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Black Citadel 1.4D

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Travel threw The Black Citadel and slay all who oppose you and your mission. Pick a balanced group EX: Priestess, Warrior Needed, Dps & Support optional. You will fight a series of powerful bosses and get their loot.
~Zanmore~
Thanks to clan MMU for help and BLADESLICE, Bowie, septhiroth, and Dark_Captain for ideas and testing. General_Frank for his awesome B elf Models, And the great Model/Skin designers on Hiveworkshop. If I didn't mention you send me a message on Hiveworkshop (Zanmore).

Keywords:
Black Temple, Raid, Black Citadel
Contents

Black Citadel 1.4D (Map)

Reviews
01:16, 27th Jul 2009 Linaze: Rejected after reading the following review:

Moderator

M

Moderator

01:16, 27th Jul 2009
Linaze: Rejected after reading the following review:
Septimus said:
1) Poor scripting - Lot's of poor scripting that contain memory leak and could be optimize for better performance
2) Lack of detail - Detail was very low and almost not available, especially when it comes to hero selection.
3) Bug - Contain lot's of bug especially hotkey.
4) Balance - Lack of balance, we do not expert a 100% perfectly balance map. But, this map was too balance that even playing at Full House was quite hard to do.
5) Gameplay - Dull & boring, it seems like the only thing to do was to slash and kill all over again. It seems like there is no shop available as well for hero to purchase item as well. Making this map just another low quality brand that was release with lot's of flaw.
 
Level 3
Joined
Feb 18, 2008
Messages
29
Wow, Im shocked you actually played that far :O. Im glad you liked map and I've fixed Ice Bolt. Paladin fixed.

EDIT:
Added Warrior rage
Added Swordmaster skill
Added Arcane Explosion, Blizzard to Mage
Added Blessing of Might, Blessing of Wisdom to Paladin
Added Water for spellcasters at start
Added Shadow Bolt to Warlock
Nerfed Flame Strike & Life Drain
Rain of Fire & Lightning Bolt now only hit enemies
Added awesome Loading Screen
 
Last edited by a moderator:
Level 31
Joined
May 3, 2008
Messages
3,155
Ok, I would go to scripting first.

First of all, this script was easy to be abuse and if I am right; it contain leak as well.

  • Test
    • Events
      • Player - Player 2 (Blue) types a chat message containing -test 1.4B as An exact match
    • Conditions
    • Actions
      • Item - Create Tome of Guan Yu at (Center of Region 029 <gen>)
      • Item - Create Tome of Power at (Center of Region 029 <gen>)
      • Item - Create Staff of Command at (Center of Region 029 <gen>)
1 question lies at this trigger

  • Lower Rage
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units of type Warrior) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • BOOL_PlayerInCombat[(Player number of (Owner of (Picked unit)))] Equal to False
            • Then - Actions
              • Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 6.50)
            • Else - Actions
              • Do nothing
Why do you want to use this action?

  • Action - Do nothing
This action just called another action that does partically nothing. The only function for this action was for If/Then/Else single function.

Also, this trigger can be optimize.

  • WIN
    • Events
      • Unit - Illidan Stormrage 0000 <gen> Dies
    • Conditions
    • Actions
      • Wait 30.00 seconds
      • Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
      • Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
      • Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
      • Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
      • Game - Victory Player 7 (Green) (Show dialogs, Show scores)
      • Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
To like this.

  • WIN
    • Events
      • Unit - Illidan Stormrage 0000 <gen> Dies
    • Conditions
    • Actions
      • Wait 30.00 seconds
      • Player Group - Pick every player in (All players controlled by a User player) and do (Game - Victory (Picked player) (Show dialogs, Show scores))
I notice most of your trigger could use player group action for better optimization. Some trigger of your contain memory leak while the other could be optimize to be more effective, cleaner and better.

A memory leak was alright at single player as long as the trigger does not repeat, but when it comes to multiplayer map; it was the best not to create even 1 single leak trigger.

And I do not recommend the usage of Action - Wait xxx seconds. I am not quite good in explain why this action are not suitable, maybe Dr Super Good could provide a deep detail about it.

Now comes the description at hiveworkshop.

All the description does in your map was saying.

Travel threw The Black Temple slaying all that follow illidan until you finally reach the dark master himself.

~Zanmore~
Thanks to clan MMU for help and BLADESLICE, Bowie, septhiroth, and Dark_Captain for ideas and testing. General_Frank for his awesome B elf Models, And the great Model/Skin designers on Hiveworkshop. If I didn't mention you send me a message on Hiveworkshop (Zanmore).

