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Arthas Campaign - Orc


Arthas Campaign - Orc
Created by [The]Blood_Head - Sagi5533

Map Info:

After the rise of the Lich King's new champion - Bloody, the Invasion of the Burning Legion to Kalimdor has begun. This campaign will include events from "War of the Ancients", Azeroth's Destiny will now change forever. what fate awaits Arthas during this campaign? come and find out..

Features:

- This is a sequel for Arthas Campaign - Undead.
- For each chapter there's special Difficulty system.
- The Campaign is not editable.

[PLEASE NOTICE: CHAPTER 3 REQUIRES WARCRAFT 3 TFT VERSION 1.28+ TO WORK]


Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????



Characters and Screen Shots:


King Arthas Menethill:
King of Humans of New Stromguarde and successor of king Terenas Menethil.
After the dragon's queen Alexstrasza came through time and through a vision revealed to Arthas what would happen to him, his kingdom and his father should he decide to purge Stratholme and lead his people against Mal'ganis to the north, King Arthas decided to stay in Lordaeron, gather as many countryman as he could and flee to the west, to the distant lands of Kalimdor. With his wife, Jaina Proudmoore, by his side, King Arthas, constructed a kingdom and named it New Stromguarde in honor of the ancient Stromguarde kingdom. Now, after securing his kingdom from Zul'farak Trolls, King Arthas decides to travel back in Lordaeron, confident of reconquering the land where his family once nobly ruled and restoring the kingdom to its former glory.


full



Queen Jaina Menethill:
Queen of Lordaeron, wife of King Arthas Menethill.
The young and talented sorceress, who decided to stay with Arthas, has always been a great support for Arthas, even in the darkest moments. She was always by Arthas's side and is now a proud queen of Humans of New Stromgarde. When Arthas decided to go back to Lordaeron, Jaina remained in Kalimdor, in New Stromgarde, to watch over her and Arthas's newborn son, Uther.


full



Highlord Bolvar Fordragon :
Highlord and venerated Paladin of the Alliance, Regent Lord of Stormwind.
Following the disappearance of King Varian Wrynn, Bolvar was named the commander of the Alliance who serves as one of King Arthas's most trusted lieutenants. Both strong and brave, Bolvar follows King Arthas's orders without hesitation and with great loyalty.


full


Sylvanas Windrunner - Ranger-General of Silvermoon :
Ranger general of Silvermoon, leader of high elf defenders of Quel'thalas.
Despite a fact of being a skilled marksman and an ambitious ranger who stood with courage and determination to defend her homeland, Sylvanas failed to defend Silvermoon from the Scourge onslaught, led by a dreadlord Mal'ganis. she was taken captive by the Undead Scourge after the fall of Silvermoon but managed to escape and reunite with other survivors.


full



Archmage Rhonin, Leader of the Kirin Tor :
Rhonin is a mage and leader of the Kirin Tor. Rhonin was instrumental in breaking the power of the orcs at the end of the Second War by freeing the Dragonqueen Alexstrasza from her imprisonment by Nekros Skullcrusher, an orc warlock and leader of the Dragonmaw clan who used the Demon Soul to keep her prisoner. He later traveled back to the War of the Ancients in order to heal a rift in time.


full



Warchief Broxigar Saurfang :
Broxigar (a.k.a Broxigar the Red, Broxigar the Red Axe, or simply Brox) is a veteran orc warrior whose comrades were slaughtered in battle and who sought his own death in battle because of his guilt. Sent back in time to the War of the Ancients, Brox became an important figure in the war, and was chronologically the first orc ever encountered on Azeroth in the new altered timeline. At the final battle of the war, Broxigar leapt through the portal opening in the collapsing Well of Eternity and in a blaze of inflicted a wound on Sargeras himself. later Brox strangely returned to Azeroth to the original timeline and became the new Warchief of the Horde.


full



Chieftain Cairne Bloodhoof :
High Chieftain of the Bloodhoof, Leader of Thunder Bluff.
Allying with the Horde upon its arrival on shores of Kalimdor, Cairne stood as one of its wisest and most venerated leaders. Though slowed somewhat by the weight of age, Cairne still possessed great strength and valor. Despite his strength and valor, Cairne is a noble and a gentle soul who longs only for the peace and tranquility of the open plains. When he and his brethren stood as one while fighting against the centaurs with the Horde by their side, Cairne came to realize that the future for him and his people would be brighter within the protection of the Horde.


