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Chrono Flag v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my latest creation, a Capture the Flag game! Lately, I haven't seen anyone working on a decent one so I decided to undergo the task myself.

Basically, it is a standard sort of CTF map. There is an item shop in each base as well as a healing center. A switch located in each base will (when hit by an enemy) trigger a side-bridge allowing access to the base from another point. There are 4 Outposts that produce scout patrols that can be converted to your team by destroying its central command post. There are 30 different creep camps located throughout the map, 6 rune powerups, and respawn triggers for all of them.

You can play as 1 of 5 different classes, each playing a different role. Warriors are the tanks of the game, Medics are the healers, Assassins are able to sneak into enemy bases, Hunters are excellent at slowing down flag runners, and Engineers are the specialty class. Engineers are able to build 2 different troop production buildings, 3 different types of guard towers, and they also have the ability to place land mines. All-in-all they are each valuable classes to play and none seem too overpowered.

There may still be a few bugs or kinks that need to be hammered out, but from my tests, things seem to work properly. If you come across any, you can send your findings to [email protected] (or just PM me). Newer, better versions will come later on!

(update)
-Removed loading screen to reduce file size.
-Added new model for Techno Assassin.
Contents

Chrono Flag v1.0 (Map)

Reviews
14:11, 28th Jul 2008 Rui: Needs reworking on the skills (see my review below). Once you fix that, post in the Map Resource Moderation and we might grant you another review.

Moderator

M

Moderator

14:11, 28th Jul 2008
Rui:
Needs reworking on the skills (see my review below).
Once you fix that, post in the Map Resource Moderation and we might grant you another review.
 
Level 8
Joined
Mar 20, 2007
Messages
224
Good concept, lots of effort, but the map sucks.

It's boring. AI doesn't work. Creeps are boring. Heroes are pretty boring, as well. Assassin overpowered, engineer is stupid, and you can hide flag in unreachable places.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's Review
[+]The map contains a valid name, an author name, a description and appears to be finished.
[+]The map is machine/net friendly and doesn't appear to lag at all.
[+/-]No major bugs, but I wonder if that long invisibility can be counted as a bug.
[+/-]Average work on the Object Editor. The descriptions were okay, but the skills were not that well picked.
[-]The terrain lacked elevation and ground texture variation. It had a fog, at least.
[-]No special effects.
[-]The game is, as Griffen said, dull and boring. You have to work a way around it, but heroes that go invisible and capture flags while the others are creeping is not very pleasing.
[-]I don't think any of the resources you used were actually necessary.
[-]Not original, I see only one more Capture the Flag map.
[-]Not balanced for sure. Wind Walks that last nearly forever in a CTF map do not work well.

I rate this map 3/10, approximately 2 (Lacking). It takes more than description work for a map to work well.
People who played it do not want a map like this on the map section, and I must agree. Rejected.
 
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