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Corrupted Ancient Model Pack

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This bundle contains models for Corrupted Ancient of Lore, Wind and Wonders for users that may want use these resources in addition to the base Night Elven variation. I hopefully plan to add more to this bundle in the future such as Defiled Altar of Elders or if I manage to fix birth animation for Corrupted Moonwell or to Corrupted Ancient of War and Corrupted Tree of Life/Ages/Eternity. I based the way this pack looks like on the way how Moonman posted his bundle here, so I thank him for that.

Technical side:
-Models require to post skins over and over which I think is quite annoying, especially knowing the fact that base model and portrait are separate models.




To apply textures in the game you need to import them properly to the following path:
Textures\nightelf_corruptedancientoflore_diffuse
Textures\nightelf_corruptedancientoflore_emissive
Textures\nightelf_buildup_diffuse
Textures\nightelf_corruptedancientofwind_diffuse
Textures\nightelf_corruptedancientofwonders_diffuse

Enjoy!
Previews
Contents

BTNCorruptedAncientOfLore (Reforged) (Icon)

BTNCorruptedAncientOfWind (Reforged) (Icon)

BTNCorruptedAncientOfWonder (Reforged) (Icon)

Corrupted Ancient of Lore (Reforged) (Model)

Corrupted Ancient of Lore (Reforged) - Portrait (Model)

Corrupted Ancient of Wind (Reforged) (Model)

Corrupted Ancient of Wind (Reforged) - Portrait (Model)

Corrupted Ancient of Wonders (Reforged) (Model)

Corrupted Ancient of Wonders (Reforged) - Portrait (Model)

Level 21
Joined
Jul 2, 2009
Messages
2,934
Would be nice if they could have their own building models so they can have;

The Healthy and True Ancients vs The Corrupted and Defile Ancients

Still useful if people want to add more Corrupted Ancients for their maps and what not...
 
Level 6
Joined
Apr 18, 2023
Messages
201
Unfortunately, it cannot be displayed correctly in the editor. I don't know where the problem lies~~
 
Level 6
Joined
Apr 18, 2023
Messages
201
Seems to work just fine for me, did you set the textures to the correct path? You also need to set them to the HD Mode to be able to see them properly on Reforged Graphics.

View attachment 445531
Oh friend! Thank you for your help. I set it up according to your method and it was successfully displayed! But I still don't understand why some model files don't need the character 'Textures ', while others do? What is the reason for this result?
 
Oh friend! Thank you for your help. I set it up according to your method and it was successfully displayed! But I still don't understand why some model files don't need the character 'Textures ', while others do? What is the reason for this result?

I use those files by placing them in my game folder, so I set the textures (.dds files) to the "Textures\" just so I could avoid having a mess in the game folder, plus on the other hand it's quite handy to be able distinct the textures from the models in the import manager, so when you have a large amount of textures and models it won't be as annoying to navigate. You can set the models to whichever path you prefer, just be mindful that both base model and _Portrait need to be in the same directory.
 
Level 6
Joined
Apr 18, 2023
Messages
201
I use those files by placing them in my game folder, so I set the textures (.dds files) to the "Textures\" just so I could avoid having a mess in the game folder, plus on the other hand it's quite handy to be able distinct the textures from the models in the import manager, so when you have a large amount of textures and models it won't be as annoying to navigate. You can set the models to whichever path you prefer, just be mindful that both base model and _Portrait need to be in the same directory.
Anyway, thank you for your help!
 
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