full



Grommash Hellscream :
Blademaster and Chieftain of the Warsong Clan, Advisor to Warchief Thrall.
Grom Hellscream has always been a strong and fine chieftain of the Warsong Clan. His might and courage is legendary. After the risen of Warchief Thrall, who freed the imprisoned orcs from the internment camps, including Grom, together they set sail to Kalimdor in hope of escaping the struggle and years of war against the humans.


full



Vol'Jin, Son of Sen'Jin :
Troll Warlord and Chieftain of the Darkspear Tribe.
Following his father's death in an unknown island, Vol'jin pledged his loyalty to the Horde, while the Horde's Warchief Thrall made sure the Darkspear Trolls are settled well under the protection of the Horde. Now their trolls make the best part of the Horde's piercing units, thanks to Vol'jin's agreement to join the Horde. Vol'jin would support the ideas of Warchief Broxigar and would do anything to make sure the Horde and his troll race are secure.


full



Drek'Thar, Farseer of the Frostwolf Clan :
Drek'Thar is the elder shaman and seer of the Frostwolf clan, and served as Thrall's tutor many years ago. Drek'Thar had to prove his worth during the Horde's dark period, being one of the first shaman eager to learn the dark arts of warlock magic. He found the spirits of the elements to be close companions, so shamanism became his path to might. Despite his power over the elements, Drek'Thar always maintained his meekness and wisdom. He continues to shepherd the younger shaman of the Horde in the old traditions of his people..


full


Cenarius, Lord of the Forest :
Cenarius is the Lord of the Forest and patron god of all druids regardless of race (along with Elune and Ysera, his mothers, for the night elf druids). He is one of the most powerful and influential demigods of Azeroth. Cenarius will be playable during this campaign and will aid Azeroth in battle of Mount Hyjal.


full



Furion Stormrage :
Furion Stormrage was the first night elf druid, and initiated the mainstream use of druidism among the night elven people ten millenia ago under tutelage of the demigod Cenarius. Through Furion's guidance, the kaldorei managed to successfully halt the Burning Legion's first invasion of Azeroth during the War of the Ancients. In its aftermath, he became the greatest of the world's archdruids. Furion Stormrage is the twin brother of Illidan Stormrage, as well as the loving and beloved husband of the high priestess of Elune, Tyrande Whisperwind. Together, the two have represented the highest leadership of the night elves ever since the fall of Queen Azshara and her Highborne caste.


full




Tyrande Whisperwind :
Tyrande Whisperwind is the chosen high priestess of the goddess Elune, the former general of the night elf sentinels and the current head of the Sisterhood of Elune. Together with her lifelong mate, the archdruid Furion Stormrage, she has represented the highest leadership of the night elves since the fall of Queen Azshara and the Highborne caste ten thousand years ago.


full



Shandris Feathermoon :
Shandris Feathermoon is a legendary night elf Sentinel and the current General of the Sentinel Army, as well as being a close personal friend to High Priestess Tyrande Whisperwind. Shandris first came to prominence during the War of the Ancients, where her entire family were slain by demons, after which she was adopted by High Priestess Tyrande and took up arms herself.


full




Captain Jarod Shadowsong :
Jarod Shadowsong is the younger brother of Maiev Shadowsong, and was commander of the Kaldorei Resistance during the War of the Ancients. He became a hero and leader to the night elves following the war's conclusion, and was instrumental in easing tensions between his people and the Highborne.


full



Illidan Stormrage (Young):
Illidan officially betrayed his people as he temporarily sided with the demonic Burning Legion during the War of the Ancients, though his reasons for doing so were noble as he secretly aimed to repel the Legion's invasion. Due to this betrayal, as well as having secretly created a second Well of Eternity after the first one was destroyed at the end of the war, he was dubbed "the Betrayer" and imprisoned in the Barrow Deeps below Mount Hyjal. There, Illidan remained for over 10,000 years, watched over by the warden Maiev Shadowsong and her Watchers.


