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Battlecraft v1.3c

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

Battlecraft v1.3c



Choose a arace,build an army and destroy the enemy base.

Credits for the Overlord and Ultralisk models go to killst4r.
Special thanks to NoMaD_96,HosT_007 and nebojsa.ilic96 for beta testing the map.

  • Races Finished(For now):
  • -Humans
  • -Orcs
  • -Night Elf
  • -Machine
  • -Zerg

  • Game Modes(For now):
  • -Normal Mode
  • -Free for All Mode
  • -Boss Mode

Here are some screenshots:
63715618.png

96654058.png


...Will update as soon as possible ;)


Keywords:
battlecraft, zer, humans, orcs, night, elf, machine, ultralisk, overlord, warcraft
Contents

Battlecraft v1.3c (Map)

Reviews
18:50, 1st Sep 2011 -Kobas-: Status: Rejected
Offense will do :)

Anyway I think that map idea is really great :)
Still map require a lot of polishing :)
Memory leaks and bad triggers:
  • HumanPlayer5
    • Events
      • Unit - A unit enters Player5 <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Humans
    • Actions
      • Game - Display to (All players) the text: Player 5 has select...
      • Unit - Remove (Triggering unit) from the game
      • Unit - Create 1 Castle for Player 5 (Yellow) at (Center of Player5Main <gen>) facing Default building facing degrees
      • Unit - Create 1 Barracks for Player 5 (Yellow) at (Center of Player5Training <gen>) facing Default building facing degrees
      • Unit - Create 1 Tower Level 1 for Player 5 (Yellow) at (Center of Player5Tower1 <gen>) facing Default building facing degrees
      • Unit - Create 1 Tower Level 1 for Player 5 (Yellow) at (Center of Player5Tower2 <gen>) facing Default building facing degrees
Instead of 1000 triggers you can store units within variables (array) and use 1 trigger to check race and summon units when player pick race :)

Add game modes, difficulties, special events and so on :)
Include heroes :)
Items, more and more abilities :)

Still I will approve map as soon as you fix triggers :)
 
Level 3
Joined
Mar 15, 2011
Messages
37
yes i know i can update the map but i want to make a better start with it...kobas can you wait a couple of days before approving the map(if you even want to approve it) so i could some smaller updates before it gets released in public?

and also kobas can you give me the trigger explaining me how to store units as variables...i mean i could figure it out myself but im too lazy :p
 
Last edited:
Ok can we make deal, you need to:
-Create multiboard or leaderboard to show player gold/kills or things like that.
-Create few more quest in quest log (Map Info, How to play etc etc)
-Create Captain/Hero/Boss unit or whatever for each race with few abilities

Map look empty :sad: this way...
Can you do that? I will approve map after this...
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
oh a new fella! I can help you with the description for your map, tells about the map, its features, systems, and a proper credits for us to see more clearly, oh and for the screenshot/s, its too small, I suggest you to upload your pictures in yah profile so it can be big enough for us to see, and use hidden tags for not making a big pole, if you still don't know how these tags and codes go on, I recommend you to look at these useful BB Codes for you to imply with, and since Mr. -Kobas- is helping you out already, listen to him, cause he can help yah in the right direction. well good luck and happy map-making! :cgrin:
 
Level 3
Joined
Mar 15, 2011
Messages
37
Ok can we make deal, you need to:
-Create multiboard or leaderboard to show player gold/kills or things like that.
-Create few more quest in quest log (Map Info, How to play etc etc)
-Create Captain/Hero/Boss unit or whatever for each race with few abilities

Map look empty :sad: this way...
Can you do that? I will approve map after this...
You got yourself a deal...but as I said I didn't even want to put heroes in the first place,the point of the map is to fight only with units,but I'll think about it...thanks again :goblin_good_job:

oh a new fella! I can help you with the description for your map, tells about the map, its features, systems, and a proper credits for us to see more clearly, oh and for the screenshot/s, its too small, I suggest you to upload your pictures in yah profile so it can be big enough for us to see, and use hidden tags for not making a big pole, if you still don't know how these tags and codes go on, I recommend you to look at these useful BB Codes for you to imply with, and since Mr. -Kobas- is helping you out already, listen to him, cause he can help yah in the right direction. well good luck and happy map-making! :cgrin:

Thanks a lot I'm always open for advice,as for the codes I already looked at them and tried to make the description look as good as I can.As for the pictures I uploaded them to imageshack and from there I put them in the description using the code.And about kobas,yea he's a great guy,got much help from him :p
 
"Captain/Hero/Boss"
-----------------------------------------------
but as I said I didn't even want to put heroes in the first place,the point of the map is to fight only with units,but I'll think about it
Yeah but it's always nice to have 1 or 2 big strong unique looking units to fight at your side.
 
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