• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Azeroth Burns

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is the first map I've ever finished. It was made in short time, and it is a melee map.
I have tested it, and the AI works fine. It is a pretty small map for four players, and with lots of creeps, both from the Lordaeron Summer, and the Black Citadel tilesets. As this is my first map I want people to review it, and tell me what to edit, and what I did good.


Keywords:
Melee
Contents

Azeroth Burns (Map)

Reviews
13:59, 16th Jun 2008 Septimus: Bad Point [-] Terrain too plain [-] Terrain seem weird (Especially the dirt area) since I notice most of the dirt area look too smooth [-] Seem like almost no effort had been given to create this map [-]...

Moderator

M

Moderator

13:59, 16th Jun 2008
Septimus:

Bad Point

[-] Terrain too plain
[-] Terrain seem weird (Especially the dirt area) since I notice most of the dirt area look too smooth
[-] Seem like almost no effort had been given to create this map
[-] Position of those creep seem awful (Should put those creep guarding a gold mine or their base (Something like tent))
[-] Position of Player 4 (Purple) base ain't that good, creep at the opposite of the gold mine (Infernal Juggernaut) would attack worker that harvesting lumber from it.
[-] Amount of tree seem to be too less.
[-] Amount of gold seem to be too less.

Overall - 1/5
Rejected

Comment : More effort should be put especially when it comes to melee map. Making melee map is the most easiest compare to other map type, but to get a good rating/support require a good work in terraining, position of creep and many other else concept should be consider.
 
Level 31
Joined
May 3, 2008
Messages
3,155
Bad Point

[-] Terrain too plain
[-] Terrain seem weird (Especially the dirt area) since I notice most of the dirt area look too smooth
[-] Seem like almost no effort had been given to create this map
[-] Position of those creep seem awful (Should put those creep guarding a gold mine or their base (Something like tent))
[-] Position of Player 4 (Purple) base ain't that good, creep at the opposite of the gold mine (Infernal Juggernaut) would attack worker that harvesting lumber from it.
[-] Amount of tree seem to be too less.
[-] Amount of gold seem to be too less.

Overall - 1/5
Rejected

Comment : More effort should be put especially when it comes to melee map. Making melee map is the most easiest compare to other map type, but to get a good rating/support require a good work in terraining, position of creep and many other else concept should be consider.

Tips : Look into all those melee map design by users that had high rating and blizzard map. You would notice how much effort had been put into it.

Note : Don't feel offend by this review, anyway you ask for it. I was trying to help you. Good luck in map making ^^
 
Last edited:
Level 5
Joined
Mar 1, 2008
Messages
201
It's not bad....but its not good either. It really does need alot more effort. Try harder and update this to make it great! :infl_thumbs_up:
 
Top