full




The Lich King:
Due to the changes of timeline, Arthas Menethill wasn't the lich king's champion. in this timeline Bloody the Seeker has taken Frostmourne and become the lich king's champion willingly. it's reveled to us that Bloody will merge with Ner'zhul..


full



Death Knight Lord Uther:
Once Uther the Lightbringer is now nothing but a shaodw of his former glory. Lord Uther was slain in battle by Bloody, and later turned to one of the first of the Lich King's Death Knights. During this campaign Uther will discover a new path for himself and those who followed a similar fate like him.


full










Prologue: The Aftermath:


full


Chapter One: War Long Forgotten:


full



Chapter Two Interlude: The Highborne's Destiny:


full


Chapter Two: Walking Through the Shadows:


full


Chapter Three Interlude: From the Ashes:


full


Chapter Three: Bitter Well:


full


Chapter Four: By Demons be Driven:


full


Chapter Five: Path of Vengence:


full


Chapter Six: We Shall Triumph:


full


Chapter Seven Interlude: Heroes Long Forgotten:


full


Chapter Seven: For Lordaeron:


full


Chapter Eight Interlude: Formation of the Great Alliance:


full


Chapter Eight: Hold the Line:


full


Bouns Chapter: What's Next?:


full


Difficulty Choose for each chapter:


full





Change Log:



Added:
Cheats for now are enabled
Difficult system on every chapter
The Campaign is not editable





Added:
- Chapter One, added a floating yellow "?" above Brox axe in chapter 1 when you need to find it.
- Chapter 1, some minor terrain changes.
- Chapter 3, removed some stuff hopefully it will help those that this chapter doesn't help them. (not really sure though).
- Chapter 6, after you hit the levers there's now a waygate on each side that teleports you to the city entrance.
- Chapter 7, I've removed Ansirem from Uther cinematic if the player doesn't control him anymore so he won't run away during cinematic. (also added him hero glow). your'e supposed to control him only until you gain one of the custom factions. I've choosen to let the AI control him a bit with you so the hero/units will continue helping the player even though they're under the control of the player.
- Chapter 7, replaced the circles of power in the Scarlet Monastery with gateways.
- Chapter 8, Surpringly I added a trigger that added Arthas by accident Brox axe as well xD so I fixed it in chapter 8.
- Chapter 8, now Brox has Rage as well.
- Fixed grammar mistakes.
- No idea what to do about those people that chapter 3 doesn't work for them :/ might offer them to open the campaign file and just make all the chapters open. so they will skip chap 3. simply open your world editor (in your warcraft 3 folder) >> load the campaign file into it >> press F7 or campaign editor >> go to the "Loading Screen" tab >> you will see all the name of the chapters there >> click on for example ID 3 >> mark with V "Visible (the first time the campaign is loaded) >> do the same for all the chapters and you should be able to play all the chapters and skip chapter 3 :) if you have questions ask me.
- fixed some green icons of some of the items and location of spells for some of the heroes and buildings.
- Fixed the portrait of the Scarlet Highlord.
- Chapter 8 goblin shops sell lighting orb so mele heroes will be able to attack air units.
- Some other minor updates that I've forgot to mention regarding terrain mostly :)

If you guys notice more major bugs or any useful suggestions don't be afraid to comment below^^





Gameplay Videos:




Credits:

Special Thanks:

