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Battle for Lordaeron 0.1a

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Inspired by Scarlet Crusade - The Finest Hour
This map I conceived a long time ago, back in the days of the BFA. But my fascination with co-op maps not allowed to do. The battle for Lordaeron is undoubtedly large-scale by the standards of the Warcraft universe. Transferring it to Warcraft 3 was only a matter of time.
The main feature is that you do not direct the main participants of the events. Your task is to support them and not to die during the siege of the city.



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- Unique races and characters
- Custom units and custom AI.
- Difficulty levels - Normal and Difficult
- Two races: Silver Covenant and Sentinels




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Version 0.1
- Uploaded 27.08.19

Version 0.2
- Released version
- Fixed icons bugs
- New units
- New skins


СREDITS

People that were very important for this project. Their resources are amazing and I wish good luck to all of them!
Ujimasa Hojo
Scias
JesusHipster
Direfury
AndrewOverload519
General Frank
NightSkyAurora
Hayate
Stefan.K
67chrome
Edge45
Zavorakto
The_Silent
loktar
Deolrin
AlienAtSystem
Stanakin
Anachron
Stanakin
Darkfang
CRAZYRUSSIAN
Kingluis
Kuhneghetz
Taur
Dojo
Callahan
Tauer
Dragunov
Skipper
Power
Whisper
Lord_T
Kwaliti
FerSZ
levigeorge1617
Callahan
Hellish Hybrid
IamMclovin
Contents

Battle for Lordaeron 0.1A (Map)

Reviews
eubz
Battle for Lordaeron 0.1a Submitted by deflinok2 1. Instead of having this looooong actions of hiding units, you can create a unit group or use For each integer action. Map Inits Events Map initialization Conditions Actions...
Level 3
Joined
Jan 7, 2019
Messages
19
Why are there fewer heroes and races on this map than on the first? This is somehow not very noticeable.
 
Because it's Alpha
I don't know why people are now uploading maps in the map section in the alpha phase of their work.
MAP SUBMISSION RULES said:
Map Submission Rules

5. Complete Release
When uploaded, the map must be out of the developmental or alpha stage. You may still add onto a map after updates, but the upload should be a full release. ALPHA and early-BETA versions, "teasers/trailers", etc. can be posted in Map Development. Furthermore, do not upload maps and use it as a request thread. If you want a user to add something to your map for you (system, etc.), then please make a thread in WEHZ.

Rule number 5 of the MAP SUBMISSION RULES broken. Please, update this when not anymore in alpha stage.
Thank you.

