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BattleShips Pro v1.20

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Each game involves a battle between the North and South Empires, which have up to five human players each. The game has enjoyed widespread popularity in recent years, and is enjoyed by both casual and competitive players.

Special thanks to Chevron8 and nargaque for their continued support of this series.

This patch is personally important to me as it marks over three years of work on BattleShips Pro (beginning Winter 2006) and is a milestone that I never thought we would reach (it is also our biggest update yet). Ushering in a new, improved era of the game, v1.20 features an entirely refreshed interface including updates to the multiboard, respawn system, command buttons, ship interface, and quests. This version removes the burning glitch that has haunted the map since I began development (watch out pros, the public matches are about to get more a lot more challenging!), and thus many items have been rebalanced under the new circumstances. Additionally, hostbots may now set the game mode of the map, bypassing the general player vote. General trends in this version include an increase in the effectiveness of repair crews in comparison to repair woods, an increase in empire strength (both buildings and creeps), and other changes designed to promote team battles and pushes. Additionally, v1.20 features a smorgasbord of new ship and item abilities that add flavor to the map while retaining focus on competitive play. Thanks for playing!

There are, of course, many changes, but for some quick highlights:

The Submarine is gone, and has been replaced by the Hovercraft: a fast, powerful, but light ship in the 2500 tier.
Ships' passive Onboard Mechanics Crew ability now scales with the ship—more powerful ships have stronger repair crews. At max level, a top tier supership can have 66 hp/sec repair without items.
Four new abilities: Tempest (Interceptor), Elven Haste (Elven Predator, innate), Onboard Cannon (Black Pearl, innate), and Mass Conceal (Ghost Armada).*
Burning removed. (Most higher-level equipment prices have been reduced for compensation.)
New visuals for Disrupt Beacon, Nautical Engineer Crew, Molotov Cocktail Cannon, and many more effects.
New interface icons and improved multiboard.
And much, much more.
*Four not including the Hovercraft's abilities.

Keywords:
BattleShips, Pro, battle, ships, bships
Contents

BattleShips Pro v1.20 (Map)

Level 13
Joined
Feb 28, 2007
Messages
477
This would be a great game if it weren't for one major problem: little actual battle skill is involved. There is no aiming, little tactics, and little timing. However, there is plenty of memorization to be required of the player as well as team cooperation. I rate this map a 8/10, but it would definitely get a 10/10 if more tactics were involved in the game.
 
Level 7
Joined
Sep 5, 2006
Messages
334
Dark, you are always asking for skill, that might be why i fail to finish two battle mage game, everyone just leave becuse they lack the skill.
 

TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,266
Hmmm let me guess. Phönix fire based map. Your weapons comes from every part of the ship from all different angles, even from the ass of the ships. I highly sofisticated 360 degree weapon systems which can be installed on every ships and randomly fires on whatever target they can hit. Wohooo always hitting the other ships never miss the enemy. What a great weapon system which never miss. Highly advanced battle system :)xxd:)


Skill requirement for autofire based maps: How to position yourself to concentrate the weapons randomness against the enemy.


sry but I'm an enemy of autofire based maps now.

VicBoy said:
But really, ALOT of games are just there to be fun and skillless...

For example, Pass the Bomb, Who is the Murder, and even Tree Tag are not much of a skill gam
It isn't much of a skill game position yourself and let the weapons do the rest -.-
 
Last edited:
Level 1
Joined
Jun 2, 2008
Messages
4
1) nothing against b-ships!!!
2) If u really need no skill for b-ships... so why did i loose 1 of 132 games and won all others?
3) try a game against me and my best friend and we'll see if u can win without skill ;)
3) if u really need no skill... why the hell do i always have to plan my gameplay before the game starts, if there is no skill needed?
4) does anyone know a ver. of b-ships with AI?
 
Level 3
Joined
Jul 19, 2008
Messages
27
Hmmm let me guess. Phönix fire based map. Your weapons comes from every part of the ship from all different angles, even from the ass of the ships. I highly sofisticated 360 degree weapon systems which can be installed on every ships and randomly fires on whatever target they can hit. Wohooo always hitting the other ships never miss the enemy. What a great weapon system which never miss. Highly advanced battle system :)xxd:)


Skill requirement for autofire based maps: How to position yourself to concentrate the weapons randomness against the enemy.


sry but I'm an enemy of autofire based maps now.