Testers: (and advisors)
Lazarator
LISBOAH
OblivionDeadra
Verb8im
Yuefang
Quinten


Also Special thanks to:
Mister_Haudrauf - For helping with some of the models





Models/Skins/Icons:
Human:
Bishop Hero - by HerrDave
Scarlet Buildings - by NilasAran_39 & Elrat
Cannons - by paulH
Scarlet Archer - by Agugrom, Sexylycan
Scarlet Crusade Paladin - by SpoofyMcPackerson
Scarlet DOC Footman - by John_Drake, Blizzard Entertainment, Peacegetter
WestfallChurch - AnimE, Rem
Castle - By Mr. Bob
House Simplest - By eubz
Norse Stronghold - By Mr. Bob
quarters - by Mastro, Rem
Towers - by uGre
Academy Kurdai - Keth
Elementalist - By Vermillion Edict
Plated Footman - by HappyTauren
RoyalFootman - by HateCrew
BE LightWarrior - by DeathBringer
Stormwind Vanguard - Submitted by takakenji
Human Paladins - by Direfury
Hero Wild Dwarf Berserker - by Kael Theron
Galen Trollbane -by CloudWolf
Guard_Armor_Stromgarde - by paladinjst
Stromgarde Footman - by takakenji
Footman Javelineer - by Eagle XI
Longbowman - wingednosering
Monk Submitted by Ket
King Submitted by Tranquil
Stormwind Vanguard Submitted by takakenji
Human Barracks Submitted by skrab
Frontier Tower Submitted by Nilas Aran
HeroWizard Submitted by Tranquil
BTNCWScarletCrusader Submitted by CloudWolf
BTNHolyRestorationAura Submitted by The Panda
Sally Whitemane Submitted by kangyun
Scarlet Houndmaster (unit/minion) Submitted by kangyun
Bolvar Fordragon Submitted by Stefan.K

High Elf:
High Elf Judicator Submitted by Cavman and Mr.Goblin, Hawkwing
High Elf Sanctuary Submitted by MatiS
Altar of Eternity Submitted by MatiS
Mage Tower Submitted by MatiS
Dalaran_Building_Quel'dorei.blp Submitted by Blizzard Entertainment, Spinel
BTNArcaneArmor Submitted by Mc !
BTNArcaneHelm Submitted by Mc !
BTNShieldHumanLionMark Submitted by BlackDoom
BTNHighElvenCleric Submitted by Elenai
BTNArcaneProtection Submitted by Hellx-Magnus
BTNRestorationBlue Submitted by Blizzard Entertainment, Nealdros
Elven Bazaar Submitted by MatiS
Town Hall and Derivatives Submitted by Ujimasa Hojo
Tower (Elf) and Derivatives Submitted by Ujimasa Hojo
Town Hall and Derivatives Submitted by Ujimasa Hojo
Lumber Mill and Derivatives Submitted by Ujimasa Hojo
Barrow Den and Derivatives Submitted by Ujimasa Hojo

Orc:
Fel Orc Crossbowman - General Frank
BTNStoneHammer Submitted by Golden-Drake
Far Seer on Foot Submitted by Rubellu Sidus
Varok Saurfang Submitted by Mister_Haudrauf
GrommashHellscream By Tauer

Troll:
Forest Troll Packrunner Submitted by Argus
Troll Conjurer Submitted by -Grendel
ForestTroll_Worker Submitted by eubz
Forest Troll Outrider Submitted by Direfury

Tauren:
TaurenAxeFighter Submitted by NO_exe
Tauren Hunter Submitted by apaka
Tauren Worker Submitted by apaka
TaurenKodoBeast Submitted by apaka
Altar of Champions Submitted by Direfury
Gnoll Forge Submitted by Direfury
Tauren Barracks Submitted by Zavorakto
Tauren Great Hall Submitted by Zavorakto

Goblins:
Goblin Medic Submitted by Rizz_Boomer
GoblinWarrior Submitted by Em!
Bruiser by Rizz_Boomer Submitted by Rizz_Boomer
Hero Goblin Prince-Guard Submitted by PROXY
Goblin Tower Submitted by skymarshall

Undead:
New Graveyard - by MasterHaosis
BTNDeathCurse - by BLazeKraze
Sargeras Submitted by PROXY, ~Nightmare
UndeadPaladin - Bart_Illidan
Ridless Undead Horse - Kuhneghetz
Lich Submitted by HappyTauren
Prisoner Submitted by The Weird Human
Fresh Shambler Submitted by -Grendel
Demon Knight Submitted by Tarrasque
PaleVal'kyrSvH Submitted by Blizzard Entertainment, Sellenisko
DarkVal'kyrSvH Submitted by Blizzard Entertainment, Sellenisko
GryphonRaider Submitted by DeathNaga
Knight of the Ebon Blade Submitted by Hawkwing
CathedralCrypt Submitted by Azsure
SkullDemon.blp Submitted by Daenar7
BTN_SkeletonPeasant Submitted by Cavman
BTNCorpseHounds Submitted by The_Silent
BTNfrostshades Submitted by ~Void~
BTNFrostmourne Submitted by stefanstan95
BTNCWDeathGuard Submitted by CloudWolf
BTNPlateArmor Submitted by NFWar
BTNNecroGrip2 Submitted by San
BTNHeroDeathKnight Submitted by Direfury
Farm (Elf) and Derivatives Submitted by Ujimasa Hojo
Baron Rivendare Submitted by Hyunrai
BTNArmor Submitted by PrinceYaser
BTNSword Submitted by PrinceYaser
BTNMastercraftShield Submitted by PrinceYaser
BTNVenerablePlatemail Submitted by PrinceYaser

