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Diablo 3 Spells #1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
the first spellpack of the diablo 3 maps.
sorry that there are no tooltips and other small "leaks" but i don't really care :S
i'll not update this spellpack any more because i nearly left wc3 (c# xna / c++ DX9 ftw :D)

feel free to use and edit this spells as long as you give credits

oh and please forgive me that i don't post triggers (i'm a lazy guy :D)

Update: fixed leaks and etc.

Keywords:
Diablo, Diablo 3, jump, charge, locust, swarm, lightning, twister, magic, tristrim, borderlands, halls of agony
Contents

Chaos Ball v1.1 (Map)

Reviews
12th Dec 2015 IcemanBo: For long time as NeedsFix. Rejected. 20th Jul 2011 Maker: Add importing instructions into the map. Fix the tooltips. Now they just say tooltip missing. Dummies don't need invulnerability, they have locust. In EG init...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: For long time as NeedsFix. Rejected.

20th Jul 2011
Maker:
Add importing instructions into the map.
Fix the tooltips. Now they just say tooltip missing.
Dummies don't need invulnerability, they have locust.
In EG init, you're looping unnecessary things like turn trigger on check. Also with that spell, you basically have four instances per cast per unit. It would be better to have just one.
In ET init, you don't have to turn collision off for the dummy, it has locust, no collision.
 
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