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How to import Blood Elf Death Knight v1

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Elf Death Knight v1 of the bundle Blood Elf Death Knight v1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Blood Elf Death Knight v1.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Elf Death Knight v1
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Mounted.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Blood_Elf_DK_Mounted.mdx

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Mounted.mdx' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx

Done, you have imported the file Blood_Elf_DK_Mounted.mdx.

Importing Blood_Elf_DK_Armor2_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Armor2_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Armor2_Diffuse.dds

Double-click the file Blood_Elf_DK_Armor2_Diffuse.dds:

Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Armor2_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Armor2_Diffuse.dds.

Importing Blood_Elf_DK_Armor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
war3mapimported/Blood_Elf_DK_Armor_Diffuse.dds

Double-click the file Blood_Elf_DK_Armor_Diffuse.dds:

Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
war3mapimported/Blood_Elf_DK_Armor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Armor_Diffuse.dds.

Importing Blood_Elf_DK_Armor_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Armor_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Armor_Emissive.dds

Double-click the file Blood_Elf_DK_Armor_Emissive.dds:

Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Armor_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds

Done, you have imported the file Blood_Elf_DK_Armor_Emissive.dds.

Importing Blood_Elf_DK_Armor_Normal.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Armor_Normal.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
war3mapimported/Blood_Elf_DK_Armor_Normal.dds

Double-click the file Blood_Elf_DK_Armor_Normal.dds:

Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
war3mapimported/Blood_Elf_DK_Armor_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds

Done, you have imported the file Blood_Elf_DK_Armor_Normal.dds.

Importing Blood_Elf_DK_Crown2_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Crown2_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Crown2_Diffuse.dds

Double-click the file Blood_Elf_DK_Crown2_Diffuse.dds:

Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Crown2_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Crown2_Diffuse.dds.

Importing Blood_Elf_DK_Crown_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Crown_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Crown_Diffuse.dds

Double-click the file Blood_Elf_DK_Crown_Diffuse.dds:

Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Crown_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Crown_Diffuse.dds.

Importing Blood_Elf_DK_Fur_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Fur_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood_Elf_DK_Fur_Diffuse.dds

Double-click the file Blood_Elf_DK_Fur_Diffuse.dds:

Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood_Elf_DK_Fur_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Fur_Diffuse.dds.

Importing Blood_Elf_DK_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Hair_Diffuse.dds

Double-click the file Blood_Elf_DK_Hair_Diffuse.dds:

Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Hair_Diffuse.dds.

Importing Blood_Elf_DK_Horse_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Horse_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
war3mapimported/Blood_Elf_DK_Horse_Diffuse.dds

Double-click the file Blood_Elf_DK_Horse_Diffuse.dds:

Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
war3mapimported/Blood_Elf_DK_Horse_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Horse_Diffuse.dds.

Importing Blood_Elf_DK_Horse_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Horse_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Horse_Emissive.dds

Double-click the file Blood_Elf_DK_Horse_Emissive.dds:

Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Horse_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds

Done, you have imported the file Blood_Elf_DK_Horse_Emissive.dds.

Importing Blood_Elf_DK_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood_Elf_DK_Main_Diffuse.dds

Double-click the file Blood_Elf_DK_Main_Diffuse.dds:

Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood_Elf_DK_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Main_Diffuse.dds.

Importing Blood_Elf_DK_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
war3mapimported/Blood_Elf_DK_Main_Emissive.dds

Double-click the file Blood_Elf_DK_Main_Emissive.dds:

Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
war3mapimported/Blood_Elf_DK_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds

Done, you have imported the file Blood_Elf_DK_Main_Emissive.dds.

Importing Blood_Elf_DK_Pauldron_Elements_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Pauldron_Elements_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Pauldron_Elements_Diffuse.dds

Double-click the file Blood_Elf_DK_Pauldron_Elements_Diffuse.dds:

Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Pauldron_Elements_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Pauldron_Elements_Diffuse.dds.

Importing Blood_Elf_DK_Pauldron_Elements_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Pauldron_Elements_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
war3mapimported/Blood_Elf_DK_Pauldron_Elements_Emissive.dds

Double-click the file Blood_Elf_DK_Pauldron_Elements_Emissive.dds:

Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
war3mapimported/Blood_Elf_DK_Pauldron_Elements_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds

Done, you have imported the file Blood_Elf_DK_Pauldron_Elements_Emissive.dds.