Actually you can provide more detail/reason about your map and the current description not that neat. You can make the description look better and give more specific info such as "What makes this map special?", "Is there anything else in it apart from slaying Illdan?", "Anything unique on it?", "What makes it fun?" and so on.

Now comes to the game part.

I do not like the hero selection system, all it does was showing a bunch of hero. I would like to know the information about them and the list of their ability. I recommend you to change it to tavern or to add some specific information about it.

When a hero have been selected, you should have the camera move towards the hero and not stay at where the wisp area was.

Quest log? Where is the quest log? There is suppose a quest log to tell people what to do. Do not tell me the mission objective is to kill Illdan only. It would just make it into another hack and slash game only.

Lot's of hotkey error and some hotkey doesn't show up. Ice bolt ability, what is the hotkey for it? I see no hotkey at all. When I click Frost Nova hotkey "O", I wound up click Hero Attribute instead.

Some ability doesn't have cooldown either, making it easier to be abuse.

When hero is dead, the camera doesn't move to the position of where the hero was locate. The same goes for the portal as well.

Apprentice staff seem able to be used, but when I click at it. Nothing happen?

Draconian Overlord overpowered, he cast a single ability and everybody else almost dead? That is a serial of inbalance over here and I respawn at extremely far area after being killed by it.

Play it at LAN/Internet and everybody leave even before we defeat first boss due to the boring gameplay.

So, I decided to test how strong the boss was at single player by using whosyourdaddy and guess what? Even the ability have to be cast thrice to kill it, usually when using this cheat. A creep could be killed in a single spell, but it need to cast 3 times over it. Then there is a really big issue of inbalance right here.

When Illdan was dead, the game should end right away or have a message or timer indicate the xxx time remain before it end by itself.

Terrain? Very badly done, I would let bounty hunter2 tell you about terrain problem; I am too tired to write further info of what's wrong with the terrain.

I am sorry to said this, but this resources quality was poor and my rating was 1/5 (Unacceptable). The main reason why it was unacceptable was

1) Poor scripting - Lot's of poor scripting that contain memory leak and could be optimize for better performance
2) Lack of detail - Detail was very low and almost not available, especially when it comes to hero selection.
3) Bug - Contain lot's of bug especially hotkey.
4) Balance - Lack of balance, we do not expert a 100% perfectly balance map. But, this map was too balance that even playing at Full House was quite hard to do.
5) Gameplay - Dull & boring, it seems like the only thing to do was to slash and kill all over again. It seems like there is no shop available as well for hero to purchase item as well. Making this map just another low quality brand that was release with lot's of flaw.
 
Level 3
Joined
Feb 18, 2008
Messages
29
Thanks for your review Septimus, I will update it and add a region trigger infront of the hero so you can read what they are for & what spells are. The bosses are suppose to be powerful for even a fullhouse but you are right about the balanced hes harder than the 2nd boss which i will be fixing. I don't see how you couldnt get past the first boss though. I usually dont lose to bosses until I get to the 3rd-5th one. What do you think I should add to the gameplay?
Updated added Region Triggers infront of heroes for details
Nerfed first bosses aoe spell
Fixed some Hotkeys
Added Bosses in Quests
Added Warlock new ability : Ring of Fire
Fixed paladin blessing buffs
 
Last edited:
Level 3
Joined
Jan 4, 2009
Messages
55
Hey Zanmore, great start. I have a few suggestions though:
1)Make it so absent or leaving players enable share units with EVERYONE and that EVERYONE shares their unit control with the absent player. This will allow for people to use more than one hero if they want to play single player mode or if a player leaves in multi-player mode.
2)In your description you use the word "threw" when I believe you meant to use the word "through"

5/5 for a great start, keep up the work.
 
Level 3
Joined
Jun 29, 2008
Messages
44
The door out from Kaels room into the fountain opened, and Kael kept going there. Since fountains heal a % of hp, it made it impossible to kill him (or even damage him).

The boss after Kael (some succubus I believe) kept getting healed for no apparent reason as well (but it might have been some skill we didn't see) so I tried to pull her out of her room. At that point, she despawn and we were unable to find her, hence the game stopped since the next door didn't open.

Two game breaking bugs which made it impossible to finish to map for us, twice. Hence I give this map 2/5 for trying but really it just deserves 1/5 due to the bugs.
 
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