I progress with the map.

Review

(-) [Sniper's] Healing Wave doesn't synergize with Distance and Thorns Aura. Nor do they fit thematically, neither do their effects.

(-) There are no abilities with new/interesting effects.

(-) The Sniper's Distance Aura does not affect self.

(-) The run/walk speed in conjunction with the movement speed and scale size of heroes are wrong. They move very wonky, with the exception being the Leader.

(-) Improper Hotkeys; see tutorial. Healing Wave also reacts to (Q), but says (E).

(-) Icons do not match. Leader uses the Mountain King icon, yet has a model of a tank. Even though it could be said that the Mountain King is 'inside' the Engine, his presence inside it remains unfelt.

(-) Tooltips vary in lay out.

(-) Numbers aren't present in the abilities' descriptions.

(-) The income resource research time is very slow.

(-) A threshold of 50% health is a bit too high for farms to shift ownership.

(-) What really makes a hero? A hero should, aside from a few cases of instant hero arenas, they should grow stronger per level. The Leader does not; all his abilities are learnt at level one. Instead of abilities having no synergy or the amount of learnable abilities varying from hero to hero, they should be uniform and thematic while helping the hero fulfill his role.

(-) Terrain is very flat and plain; there is no tile variation. Also, doodads are rather hard to find, if not spammed in certain locations. Places look desolate because of the lack of decoration.
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Overall: This map allows you to take control of... statue farms and gather your troops and heroes with no defined ability structure. The dull pacing gets easily boring.

@Author I suggest you add some screenshots in the main post.

This post is meant to be blunt.
 
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