• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Cinematic(ish) Protoss Dragoon

'awaiting instructions'
'receiving'
'metonah'
'nagat zuul'
'galahoslos?'
...
...

'I have returned'


Well what on earth should i say about this friggin' model? :xxd: well, the fact that i joined the Hive, hoping to eventually make it?

But yeah, there it is, ladies and gentlemen. A Cinematic-like Protoss Dragoon from StarCraft 1
It definitely took me a while to make this one, First it was a few months for the texture, which was done by Daenar7, then it was few more weeks or so for animations, which are done by Gluma. Aand in between it all, was just a lot of waiting, waiting, and waiting, as i searched for stuff and people i needed. So thank you very much, guys :) One humongous project is finally done :xxd:

the model itself has two anim-sets, out of which one is with a broken leg, to further emulate what i saw in a certain cinematic. The portrait is heavily edited from sc2 zealot, and again, made to look close-enough to how the StarCraft1 dragoon portrait looked. The portrait is also somewhat useful as its own doodad, but the dragoon needs it for the camera :p The main model is obviously best as mechanical ground unit that has different attacks for ground and air.

so.. enjoy and give credits to Misha, Daenar7, and Gluma if you use the model.. Or..

...
...

'*warning beep* Drop your weapon! You have 15 seconds to comply.'

...

'Five... Four... Three. Two. One! *fires*'


  • derp :p
    • Events
      • Unit - A unit enters (Entire map)
    • Conditions
    • Actions
      • Animation - Lock (Triggering unit)'s Chest to face (Triggering unit), offset by (0.00, -100.00, 87.00)
Keywords:
cinematic, ish, protoss, dragoon, walker, starcraft 1
Contents

Cinematic(ish) Protoss Dragoon (Model)

Cinematic(ish) Protoss Dragoon (Model)

Reviews
11:46, 9th Jun 2016 The_Silent: Amazing quality for a wc3 model. The alternative animation set really isn't too useful, still, great model.

Moderator

M

Moderator

11:46, 9th Jun 2016
The_Silent: Amazing quality for a wc3 model. The alternative animation set really isn't too useful, still, great model.
 

Roland

R

Roland

That's one sick model. I love the head in the water jar tho, I just feel like kicking it in the sand or opening the jar and shove it with sand or mud... hehehe.
 
Level 20
Joined
Jul 27, 2008
Messages
14,361
Well this certainly looks more like Dragoon from Starcraft 1 cinematic than Dragoon the ingame unit, most noticeably the legs are not same. You know kinda how cinematic SC1 zergling don't look like actual SC 1 zergling which don't look much like SC2 zergling. Consistency, not a strong side of Blizzard.

Anyway Model itself look great and my only complaint is that there isn't blue liquid spilled around in death/decay animation around Dragoon (or at least I can't see it in 3D Viewer, just water "explosion" effect). Oh and obligatory mentioning of 1 MB size for a unit model and I guess hope that future patch really does increase map size.
 
Amazing model. While working on one of my projects, I found a way to make it always face South while walking, similar to how it does in StarCraft:

1640359916695.png


One thing to note is that this only needs to be done once (when the unit is spawned/melee initialization for pre-placed units), but in 1.31.1 at least, I need to do this on "Game is Loaded" as well.
 
Last edited:
You should use this function instead of the GUI Set Unit Facing action:
Code:
call BlzSetUnitFacingEx(your_unit,270)
It changes the unit's facing instantly and the unit doesn't have to turn. Therefore it's faster than "set unit facing angle over 0.00 seconds"
Didn't know about this, but since you don't trigger this on a periodic event, I think it's not that much of a difference.
 
Top