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Dead Island

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Dead Island
[/tr][/TD]

Unexpected tab 1

Map Info"

Unexpected tab 3

Features"

[tab=Map Info"] [/tab]

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Category: Mini-Game/Sports/Melee
Dimensions: 64x64
Playable Area: 52x52
Genre: Zombies
Type: Singleplayer
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[tab=Features"] [/tab]

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Dead Island takes place on the island of Banoi. After the army discover that the majority of the population have been overcome by a contagious and infectious disease, turning them into psychotic, flesh-eating creatures, send a team to find out the real problem, in a short time they lose contact with team, and decide to hire you to clear out the island.

In short way you will need to clear out the island and get to extraction point.
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Some more stuff about map

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You will get some help from 1 medic and 2 suport, but you need to discover them first.
You have 3 HQ to provide equipment.

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Screenshots and Video
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9gRoiS5.jpg

gHyD15V.jpg

4VxMPHK.jpg

VKi9Dgl.jpg

O0h33ks.jpg

Zi4VeVc.jpg

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Change Log
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first hit on my map was in 18 Jun 2007 on my first upload
this time I've changed skins, models, and effects.
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Credits
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Created by TheWizacker ; Uploaded by: Alexandas
it's just me with another nickname
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Author's notes

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Have fun killing zombies.
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Contents

Dead Island (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 16-Jul-13 (19:12:25)Critical Errors:Map presentation is poor or missing. Your Map has no re-playability features such as game modes or different difficulties. Your Map has low...

Moderator

M

Moderator

Moderator: -Kobas-
Contact: Visitor Message / Private Message!
Date: 16-Jul-13 (19:12:25)
Critical Errors:
Map presentation is poor or missing.
Your Map has no re-playability features such as game modes or different difficulties.
Your Map has low quality terrain.
Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here: Map Resource Moderation.
Personal Comment:
Terrain is bad, we have some really nice models and textures you can use to shape whole towns and cities.
There is no some variation of playing, no different heroes and such.

Map Status: Rejected
(1/5) Unacceptable
 

SeedinAethyr

Spam Moderator
Level 11
Joined
Dec 2, 2012
Messages
168
Actually, the descrpition is fine. Although ugly, it does not break any rules and gives the necessary items that make up a complete description. There is obviously no changelog because this was the first time this was uploaded to Hive. However, the map is obviously not melee, and judging by the simple features and minimap (not the preview, the minimap), I don't think this is going to be that good of a map. (Sorry, but that's my first impression.) I may do a full review later.

EDIT: Full review complete, here it is:

Hello TheWizacker, I have played your map, Dead Island, and have created a full review for it. Your current description on the Hive is decent and you have used the BBCodes well. However, I suggest you put the screenshots under hidden tabs because they are quite large and take up a ton of page space. Your credits are not complete; I can see you have used many custom models, and as far as I can tell those models are not yours. It's good that you have a map preview, but you should credit the maker. You also should fix the spelling error in "Alpha Squadrine", it is "Squadron", not "Squadrine". Your loading screen was good. The map... wasn't that much. When I finished loading, I was greeted by bland terrain and barely any explanation of what is going on. I highly suggest you have an opening cinematic that explains how Carlos got to the island as well as quests to show what Carlos's objectives are. As for your terrain, put some more variation in it (the shoreline shouldn't be straight, make some parts jut out a bit more; you could also use the height tool and put some hills and sinks in your terrain), and make that boat bigger. (I'm assuming it is a boat.) Carlos could have never rode to this island in something that small! I also must say that the warcraft trees look very comical next to all the modern doodads that you have imported. Try some different, more solemn trees. Another thing I suggest is varying the direction of your doodads. All of them are facing down. Make them face other ways! The next thing I came across in your map was the Goblin Merchant. It's good that you changed the model, but you should really change the name to something better, such as "Military Vendor" or something. I'm pretty sure there are no goblins on this island. I also must ask: Why is the goblin merchant even there? The player has no gold, and everything was destroyed in that area. How did a shop live and the tank get destroyed? I suggest you move the shop to someplace more appropriate, such as in the middle of a military base. You should also change the icons and names of the items. In the modern world, there is no such thing as a "Periapt of Vitality". Make it (along with the rest of those items) something modern! I also suggest you scale up those warehouses a lot. Carlos is nearly taller them them, and could probably only squeeze under those doors if he layed on the ground! I noticed that your trigger that says "They got the ship too. Sure hope there is another way off." does not turn off after it is activated. The player can repeat the message as many times as he or she wants if he or she enters the region multiple times. After I went forewards and started fighting the zombie swarm, I realized NONE of your dialogues turned off. I used the "run away and make the zombies follow, then shoot them while they return" tactic and my screen was spammed with tons of messages! Please fix! I'm also going to ask: Why does the player marine have so much health? I would think the marine would want to shoot zombies at afar and try not to be hit, not just run up and take twenty hits. Who would be able to take twenty hits without being infected or injured by zombies anyway? I thought zombies were supposed to be strong because they went through mutations upon revival. I'm also slightly baffled by the simplicty of your map. It just seems to be "run at the zombies, take hits, kill them, keep running". No skill required at all. I should also mention that you forgot to remove the Studded Leather Armor and Black Gunpowder upgrades from the marine. Since there is no researching in this map, it would be more aesthetically pleasing to see those upgrades gone. I think it would also be good to have a cinematic for recruiting the Medic, Support, and Commander. You should also change the name from "Player 5" to "Survivors" or something more appropriate. You should also remember to change the projectile type of Support to missile if you want him to shoot the rocket, not place the rocket on the zombies head. I think you should also give all the marines inventories. In many zombie survival maps, items are scarce and must be distributed throughout the team properly. This map should be no exception. You should also change the Scourge Bone Chimes to a different item because none of the marines are melee. I think you should give the Seeker an attack too, because it is very boring just having all the marines sit there and shoot at it. One more thing I suggest is scaling up all the vehicles. The marines are so much bigger than them and it is unreasonable that the cars are all made for midgets. My last comments are that you should make the copter tougher, change its name from "Flying Machine" to "Transport Helicopter", remove its abilities, give the player a real outtro, increase the difficulty of the map, and make it more interactive.
I know I've said a lot suggestions and that is because I want this map to be better. It has a lot of potential, but I don't think the map is approvable at Hive in this state. I see you are willing to improve (you fixed those BBCodes rather quickly), so I'm going to vote that...

