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Dragon Graveyard V.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Welcome to the Dragon Graveyard!

This is a melee map I created, inspired by the Dragonblight map and its concept about dead dragons.

"There is a place in the cold north where dragons go to die and the dead rule. Battle across the frozen islands between bone and snow, as mighty fallen dragons rise to defend their final resting place."

It's a 4 Player or 2v2 melee map which focus on the center island, where an undead dragon roost encircled by trees lays. Don't worry, the only custom creeps are three I made; a frozen zombie and two skeletal dragons. The dragons have their own skins, which I made myself, so not to be confused with the Frostwyrm.

Only one extra mine is placed closed to the starting islands, aside from the center island, so you gotta fight for your first expansion!

This is my first entry and created map, so I upload this just to start out with something. You know, to add to the community :)

(I have fixed mistakes from last time i tried to upload this, where it became a mess, so everything should be fine know)
Previews
Contents

Dragon Graveyard V.2 (Map)

Reviews
deepstrasz
The closest neutral camp might be too near to the base. In terms of Altered Melee this map is too simple. I suggest either improving it a lot or turning it into a normal melee. Things to consider: Competitive Melee Map How to create Melee Maps A...
Level 8
Joined
Feb 4, 2017
Messages
111
It's good you updated the map, but there are still some issues:
- Taverns should be closer and more accessible to all players; right now, you can only get a tavern hero if you buy a transport ship which means you will be economically behind if you decide to go for a tavern hero; Tavern should either be near players' starting locations or be connected to the mainland with shallow water
- I'm afraid it's unfair to the players if the green creep camps are different from one another; this means one player may have an easier time creeping than the other and that's not good; I really recommend making them all the same for each player
- The area where top and bottom gold mines are located should be made bigger, since right now they are cramped and grant very little wood and building space
- I think you could add more locations where you can drop your units with the transport ship; otherwise, players might feel like it's not worth using the ships and just go for air units only

It's ok for now, but with some improvements it can be a really fun map.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,837
The closest neutral camp might be too near to the base.

In terms of Altered Melee this map is too simple. I suggest either improving it a lot or turning it into a normal melee.

Things to consider:
Competitive Melee Map
How to create Melee Maps
A Beginner's Guide to Map Making
How to: Create a Full-working Custom Race

Delve into the altered melee map pool: Maps | HIVE

Awaiting Update.

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