• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Counterstrike Tactics V.2.1

Contents

Counterstrike Tactics V.2.1 (Map)

Level 4
Joined
May 26, 2006
Messages
36
Okay. Many new things have been added. The scope is now Zoom. It's based off xXx-Tricky-xXx's zoom. I customized it almost completely, so it is very different. The fade filter was his, but I changed it. Now it takes like 120 kb less that what it used to. A big change. The same goes for the Pistol model. I shaved off about 150 kb, and you probably won't notice the difference unless you look at in WC3 Image Extractor II. The new light post models are from Punisher_X. I did the same with his skins, shaving off about 160 kb, without a change in the in-game detail.

The zoom is more for fun. But if you are really skilled, this is a very useful technique to use, as it still increases your line of sight.

I lost a lot of my quest info, so now they will say "Under Reconstruction...". That should be fixed by the next version.

The computers no longer go after land mines. They used to go after land mines sometimes and just basically suicide by going right over them using attack move.

The shotgun bullet model size was doubled, so it's more noticable.

Terrain size was decreased by a lot. So it is faster to move around the place. In addition, the small circle of powers allow you to move around the map instantly. But not all of them are 2 way trips. And as such, there are less doodads, and the Terrorist Spawn point was both moved and decreased in size. But it is a slightly more favorable position when planting bombs, as they can access both a little faster.

The Round, Bomb, and a few other systems have been redone. Also, I added a timer system to prevent unbelievably long rounds. A timer of 180 seconds is enforced. And to make it easier for the bomb to cope, it's timer has been dropped to 45 seconds. These timers are displayed in the multiboard. Massing a bunch of timers could cause leaks and would bee to much work for me.

You can now choose how many rounds a team must win in order to win the game. The choices are 5,10, and 15. And for God's sake, don't go for like a 2:00-2:30 hour game by picking normal mode and 15 rounds... That is way too long, especially in a full house game.

Bomb Timer now has a ticking sound. Glock 18, USP, and Desert Eagle also have sounds.

Sound system redone almost completely. Now some sounds are natural 3D sounds. As for the much faster ones like the Glock 18, MP5, and M249, they still have global sounds. The same goes for reload sounds.

Flashbang will NOT mess with the Zoom function and visa versa. They can overlap. But flashbang on flashbang still does NOT work! So no perfect perma-blind or whatever you want to call it.

Enjoy the game, report bugs, and post comments.

Comments, bugs, and so forth help me make the game much better. Also, feel free to post some suggestions to make the game either better or more like Counter-Strike.
 
Level 16
Joined
Dec 8, 2004
Messages
482
I'll check it out... (I'll edit this afterwards...)


Not bad, Though there needs to be more stealth, then just shoot um up. Some moving noise would be good so you could hear someone coming. And maybe the units could have a camera making them face frontwards, so they can get snuck up on.
 
Level 4
Joined
May 26, 2006
Messages
36
They can... But people don't like the camera... So it's optional..

Type -actionon. If people actually were good at aiming, they would like it and it would be more interesting...

Actually, that is what the Flashbang is for. Blind them and kill. They can still shoot, but knives are useless.
 
Level 3
Joined
Apr 17, 2005
Messages
7
Well, I loved this map. However, when someone maphacks, it really messes up the game. I go walking anywhere, and some bullet goes flying over the wall and kills me. "WTF" :evil: SOOOOOOOO, find a way to block maphack, and this map would be waaaaay better! :D
 
Level 8
Joined
Nov 29, 2008
Messages
462
I like it, maybe you should add a First Person Cam or third person cam and add more hiding (trees, grass, stones...)
4/5
 
Top