• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Battle for Stratholme

Hero Arena I made from one of Blizzard's campaign maps.
37 heroes some of them with custom skills, No bugs, Custom items and units lots of cool models developed by the hive modeling community... there is lots of stuff the and I think it's a pretty descent map so try it.

Credits are included in the info.

1.24a
Added and updated skills, units, terrain, ai, shops, items, events, quests and so on... and thanks for some of the advices on the map ;)
1.24b
I made this update mainly to fix a major bug in the duel reward system and some other minor tweaks over all nothing much new.

1.24b_2

All charters (except 4 special) got 1 ability +2 more levels mainly damage spells.
Blademaster and Brewmaster critical strike damage reduced.
Moved some respawn points out of creeps spawning areas.

Keywords:
Hero Arena, RPG,
Contents

Battle for Stratholme (Map)

Reviews
13:10, 11th Nov 2009 ap0calypse: Approved Map works properly

Moderator

M

Moderator

13:10, 11th Nov 2009
ap0calypse: Approved

Map works properly
 
Level 4
Joined
Jul 24, 2009
Messages
1,842
OK, here's what I think:
[+]Many heroes, but too much common Blizzard's Heroes
[+]Exciting when all players are there
[+]First asymmetric Hero Arena
[+]Higher than average AI

[/]I know that terrains don't mean much in Hero Arenas, but just importing and changing Blizzard's map isn't there. Ace of terrain in this map is dome portal.

[-]Almost no events(just Lucifer spawning and portal), not counting duels
[-]Too much common Blizzard heroes
[-]No bases, only one fountain of Health?! Sorry, but that's lame. Bases with shops and fountains are main things that Hero Arena must have

However, good map. I hope you improve it more. I give it 3/5 and vote for Approval
 
OK, here's what I think:
[+]Many heroes, but too much common Blizzard's Heroes
[+]Exciting when all players are there
[+]First asymmetric Hero Arena
[+]Higher than average AI

[/]I know that terrains don't mean much in Hero Arenas, but just importing and changing Blizzard's map isn't there. Ace of terrain in this map is dome portal.

[-]Almost no events(just Lucifer spawning and portal), not counting duels
[-]Too much common Blizzard heroes
[-]No bases, only one fountain of Health?! Sorry, but that's lame. Bases with shops and fountains are main things that Hero Arena must have]

1. About the map terrain i simply made it from blizzard map and modified it a little bit cuz I like the campaign level (if you don't like the terrain blame Blizzard :xxd:) :wink:
2. The many Blizzard Heroes are intentional after all this is a hero arena and as a fan of Blizzard charters I decided to make it like so...
3. The concept of a single base (peace zone) is exactly not to be like all other hero arenas
4. Could it be better... damn of course it could i have many ideas but little time so I do my best and if start to incorporate everything I think of in the map it would probably be like 10mb. or something.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Testing. Posting comments soon.

EDIT: Alright. The game did not lag, what's a good thing. There were lots of heroes, another good thing. The heroes just could have some more custom spells. The game itself was fun with full house. The terrain was okay, but it is kinda flat.

You have AI, good. Some music would do nicely, but that's your choice. I didn't find any typos, very good.

Hm. Pretty nice map, let's see... 3/5 and vote for Approval.
 
Level 2
Joined
Aug 5, 2009
Messages
19
A truly unique map not like any other hero arenas I have seen. There is certainly some hours spent on it. I didn't find any bugs in scripts or terrain. Terrain could use some more work but since you wanted to keep most of it made from Blizzard I guess it's ok. The concept is original and the map should be developed more. It's fun when there are more players (or even bots). The AI is good. No lag and I didn't find any type errors. It can use more custom heroes but over all it's very good I give it 4.5/5
 
Level 9
Joined
Oct 2, 2008
Messages
405
I think its a good map, but here are some suggestions how to improve it.

1. Either make Heros stronger or Creeps weaker cuz its hard to lvl up at beggining.
2. I spawned few times among the creeps witch killed me again ---> FIX IT
3. You could add bonus stats to Blizzard default Heros so they have something other Heros dont ( like extra mana or stuff ) , but it isnt real issue.Ill give it 4/5.
 
Level 10
Joined
Aug 10, 2008
Messages
1,912
Well, The blademaster and Pandaren Brewmaster's Critical hits would damage over 1.5k if you by tomes and hand handle a good weapon.
Dueling Area is a bit small.
And abilites deal few damage to high levels, 10-25, I suggest that you add 2 more levels to abilities, like Death Coil, Impale, Lighting Bolt, Blizzard and . . ., will be 5 levels instead of 3 as the usual Heroes are in melee maps.
But good, 4/5
 
Top