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Battle of the Immortals v1.7

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I WILL BE INACTIVE FOR COUPLE OF WEEKS SO DON'T EXPECT NEW VERSIONS SOON
JocoRbc

BATTLE OF THE IMMORTALS v1.7
Created by JocoRbc

Map Info:

BotI is a 3v3 AoS map. The battle is running in the land of Exodus, the habitat of the serpents. The demons arrived in Exodus after 10 000 years of piece and serpents need to defend it once again.

Features:

11 Heroes, 64 items and lot more.


Some else stuff about map:

BotI is a mid-sized map. It has 2 battle lanes. Use Arena Mode (-am) only if you play 3v3.

Screenshots:





213688-albums5344-picture54814.jpg


213688-albums5344-picture54813.jpg



Change Log:


Added:
8 Items
1 Hero
Arena Mode (-am; use only when playing 3v3)
Changed:
Terain




Added:
2 Items
Ambient Music
Fixed:
Terain (a lot)




Fixed:
Memory Leaks




Added:
1 Hero
Super Creeps
Hero Tooltips
Changed:
Terain (minior changes)
Nerfed Creeps
Item Balance




Added:
11 Items




Added:
1 Item
Fixed:
Scroll of Town Portal item
Item Tooltips
Minior Bugs




Added:
Item Stashes
Fixed:
Some Bugs
Creep Spawn Time
Changed:
Ability Tooltips




Added:
1 Hero
1 Item
Fixed:
Some Bugs
Zenedar's ultimate ability
Changed:
Deadeye's Icon



Credits:

Special Thanks:
Models:
  • M0rbid
  • Ampharos_222
  • Pyramidhe@d
  • DonDustin
Icons:
  • -Berz-
  • CloudWolf
  • PeeKay
  • NFWar
Loading Screen/Map Preview Image:
  • JocoRbc

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
AoS, DotA, BotI, 3v3, Serpents, Demons
Contents

Battle of the Immortals v1.7 (Map)

Reviews
Date: 14:25:54 31-Jan-12 Map Moderator: -Kobas- Map Status: Rejected 1/5 Contact map moderator: Visitor Message / Private Message! Rejection Reasons: Map has low quality terrain! Useful Links: The Important Site Rules. You can use Map...

Moderator

M

Moderator

Date: 14:25:54 31-Jan-12
Map Moderator: -Kobas-
Map Status: Rejected 1/5
Contact map moderator: Visitor Message / Private Message!

Rejection Reasons:
Map has low quality terrain!

Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Got any Requests (Terrain, resources, spells, systems, loading screens...)? Make a thread in the Requests Section.
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.

Comment: Rejected until some progress, terrain is really bad and main problem.
 
Level 5
Joined
Dec 25, 2011
Messages
45
I downloaded and played the map now and came to a conclusion...
good points:
- Many imported and well looking models
- Original Heroes (with a brief but well-informing description)
- good count of items
bad points:
- Intelligent creeps and towers (They are forced to attack you when you are low on hp) ; to my mind this can be fixed by deactivating melee ai scripts in trigger editor
- Many Items are made like or even copied from DotA
- The spells (the ones i have looked at) are quite... simple
- the shield with 100% to block 20 damage should be nurfed ( you are immune to creep damage when wearing it :goblin_jawdrop:) just change the minimum damage receive amount to 5 or sth

neutral points:
- the towers in front of main building are still level 3 towers (normally those deserve a level 4)
- 'different' terrain
- No Super Creeps (I was wondering bout that because you already have placed that unit-producing buildings)
- 3v3 with 2 lanes... ok
- Creeps are much stronger


All in all the map is stable and will, though it has some negative aspects, be a lot of fun to play on multiplayer :thumbs_up:
 
Level 3
Joined
Dec 31, 2011
Messages
30
I downloaded and played the map now and came to a conclusion...
good points:
- Many imported and well looking models
- Original Heroes (with a brief but well-informing description)
- good count of items
bad points:
- Intelligent creeps and towers (They are forced to attack you when you are low on hp) ; to my mind this can be fixed by deactivating melee ai scripts in trigger editor
- Many Items are made like or even copied from DotA
- The spells (the ones i have looked at) are quite... simple
- the shield with 100% to block 20 damage should be nurfed ( you are immune to creep damage when wearing it :goblin_jawdrop:) just change the minimum damage receive amount to 5 or sth

neutral points:
- the towers in front of main building are still level 3 towers (normally those deserve a level 4)
- 'different' terrain
- No Super Creeps (I was wondering bout that because you already have placed that unit-producing buildings)
- 3v3 with 2 lanes... ok
- Creeps are much stronger


All in all the map is stable and will, though it has some negative aspects, be a lot of fun to play on multiplayer :thumbs_up:

Thanx for feedback. I'm gonna fix that ASAP. :)

P.S. There are only 3 towers in each lane, so it would be wierd to set main building towers lvl 4. And if you mean this by AI Script, i don't have that trigger in my trigger list :)
  • Melee Game - Run melee AI scripts (for computer players)
EDIT: Fixed most of that things :)
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
- Intelligent creeps and towers (They are forced to attack you when you are low on hp) ; to my mind this can be fixed by deactivating melee ai scripts in trigger editor

I also have that problem on my AoS map, but I then realized that when you are on a low health and creeps and towers attacked it will give you a lesser chance to escape, and that was great for AoS map that creeps are coordinating with you.

Well about that he can just force the creeps and tower to not attack a hero when it is on low health by doing some trigger.
 
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