It isn't much of a skill game position yourself and let the weapons do the rest -.-

Since when has Warcraft been realistic?

as for Itse.me_MARIO, I'll challenge you to a BShips. Let me know your account / Realm / Chosen map / ect. and we will get a game scheduled. your 131/132 sounds too farfetched to go unchallenged.
 

TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,266
I've played a game with the map creator. It was better then I've expected. I've played worse maps like Battle Ships Pshycho. The mapper has carefully balanced the weapons. But still a Battle Ship map. It's not that orginal, so it gets 3.5/5
 
Level 1
Joined
Jun 2, 2008
Messages
4
U see... It's because he played the map before... it's the same as if i would write a response to the newest dota 6.87(I don't know where we r at the moment ... sry...)
because i've once played dota 1.57
It's some kind of randomness, if i place the right answer in the correct place...
 

Kim

Kim

Level 1
Joined
Aug 16, 2008
Messages
1
chaos is too strong in this version, make it cost 500 more or less dmg :p. for the rest, i realy like them, one of my favorite map.
 
Level 1
Joined
Jul 19, 2008
Messages
3
Immo is just an old hated soul incased in a block of ice, where he is frozen in the hell he calls his life and looks out at the happy world. that is what he thinks of himself, given the info presented on his profile picture
 
Level 1
Joined
Aug 17, 2008
Messages
1
Hmmm I challenge anyone to a 1v1 in bships =)

Plus immo already knows how I feel about the weapon changes he made from 87 to 96 =)
 
Level 1
Joined
Aug 16, 2008
Messages
1
This would be a great game if it weren't for one major problem: little actual battle skill is involved. There is no aiming, little tactics, and little timing. However, there is plenty of memorization to be required of the player as well as team cooperation. I rate this map a 8/10, but it would definitely get a 10/10 if more tactics were involved in the game.

I think team cooperation is a pretty important thing to work on. I've played lots of games and without team cooperation, you will lose every time. guarenteed.
 
Level 3
Joined
Jul 19, 2008
Messages
27
My computers been messed up for two weeks so I still havent played 1.197 yet, but...
If it weren't for battleships, I probably wouldnt even be on Warcraft. So keep up the good work!!
 
Level 2
Joined
Jul 7, 2008
Messages
16
Hey Immo,
I think you still have to ballance some things.
I like the idear of the cold arrows slowing but you should make it a % chance of slowing someone so that its not so overpowert.
Cause dominator with 2 or 3 cold arrows slows everyone too much.
And Seapunnishers naval call is still much too strong.
I somehow thing capsize is now useless cause these 2 ships are way too strong.
And if noone has to play cap with net, the interceptor becomes useless too.
So I hope you think about these things once or twice before releasing a new version.
 
Level 1
Joined
May 12, 2008
Messages
5
My input

Hey Immo,
I think you still have to ballance some things.
I like the idear of the cold arrows slowing but you should make it a % chance of slowing someone so that its not so overpowert.
Cause dominator with 2 or 3 cold arrows slows everyone too much.
And Seapunnishers naval call is still much too strong.
I somehow thing capsize is now useless cause these 2 ships are way too strong.
And if noone has to play cap with net, the interceptor becomes useless too.
So I hope you think about these things once or twice before releasing a new version.

Well, I have to put my input here. . . I actually like the cold arrows/dom stacking slow, ive had it used against me many times, and with a silk sail its really not a problem. . . at all. . . As for ships balancing, I think you are just about perfect. . . but please for the love of god raise the price again on the vulcan. . . at this point I see noobs stay sailor with rockets till vulcan then go crus or dom and pwn the shit outta evreyone =.=. (I would reccomend bships crossfire's math scheme for weapons, IE: bigger weapons that do double the dps, but same range as a smaller weapon are 210% of the price or so) Currently the stats for vulcan vs laser is this 2laser=vulcan dps 1 vulcan = 15k, 2 lasers= 19k, Congratulations you have now oudated lasers, knuckles, and all melee apart from the vulcan :p. Well, apart from that and some base/shop graphics, im just bout fine. I like the new pirate items :) but the wood seems a little silly, unless it stacks with hulls?
Rating: 8.5/10:piru:
 
Level 1
Joined
May 12, 2008
Messages
5
Some Bugs . . .

