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conquerenemylines

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
foxx.assassin

conquerenemylines
[size=+96x96]foxx.assassin[/size]

Map Info


a 1v1 map /;-)

Features


its an interesting map .it contains 4 goblin shipyard/1 fountain of health/2 fountain of mana/1 goblin merchant/2 goblin labouratory/1 red dragon roost.


Some other stuff about map


2 mines/2 different territories

234133-albums6972-picture77133.jpg


Author's notes


hope u guys like it/;-)
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
conquer enemylines
Contents

conquerenemylines (Map)

Reviews
17:21, 12th Mar 2014 Hell_Master: See eubz's review and might help you on the map's improvement but for now Rejected:

Moderator

M

Moderator

17:21, 12th Mar 2014
Hell_Master: See eubz's review and might help you on the map's improvement but for now Rejected:

eubz;2498060 said:

A Short Review

Map Title: conquerenemylines

Author: foxx.assassin


1. You've got broken bb codes here, fix it. Change map title to "(2) Conquer Enemy Lines" (without quotation marks).

2. Terrain should be fixed because it is not balanced right now. You have to use cliffs wisely. Use raise or lower to vary the terrain's slopes. I like your use of the falls, though.

3. Doodads are placed randomly like the obelisk I saw which is placed just somewhere else. Grasses are spammed in some places. But it's good that you have enough environmental doodads, just place them wisely.

4. I couldn't see neutral units except that naga sea witch of which I don't know why she should be there. Add some neutral units and remove the naga sea witch unless the map has a story why the sea witch should be there.

5. The placement of the expansion goldmines is not balanced. Player 2 has the advantage to get the goldmine first because its position is near to its starting location. You should place the expansion goldmines as balanced as possible.

6. Hostile creeps are scattered unwisely. There are few green creep encampments and those are far from the starting location which is not a good habit and is off in a melee map. Green creep camps should be more than orange and red creep camps and they should be near but not too near to the starting location of each player. You should add more green camps and your green camps which are far from the starting location should be brought near or convert some red encampments near the starting location to green camps.

7. The neutral buildings are also randomly placed.

8. Item drops should be random and not specific.

9. You can also add some cinematic doodads to spice up your map.

10. I suggest you read http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-create-melee-maps-187652/
I would like to vote for needs fix or awaiting update but you have too many to change with this map. Please, do have some readings first.

vote for rejection

 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Map that is named Just another Warcraft III map is strictly not allowed so please do change it's name on your world editor and do press the Update button here again with the updated map with the right name for it.

Also, good looking template but is just a bunch of x.... Replace the x with the informations about your map and whatsoever, press the update button again and do what I have suggested.

Now for the map by seeing through its minimap image, it looks decent and I might try it out so good luck to you!
 

A Short Review

Map Title: conquerenemylines

Author: foxx.assassin


1. You've got broken bb codes here, fix it. Change map title to "(2) Conquer Enemy Lines" (without quotation marks).

2. Terrain should be fixed because it is not balanced right now. You have to use cliffs wisely. Use raise or lower to vary the terrain's slopes. I like your use of the falls, though.

3. Doodads are placed randomly like the obelisk I saw which is placed just somewhere else. Grasses are spammed in some places. But it's good that you have enough environmental doodads, just place them wisely.

4. I couldn't see neutral units except that naga sea witch of which I don't know why she should be there. Add some neutral units and remove the naga sea witch unless the map has a story why the sea witch should be there.

5. The placement of the expansion goldmines is not balanced. Player 2 has the advantage to get the goldmine first because its position is near to its starting location. You should place the expansion goldmines as balanced as possible.

6. Hostile creeps are scattered unwisely. There are few green creep encampments and those are far from the starting location which is not a good habit and is off in a melee map. Green creep camps should be more than orange and red creep camps and they should be near but not too near to the starting location of each player. You should add more green camps and your green camps which are far from the starting location should be brought near or convert some red encampments near the starting location to green camps.

7. The neutral buildings are also randomly placed.

8. Item drops should be random and not specific.

9. You can also add some cinematic doodads to spice up your map.

10. I suggest you read http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-create-melee-maps-187652/
I would like to vote for needs fix or awaiting update but you have too many to change with this map. Please, do have some readings first.

vote for rejection

 
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