🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
A very limited range of campaign dialogues repurposed into a unit soundset. It was at first edited for personal use, but then i decided to upload it here, cause why not
I would trade What2 and Yes3 with each other, but other than that, this is a pretty clever use of a limited number of lines! Well done. It'd be fun to see Archimonde, Mannoroth, Antonidas, and Admiral Proudmoore as well.
I would trade What2 and Yes3 with each other, but other than that, this is a pretty clever use of a limited number of lines! Well done. It'd be fun to see Archimonde, Mannoroth, Antonidas, and Admiral Proudmoore as well.
Yeah, they do sound better when they're switched, so i did just that. I think i can do Archimonde, but dunno if i can pull off other three until i check all of their lines.
Well, all these soundsets are based on in-game files. You can make russian versions using your localization sound files. Keep in mind that some dialogues can be different in russian though.
Well, all these soundsets are based on in-game files. You can make russian versions using your localization sound files. Keep in mind that some dialogues can be different in russian though.
So if I replaced a unit soundset with this custom one, it's all gucci? Can I replace any soundset, like for example the soundset of a Sludge Monstrosity with this custom soundset and give it to Cenarius?
So if I replaced a unit soundset with this custom one, it's all gucci? Can I replace any soundset, like for example the soundset of a Sludge Monstrosity with this custom soundset and give it to Cenarius?
Basically yes. You have to "replace" a soundset by importing each sound-file of this one under the name of an existing one (unit, hero, building, whatever), then assigning that now-custom soundset to your character.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.