Please review: Map Submission Rules
 
Last edited:
Battle for Lordaeron 0.1a
Submitted by deflinok2
REVIEW

1. Instead of having this looooong actions of hiding units, you can create a unit group or use For each integer action.
  • Map Inits
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Destructible - Make City Entrance 0964 <gen> Invulnerable
      • Unit - Hide Sludge Guard 0464 <gen>
      • Unit - Hide Sludge Guard 0465 <gen>
      • Unit - Hide Sludge Guard 0466 <gen>
      • Unit - Hide Sludge Guard 0463 <gen>
      • Unit - Hide Jaina (fly) 0446 <gen>
      • Unit - Hide Guardhouse [Void Elves] 0367 <gen>
      • Unit - Hide High Tinker [Stormwind] 0394 <gen>
      • Unit - Hide Flametron 5000 0397 <gen>
      • Unit - Hide Flametron 5000 0398 <gen>
      • Unit - Hide Overlook [Void Elves] 0366 <gen>
      • Unit - Hide Overlook [Void Elves] 0365 <gen>
      • Unit - Hide Arcane Golem [Blood Elf] 0300 <gen>
      • Unit - Hide Arcane Golem [Blood Elf] 0301 <gen>
      • Unit - Hide Blood Knight [Blood Elf] 0269 <gen>
      • Unit - Hide Blood Knight [Blood Elf] 0296 <gen>
      • Unit - Hide Blood Knight [Blood Elf] 0297 <gen>
      • Unit - Hide Blood Knight [Blood Elf] 0295 <gen>
      • Unit - Hide Blood Knight [Blood Elf] 0299 <gen>
      • Unit - Hide Blood Knight [Blood Elf] 0298 <gen>
      • Unit - Hide Lor'themar 0268 <gen>
      • Unit - Hide Ranger-Captain [Stormwind] 0294 <gen>
      • Unit - Hide Ren'dorei Ranger [Stormwind] 0290 <gen>
      • Unit - Hide Ren'dorei Ranger [Stormwind] 0289 <gen>
      • Unit - Hide Ren'dorei Ranger [Stormwind] 0288 <gen>
      • Unit - Hide Ren'dorei Ranger [Stormwind] 0293 <gen>
      • Unit - Hide Ren'dorei Ranger [Stormwind] 0291 <gen>
      • Unit - Hide Ren'dorei Ranger [Stormwind] 0292 <gen>
      • Unit - Hide Ranger Lord 0270 <gen>
      • Unit - Hide Undercity Guardian 0283 <gen>
      • Unit - Hide Undercity Guardian 0284 <gen>
      • Unit - Hide Forsaken Blight Thrower 0281 <gen>
      • Unit - Hide Forsaken Blight Thrower 0282 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0271 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0276 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0275 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0280 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0272 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0277 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0273 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0278 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0274 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0279 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0275 <gen>
      • Unit - Hide Royal Dreadguard [Forsaken] 0280 <gen>
      • Unit - Hide Kul-tiran Ship 0265 <gen>
      • Unit - Hide Jaina 0048 <gen>
      • Unit - Hide Onager (wall) 0263 <gen>
      • Unit - Hide Onager (wall) 0262 <gen>
      • Unit - Hide Onager (wall) 0261 <gen>
      • Destructible - Make City Entrance 0963 <gen> Invulnerable
      • Player - Change color of Player 5 (Yellow) to Red, Changing color of existing units
      • Player - Change color of Player 7 (Green) to Blue, Changing color of existing units
      • Player - Change color of Player 8 (Pink) to Red, Changing color of existing units
      • Player - Set Player 2 (Blue) Current gold to 750
      • Player - Set Player 2 (Blue) Current lumber to 250
      • Player - Set Player 3 (Teal) Current gold to 750
      • Player - Set Player 3 (Teal) Current lumber to 250
      • Player - Set Player 9 (Gray) Current gold to 750
      • Player - Set Player 9 (Gray) Current lumber to 250
      • Player - Set Player 9 (Gray) Current lumber to 250
      • Player - Set Player 3 (Teal) Food max to 65
      • Camera - Apply Camera 006 <gen> for Player 3 (Teal) over 0.00 seconds
      • Unit - Hide Azerith War Machine [Horde] 0247 <gen>
2. There are too many location leaks in your trigger. One example:
  • Unit - Create 1 Ghost for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Read this thread: Complete list of things that leak
You might also want to see this: Basic Knowledge in Regions

3. The following images shows awkward positions of doodad placements. Please take a look at them.

bad doodad positioning.jpg


bad doodad positioning1.jpg


bad doodad positioning2.jpg


Please do something about this.

4. On pathing, there are so many closed spaces where units might get trapped. Not good. Can be seen on trees and some doodad placements. See image for example.


spaces.jpg



5. You have a very sharp terrain. Make this smooth.

sharp-edged terrain.jpg



6. Change the filename of the map to Battle for Lordaeron 0.1a.w3x for consistency.

7. Remove Altered melee from the tags as this map is not an altered melee.

8. Do not forget the credit list in your description because I see you used several custom resoources in your map.

9. Overall. This map needs more improvement. Have time to take a look at these suggestions first then notify me or any other Map Reviewer or Map Moderator if everything is good to go.

EDIT (8-30-2019)
1. I did not see any or a little changes since I first posted this review. Please, have just a little interest in your work as we are helping you out do your work as great as you like it.
2. See: Memory Leaks to have knowledge on how to deal with memory leaks as they caused lags in playing the game.
3. The alliance did not help the main hero enter where Sylvanas is, is this intentional?
4. Some models are too huge that the player could not see the hero anymore. Can you fix this?

Please, deal and fix these things.

 
Last edited:
Level 3
Joined
Feb 27, 2021
Messages
13
I finished it yet and I loved...
The map provides you an experience like playing BfA.
I played it with v.1.35 and some characters do not support new graphics.
Also voices could have been added in the speeches of the cinematics and cutscenes, which was disappointing.
Btw thats called "Battle for Lordaeron 0.1a" but the files is "Siege_of_Lordaeron_City_0.2" so I couldnt find it in the first.
Good job! thx!
 
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