Importing Blood_Elf_DK_Pauldrons_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Pauldrons_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Pauldrons_Diffuse.dds

Double-click the file Blood_Elf_DK_Pauldrons_Diffuse.dds:

Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_DK_Pauldrons_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Pauldrons_Diffuse.dds.

Importing Blood_Elf_DK_Shoulders_Bones_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Shoulders_Bones_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood_Elf_DK_Shoulders_Bones_Diffuse.dds

Double-click the file Blood_Elf_DK_Shoulders_Bones_Diffuse.dds:

Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
war3mapimported/Blood_Elf_DK_Shoulders_Bones_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Shoulders_Bones_Diffuse.dds.

Importing Blood_Elf_DK_Shoulders_Bones_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Shoulders_Bones_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Shoulders_Bones_Emissive.dds

Double-click the file Blood_Elf_DK_Shoulders_Bones_Emissive.dds:

Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Elf_DK_Shoulders_Bones_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds

Done, you have imported the file Blood_Elf_DK_Shoulders_Bones_Emissive.dds.

Importing Blood_Elf_DK_Weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
war3mapimported/Blood_Elf_DK_Weapon_Diffuse.dds

Double-click the file Blood_Elf_DK_Weapon_Diffuse.dds:

Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
war3mapimported/Blood_Elf_DK_Weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds

Done, you have imported the file Blood_Elf_DK_Weapon_Diffuse.dds.

Importing Blood_Elf_DK_Weapon_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_DK_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
war3mapimported/Blood_Elf_DK_Weapon_Emissive.dds

Double-click the file Blood_Elf_DK_Weapon_Emissive.dds:

Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
war3mapimported/Blood_Elf_DK_Weapon_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Emissive.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Emissive.dds

Done, you have imported the file Blood_Elf_DK_Weapon_Emissive.dds.

Importing Deathknight_Cape_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Deathknight_Cape_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Diffuse.dds

Double-click the file Deathknight_Cape_Diffuse.dds:

Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.dds

Done, you have imported the file Deathknight_Cape_Diffuse.dds.

Importing Deathknight_Cape_Orm.dds

Now Click the "Import File" Button:

Next select 'Deathknight_Cape_Orm.dds' in the folder which you extracted from the zip archive:

Blood Elf Death Knight v1
Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Orm.dds

Double-click the file Deathknight_Cape_Orm.dds:

Deathknight_Cape_Orm.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.dds

The file has been properly added to the map archive:

Blood_Elf_DK_Mounted.mdx
Model
5,910
war3mapimported/Blood_Elf_DK_Mounted.mdx
Blood_Elf_DK_Armor2_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Armor2_Diffuse.dds
Blood_Elf_DK_Armor_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Diffuse.dds
Blood_Elf_DK_Armor_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Armor_Emissive.dds
Blood_Elf_DK_Armor_Normal.dds
Image / Texture
5,461
Blood_Elf_DK_Armor_Normal.dds
Blood_Elf_DK_Crown2_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown2_Diffuse.dds
Blood_Elf_DK_Crown_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Crown_Diffuse.dds
Blood_Elf_DK_Fur_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Fur_Diffuse.dds
Blood_Elf_DK_Hair_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Hair_Diffuse.dds
Blood_Elf_DK_Horse_Diffuse.dds
Image / Texture
5,461
Blood_Elf_DK_Horse_Diffuse.dds
Blood_Elf_DK_Horse_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Horse_Emissive.dds
Blood_Elf_DK_Main_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Main_Diffuse.dds
Blood_Elf_DK_Main_Emissive.dds
Image / Texture
341
Blood_Elf_DK_Main_Emissive.dds
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Image / Texture
683
Blood_Elf_DK_Pauldron_Elements_Diffuse.dds
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Pauldron_Elements_Emissive.dds
Blood_Elf_DK_Pauldrons_Diffuse.dds
Image / Texture
1,365
Blood_Elf_DK_Pauldrons_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Image / Texture
2,731
Blood_Elf_DK_Shoulders_Bones_Diffuse.dds
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Image / Texture
683
Blood_Elf_DK_Shoulders_Bones_Emissive.dds
Blood_Elf_DK_Weapon_Diffuse.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Diffuse.dds
Blood_Elf_DK_Weapon_Emissive.dds
Image / Texture
171
Blood_Elf_DK_Weapon_Emissive.dds
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.dds

Done, you have imported the file Deathknight_Cape_Orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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