This map should stay pending.
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Dead Island v1.0 Review

Introduction

I have played your map and I must say it lacks many aspects of a zombie map also dont mix medieval terrains with futuristic enough doodads, models and units. It looks bad. I suggest use futuristic even for the tiles and such. Because the cars, buildings and such doesnt blend well with the environment itself.


Unexpected tab 1

[tab][tabheader]Good Points:[/tabheader]
  • Quiet game that makes it more possible for more scary factors.
  • Terrain looks decent though just some tips, trees are not meant to block or serve as walls and also dont try mixing medieval theme with futuristic, it will looks quite bad. Lastly, your terrain is flat. Use raise/lower tool to solve that
.[/tab]

[tab][tabheader]Bad Points:[/tabheader]
  • Too much enemies that makes it hard and chances of getting items of healing are quite low and yet will make it harder. Also in each kill, I cant get gold which makes the items that is being sold useless.
  • Try to be creative. Potions for futuristic games like this doesnt fit. Try maybe adding Health Kits and remove Potions.
[/tab]

[tab][tabheader]Suggestions:[/tabheader]
  • Terrain Improvements. Minor to major.
  • Either lessen enemies or make item drops higher. Also no gold drops or anything? Add some.
  • Put your creativity at it max. Invent items that bestly fits at futuristic games like this. Potions and such warcraft items sounds too medieval-ish dont you think?
[/tab]

Comment

Overall, map looks fine but needs improvements in terrain, also in how units are made and needs more creativity.

Dont let my review discourage you but encourage you to improve so go for it! =)

Ratings: 2/5
Vote: Pending (until improvements)
 
Level 11
Joined
Jun 2, 2013
Messages
613
I'm not going to rate this map; instead I'm just going to list some suggestions to improve the overall playability of your map.


~Terrain~

-Trees-
*The current trees are lordaeron summer trees on lordaeron fall (or village fall) grass. This looks bad and hinders gameplay.

Suggestion:
-Change to the Sunken Ruins Tileset and the trees to Sunken Ruins trees.
Since it is the Island of Banoi, it will look better with a tileset that was designed for creating island themed maps. You can then add tile variation using grass, grassy dirt, and sand.

-Environment-

Suggestions:

*There really aren't a lot of environment doodads.

-Add plants; Shrubs, Grasses, Flowers, Vines, etc. This will add a more natural feel to the island.

*The Road is strange

-You could probably get away with dirt roads (since there were some dirt roads in the actual dead island game) or if you wanted to, you could take a Farcry 3 styled Island approach to it. Rough Dirt/Dirt roads would also blend in way better in the sunken ruins tileset than the current dalaran ruins "road" on fall grass.

*Using Trees as a pathing blocker

- Utilize Rocks, Pathing Blockers, and the Raise tool. Try using the Raise tool to make large hills and mountains and then pathing blockers around the mountain base instead of relying on just trees to create a path. Rocks and Rock spires can also make the path look more natural.

*The heavy dungeon fog

-It really doesn't look good with the map's current terrain. I recommend only putting the fog in small patches as opposed to the entire map; this will give areas that contain more death a more eerie perspective.


~Gameplay~

*Items and Abilities

-The current Items are just simple warcraft items (example: boots of speed, potion of health, etc.). Be creative with items; make things like "first aid kits", 'kevlar plated armor", 'Hiking boots', 'adrenaline shots', etc. to make it a more modern themed map.

-Abilites being used are just basic WC3 abilites. Custom abilities would help a whole lot. Just changing the name of heal to something like "Mend Wounds" would fit more nicely.

-The Marine Model doesn't really fit with the current time period. my suggestion is to look here on hive workshop through modern models such as this :

*Actual Gameplay

-Right now you just move through a road covered with zombies that are simply standing with a random rotation. Perhaps make triggers to make random hordes of zombies appear throughout the game so the challenge is always different. Maybe make puzzles and side quests the player can do.
Such as a Search and Rescue, or Retrieve Research.

-Maybe some cinematics throughout the game. After all it is single player, short cinematics wouldn't really hurt and could enhance the atmosphere.


These are just a few suggestions, nothing that is really required, but instead just trying to help you get your map approved. I may add more suggestions later, but I am currently out of time.
 
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