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Dark Invasion 1.1.0 FINAL

A 1-5 player co-operative RPG where you play as the evil scourge.

Warning, attempting to open this map in WE will cause WE to crash.

Features:
*1-5 players Co-op
*customizable heroes
*abilities are learned by "buying" them
*loot sell system with varying prices
*LIMIT BREAKS for each hero á Final Fantasy style
*melee/ranged weapons system
*piercing/edged/blunt weapons system
*story driven key quests
*optional quests
*powerful legends that you can attempt to slay after (or before) you beat the game
*save/load code
*unique revival system
Contents

Dark Invasion 1.1.0 FINAL (Map)

Reviews
VGsatomi: Multiplayer only. Earth-Fury: I really can't see why this hasn't been approved yet. Didn't play it for too long, but from what i've seen, this definatly deserves an approval.

Moderator

M

Moderator

VGsatomi: Multiplayer only.

Earth-Fury: I really can't see why this hasn't been approved yet. Didn't play it for too long, but from what i've seen, this definatly deserves an approval.
 
Level 4
Joined
Oct 26, 2006
Messages
47
Very fun, I love this map, spent a decent 4+ hours on it. Plan to spend more. Though at some points, leveling gets a bit boring without quests. Around level 17-20, there is a lack of a push towards the zone you should head towards after the invasion of the Elf town. Anyways, good job!
 
Level 2
Joined
Aug 17, 2007
Messages
13
good map finaly beat it. But there was no legends that i found to slay there was one realy stong guy but the legend counter never count it. Also what item can upgrade i found non that do
 
Level 6
Joined
Mar 12, 2007
Messages
225
I think i know why it was not approved, and i agree. Although your game is awsome andvery original (one of the best i have seen) it is kind of stupid to make a game and not add single player. Approvers need to test it out in order to give an approval and second of all, sometimes someone might not want to player with others. Anyway, just some insight, and good job.
 
Level 17
Joined
Apr 13, 2008
Messages
1,597
Some things I would like to say:

Limit breaks - Past lvl 10-something noone else is going to have limit breaks, but tanks. I played as a lich until lvl 60 and from lvl 30-60 I could fire only a single limit break.
Instant kill spells - There are some spells that kill anyone instantly but the tank. LvL 60 quest boss - 5000 damage to my 1200 or 2200 hp :p
Hotkeys - I was a White 3/Black Master/Green 2 Lich and I had FOUR skills mapped on the Q hotkey and two on D.. Without hotkeys most skills suck. No fast damage burst, no fast healing.
Combinate items - There are no ingame tips/hints/recipes telling you which items you can combine. We tried out a few more or less logical items, but zero luck.
Zone Preview..thingy - Whenever you enter a new zone you will be shown a small cinematic. While it might add to the mood we found it very annoying.
Time Magic - Is very, very, very weak and pointless in the begining, and even at master level your party will only use it to mass teleport or maybe stop. It's far the most fitting secondary school for a Technique Master character, you should add a hint about this.
Green Magic - Is also a little weak compared to Technique, White or Black schools. You should add some shields or rejuvenation or something to Green, because right now, it has little uses.
Melee Casters - The thing is, whenever you go close to a monster with your glass cannon melee caster he dies from 2-5 hits and does tiny damage. I would suggest you to add ranged attack to casters or totally remove the damage on staves and add some hp or str or magic or more int, because right now, the damage on staves is -totally- useless.
Revival - At lvl 60 waiting 120-something seconds after a wipe is not entertaining :S I think you should instantly revive all the players if they are all dead. This way you create the need for at least one player to hold the line until others resurrect if they don't want to abandon a boss fight and you spare your players from waiting two minutes after running out of unholy crosses or passing away at an impossible place.
Luck - What the hell is luck for? :S It is not perfectly clear what EXACTLY it does.

I think you should add some buff skill to green magic to defend casters from instant killing blows. Some kind of a shield like this:
It can be casted on anyone or just on self.
Whenever the hero recieves a damage higher than 60% of his hp make the hero absorb it.

Aaand, the most important.
There is a huge bug in the game. We were playing for 3-4 straight hours without saving and one player typed in something. I think it was -mp. As soon as he typed it he dissapeared from the game, no, not disconnected, he was there, but his hero disappeared. He didn't reply for more than two minutes and we typed -mp to the chat as well...
You switch into cinematic mode, your hero disappears, and eventually the game freezes.

Overall, it's a great game with nice skills and concepts. 4.5/5
I know that DI 2 is in the making. Good luck with the second episode and I think you should watch out of the above problems there. Looking forward to it, bye :)
 
Last edited:
Level 9
Joined
Aug 10, 2007
Messages
92
I have taken your suggestions into consideration for Dark Invasion II. DI1 is not likely to get updated.

That freezing bug is actually part of the anti-cheat mechanism, but I've found out now that it does more harm to decent players than it causes trouble for low-life cheaters!
 
Level 4
Joined
Aug 1, 2009
Messages
64
omg this is the 5 map.. where i get eror whne i try host...

when i try host this map it say game not found.. what to do?
 
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