Oh, Immo, btw, you need to see me sometime so i can show you all the bugs ive found so far ><. I can host on the 13ns-divine-bot, so that way we can play together :p
 
Level 3
Joined
Jul 19, 2008
Messages
27
You made way too many changes on the map. I can think of about 30 changes I dont like, and maybe less than 5 that I do. All the superships like the BR are overpowered, tele in a group of people and broadside, pot, broadside and u can get 5 kills fairly easy. I also hate the new layout, as you couldve fixed the problem very simply (as i told you before release) by not allowing a trader to have consumable teleports. I dislike the new frag graphic. The punisher went from nearly useless to completely useless. 98 was pretty well balanced except the trader glitch, but you changed the price on 20+ items unnecessarily. tower humping is now more feasible with the removal of tower and harbor regen. now you dont even have to touch the players, just suicide for towers every time. The icons of heavy/light warp phasers should not have been changed, as they were the same for the last several versions and now often cause people to buy the wrong item. Renaming of echo location was a bad change, imo. 2 second invuln. time now takes away key strategical phases of the game such as spawn capping and spawn freezing and spawn beaconing other dests. Games will now be prolonged because teams have an additional 2 seconds per person for free weapon fire at the end while the other team is in their base. The overlords freeze speed was fine and didn't need changed. The dom's EMP icon was fine and didnt need changed. No bounty on sea monster also encourages tower humping. Leaver gold at 50% will now almost surely make the team with a leaver lose instead of trying to balance it. You are now penalizing other people for one persons actions. The new trade contract is the most expensive before captives, and it is easier than either pigs (10) or boxes (25). making all superships 2 prices makes the game more mundane. It was way better to have 4 different things to shoot for. Board on the armada encourages short range weapons and even MORE tower humping. Suicide mission was fine in previous versions except the north trader bug. Now it does 1/2 the damage and costs twice the gold. Why would anyone ever do it? Increasing the cost of an item (replicator) by 2k is insane.. thats 50% increase. Why not increase it by 1,000 - 1,500? Making ships bought with shared control appear in same location now encourages glitching.

Maybe you can change most of this back and continue to produce good maps. This is like the 90-94 era. We need to get back to the good stuff.

-Ryan
 
Level 1
Joined
May 2, 2010
Messages
1
Excellent Map

This map is unique in that it is centered around an awesome theme (Battleships!), provides a simple system that requires excellent tactical and strategic decisions, and very cool animations and triggers.
For those who argue that the map doesn't take skill or that it's too easy, I'm calling you out. The skill required to have the perfect amount of positioning and placement in order to manipulate weapon ranges, avoid chasing enemies, and avoid enemy abilities is extremely high. If I'm not convincing you with that, feel free to come onto Clan OE@USEast and me and my buddies will take you on ;P.
I highly recommend this map to any lover of battleships, skill based or (twitch based) games. Visit our community at www.battleshipspro.com in order to find out about strategies, register for tournaments and leagues, and just to get to know some great mappers/players!
 
Level 7
Joined
Mar 6, 2006
Messages
282
This map is unique in that it is centered around an awesome theme
For those who argue that the map doesn't take skill or that it's too easy, I'm calling you out. The skill required to have the perfect amount of positioning and placement in order to manipulate weapon ranges, avoid chasing enemies, and avoid enemy abilities is extremely high.

You know what's funny, is that people argue that it takes no skill because the weapons automatically fire, but units also automatically target enemys in any other map too, lol. And even then, you can tell your hero in any other AoS to single out and target specific units to kill them, while in games like battleships, you have to actually aim. People benefit from their ability to aim their weapons (or kite), by farming the most, getting the most hero kills, etc.
 
Level 3
Joined
Jul 19, 2008
Messages
27
1.2 caused me to quit battleships for good. I don't play 1.187 because it's a map based around a single strategy. 1.189 wasnt bad, but too many glitches and people dont play it. 1.98 was good, but people dont play it, and 1.99 was tolerable... but unbalanced and only tolerable until 1.2 finally came out (hoping for an improved map). Your map appeals too much to pubs, because you seem to not have cared about using it as a pro-based map. People don't like it because you always feel the need to change things that don't need to be changed, and understand that change for the sake of change is not always a good thing. It's been over 6 months since I've played my last battleships game, and after 5 years of playing it, I don't plan on playing it any more. You've taken literally about every single thing that used to be fun out of it, and now it's just a shell of what once used to be a good fun map. You can remove my admin from the Battleshipspro forum, as I have no intention on wasting any more time or effort into helping with future battleships maps, as you rarely listen to (and actually consider) anyone elses opinions anyway.

Do take care in understanding that even though I do not like your maps, that doesn't mean I don't like you.

-Ryan
 
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