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Blackrock clan Village

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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"The orcish village is filled with monstrous inhabitants on the area. It is believed to be a special ground for rituals and sacrifices from the Blackrock clan's doing."

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The original map is based on the Reign of Chaos: Human Campaign Chapter 2, I edited the whole map to be fit for a standard melee. Hope you guys like it! :grin:

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FEATURES

SCREEN SHOTS


4 Goldmines:
- Gold count for all locations is 16000 points
- 2 Expansion Gold mines, guarded by Orange level creeps

6 Green Camps:
-2 Green Camps (Player Bases) has 2 Gnolls and 1 Gnoll Poacher
-2 Green Camps (Outside Bases) has 1 Gnoll Brute and 2 Gnoll Poachers
-1 Green Camp (Entrance Cave) 3 Mud Golems
-1 Green Camp (Riverside) 1 Murloc Nightcrawler, 1 Murloc Huntsman, 3 Murloc Tiderunners

1 Goblin Merchant:
- Guarded by Orange level creeps
- 1 Ogre Warrior, 1 Ogre Mauler, 1 Forest Troll Trapper, and 1 Forest High Priest

2 Mercenary Camps (Lordaeron Summer):
- Guarded by Orange level creeps
- 1 Ogre Warrior, 1 Ogre Mauler, 1 Dark Troll Trapper, and 1 Dark Troll High Priest

* Goldmine (Top):
- Guarded by Orange level creeps
- 2 Mud Golems, 1 Rock Golem, and 1 Forest Troll Warlord

* Goldmine (Cave):
- Guarded by Orange level creeps
- 2 Mud Golems, 1 Rock Golem, and 1 Black Drake

1 Tavern

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Keywords:
#Reign of Chaos, #Human Campaign, #Chapter 2, #ForMelee
Contents

Blackrock clan Village (Map)

Reviews
Paillan
Fix that thing with gold distribution and we are good to go I think. Set to Awaiting update ====================================================================== Always check/recheck the Map Submission Rules! (Map Submission Rules) These will help...
Level 19
Joined
Jan 22, 2011
Messages
3,968
I am almost sure the map is not balanced. It should take much more time (distance) to red to get to his expansion mine than too blue. I know this is offset by the fact that red expansion mine is easier to defend because it's a choke point, but a fast enough blue player can negate you the entrance to the mine as well. At least that's how I see it.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Let's blame early map makers of Blizz for that XD. I take your point, both expansions do only have one direction to pass into considering the expansion/cave is previously a quest area and the top left part was once a secret spot that both places are really tight on the first place. The least suitable solution is either counter dance on the enemy offense or enough force to topple an engagement which I tested so far.
 
Level 10
Joined
Oct 26, 2016
Messages
160
In my opinion, this map is a bit unfair in terms of neutral buildings. Both players should have equal access to shops and mercenaries. Another concern is about creeps. An ideal net level of creeps for a 2-player map is normally around 200 but I don't see sufficient creeps here. Try adding more orange zones! Good job

Ye, I also suggest you add one more entrance to the expo. Since there is only one entrance, it will provide an impregnable defence for those who try to protect it! And remove the ramp on the top left. It is also an unfair element that renders attacker 25% chance of miss!
 
Last edited:
Level 4
Joined
Feb 24, 2017
Messages
49
Seeing this makes me wonder if even the 4th chapter of the Human campaign can be turned into a 4 player FFA...
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
Fix that thing with gold distribution and we are good to go I think.

Set to Awaiting update
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Always check/recheck the Map Submission Rules! (Map Submission Rules)

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Screenshots could attract more players to download your work. Make the best of them.

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