Night Elf:
Jaina(Azshara) - Nasrudin
NeBlademaster - Tenebrae
Villager Druid 2.0 Submitted by Just_Spectating
NightSaber Knight Submitted by Hayate
Night Elf Villager Submitted by Sin'dorei300
Hero Inquisitor Submitted by PROXY
NightElfLunarMage Submitted by Hayate
Elven Royal Guard Submitted by Sellenisko
Malorne, Great Stag Mount Submitted by Sellenisko

Worgen:
Worgen Peasant Submitted by Cavman
Worgen Footy Submitted by Cavman
Worgen Knight Submitted by Whitewolf8
CW_Gilneas_Buildings.BLP Submitted by CloudWolf
GilneasFarm.BLP Submitted by Raelith
Crypt (Northrend) and Derivatives Submitted by Ujimasa Hojo
Blacksmith and Derivatives Submitted by Ujimasa Hojo
Barracks (Human) and Derivatives Submitted by Ujimasa Hojo
Altar of Kings and Derivarives Submitted by Ujimasa Hojo
Lumber Mill and Derivatives Submitted by Ujimasa Hojo

Other Races:
Deathwing Submitted by Kwaliti
Satyr Overlord Submitted by Wandering Soul
Krasus Submitted by Tauer
Fel Lord Submitted by FerSZ
Worgen Rifleman Submitted by Mister_Haudrauf
Mannoroth Submitted by Murlocologist

Doods:
ChertogSlavi - Mr. Bob
Tree_Flowering - by eubz
Pine Trees - by Fingolfin
Hanged Man -
KnightStatueA - GreyArchon
NE-DungeonEntrence - Trollschnitzel
BlackHole - Mc !
WC3 - UnitFX - Black Hole07 Submitted by Carrington2k
Tor Submitted by Rondo
turm1 Submitted by Rondo
mauer Submitted by Rondo
Purple Curtain Submitted by Ket
Window02 Submitted by Tranquil
Carpet 02 Submitted by Tranquil
Rays Submitted by Tranquil
Ceiling Rays Submitted by Tranquil
WoodWall135 Submitted by Mephestrial
Green Hedge Submitted by hellblazer-14
Gondorian Tower (Variation 1) Submitted by Fingolfin
Gondorian Tower (Variation 2) Submitted by Fingolfin
Gondorian Wall Submitted by Fingolfin
The Ashbringer Submitted by Sunchips
Magic Brazier Submitted by Argus
mag'har barraks by forgotten_warlord Submitted by Forgotten_Warlord
Arc (Diablo3) Submitted by Pinachet
Ashenvale Pillar 1 Submitted by hortaxman
Ashenvale Obilisk 2 Submitted by hortaxman
Ashenvale Wall Submitted by hortaxman
Modern Bench Submitted by Teaspoon
Mr. Goblin's Stall Submitted by Deolrin
Villager Top Half Submitted by InfernalTater
Villager Bottom Half Submitted by InfernalTater
Villager Arm Submitted by InfernalTater
Stargate (Pegasus) Submitted by Thrikodius
Cathedral Submitted by eubz
Elven bed Submitted by Hexus, Hexus
Elven bench Submitted by Hexus, Hexus
Living Statue's Pedestal Submitted by WhiteDeath
Bush02 Submitted by stonneash
Bush03 Submitted by stonneash
DrawBridge Submitted by Mike
Bells Submitted by Blood Raven
Ashenvale Ruins - Black Wall (Alpha) Submitted by Blizzard Entertainment
Pine (Variation 1) Submitted by Fingolfin.
Pine (Variation 4) Submitted by Fingolfin
EreborGold Submitted by Sellenisko
Gold Coin - Crates Submitted by A Void, Blizzard Entertainment
Ruins of house Submitted by Mike
FountainCity Submitted by imforfun
FountainDefiled Submitted by imforfun
Berry Bush Submitted by HerrDave
FlowerBedStraight Submitted by ILH
Bucket Submitted by Sunchips
Fish Vending Stand Submitted by Sunchips
Gibbet Submitted by HerrDave
Ashenvale Tombstone Submitted by Windrunner29
Human Banner Submitted by Grey Knight
Night Elf Banner Submitted by Grey Knight
Anvil Submitted by Blood Raven
Overgrown_Well Submitted by Solu9
LillyPads.blp Submitted by Mr.Goblin
RPG Armour Stand Submitted by HerrDave
RPG Food Stand Submitted by HerrDave
Lava andd poison Dooddas Submitted by Arak1da

