• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Battle Of Gods

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello, I have been doing this project for some time that I humbly present to this community, its original name is Mitic World, originally the idea was born from a board game I made with some friends 2 years ago and decided to take it a little further and with some his help was born the map that I present acontinuacion, is a MOBA that follows the original idea of the board game and retains the history, classes, and even the skills that they had at that time, and then nothing, I hope to have your support and criticisms (which are very important) so that this project continues to grow, I am aware of the bugs that this has and that is why I bring them, I hope your maximum collaboration in terms of testing. Another thing, most of implements (models, spells) take them out of this page but I lost them in a PC that hurt me and that's why I did not put credits, but calm, they will all have them respectively. Thanks for the help they are wanted.
Previews
Contents

Battle Of Gods (Map)

Reviews
ReviewBattle of Gods Key ConceptAoS - The map needs a lot of improvements. First of all, is made in Spanish and no one is understanding. No loadingscreen and no information provided or any update logs. :sadpanda: GameplayThe heroes are a bit...
K.V.
My impression of this map is that I didn't see anything good or original in it. 1.The map is in Spanish. 2.The terrain looks and feels like stolen from an old unprotected version of DotA. 3.The hero I played was a ripoff of Yurnero the Juggernaut...

Deleted member 247165

D

Deleted member 247165

Review
Battle of Gods
full

Key Concept
AoS - The map needs a lot of improvements. First of all, is made in Spanish and no one is understanding. No loadingscreen and no information provided or any update logs. :sadpanda:
full

Gameplay
The heroes are a bit boring since they do not have spells that synergy. No hero has an icon that looks like their model. The items are most of them dota copycats, some of the hero abilities as well. Is fine to inspire but not copy them completely. I played it with @King Valdezar and he has the same opinion about it. If you want to learn about AoS modding, is fine to take inspiration from DotA, but copying it entirely is not the best thing to do.
full

Terrain & Aesthetics
What can I say? Dota copycat again excepting custom trees and only one grass tile used in every lane.:peek: :)
full

Wizardry
Some abilities are fine but the others are dota copycats again.
full

Final Suggestions
Improve your bundle's description, change the tag from melee to AoS; improve the map; ask if you need help.

If it was for now, I would rate it 1/5 but I won't do that and I suggest you to improve it a lot.
 
Last edited by a moderator:
Level 7
Joined
Jun 19, 2017
Messages
141
My impression of this map is that I didn't see anything good or original in it.

1.The map is in Spanish.
2.The terrain looks and feels like stolen from an old unprotected version of DotA.
3.The hero I played was a ripoff of Yurnero the Juggernaut from DotA.
4.Half of the DISBTN icons are broken.
 
Level 7
Joined
Jun 19, 2017
Messages
141
The main problem (for me) is that it's not in English, the other things are just a matter of ideas and balancing. I also don't suggest you to use Dota as an inspiration for abilities, it's just overused.
 
Top