Special Effects:
GuardianAura - EnetheruAnuon
CrushingWaveMissile Submitted by JetFangInferno
HolyAwakening Submitted by JetFangInferno
HolyForce Submitted by JetFangInferno
CrushingWaveMissile Submitted by JetFangInferno
Light Nova Submitted by JetFangInferno
DarkVortex Submitted by D4RK_G4ND4LF
FrostAura Submitted by Lichkings slave
Blueholy Wings Submitted by UgoUgo

Edited by me:
GrommashHellscream - by Tauer, skin edited by Sagi5533
KingArthas - by Sagi5533, with help from Mister_Haudrauf
Campaign's Menu - by Sagi5533
Preview map - Photoshoped by me


Music:
From WoW Expansions
Nightwish
Two Steps From Hell
Dream Evil
Dragon Ball Super

Tech-Trees:
Dark Hand - Chapter 7 - Sagi5533
High Elves - Chapter 7 - by CY The UnGodly

Preview map Picture:
KingArthasHuman/Blizzard

If I forgot to give credit to anyone please let me know, and I'll add asap :)




Author's notes:

This Campaign will have a sequel: Arthas Campaignn - Curse of the Worgen. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)


[PLEASE NOTICE: CHAPTER 3 REQUIRES WARCRAFT 3 TFT VERSION 1.28+ TO WORK]


Contents

Arthas Campaign - Orc (Campaign)

Reviews
deepstrasz
There's still polishing to be done mostly in what the gameplay is concerned (proper bosses, elite units, diversified hero abilities and human techtrees etc.), difficulty needs to be balanced, story events have to be properly connected. It's more of a...
Level 29
Joined
Mar 28, 2015
Messages
2,678
Now that I have more free time, I will start giving a more proper review starting tomorrow.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Um, that Jaina pic. For a moment i thought i am in the wrong site.

Well I thought we should spice things up now that she's a queen ;)
plus some queens in the medival times dressed like that so why not?

My god, finally. I'mma play it now.

gl & hf ^^

Now that I have more free time, I will start giving a more proper review starting from tomorrow.

Good good your reviews helped build this campaign so why not more? :)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Aff guys I've forgot to remove 3 peasants in chapter 3 intro xD
and added the wrong chapter 3 interlude:/
For those of you that already download the campaign you should redownload it as soon as I update it to be able to watch the interlude to chapter 3

Edit: I've reuploaded the campaign and Chapter 3 Interlude should work fine now.
 
Last edited:
Level 5
Joined
Aug 11, 2018
Messages
119
Welp, played first mission, here's the only criticisms I have, for now.
-The Hakkar boss fight kind of, well, sucks. Make him summon felhounds and nerf Cenarius a little. I know he's a demigod, but for the sake of the boss fight.
-And please, change that Azshara model, it looks, ugly.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Welp, played first mission, here's the only criticisms I have, for now.
-The Hakkar boss fight kind of, well, sucks. Make him summon felhounds and nerf Cenarius a little. I know he's a demigod, but for the sake of the boss fight.
-And please, change that Azshara model, it looks, ugly.

That's the first chapter of the campaign, people complained on my previous campaigns that the first chapter is supposed to be easy so.. here ya go :)
about the azshara model it's the best one that's similar to her highborne model so it stays for now..
 
Level 6
Joined
Jun 1, 2014
Messages
165
I knew that there were something strange about some of those pictures. They are edited, probably by you. And actually, you did good with the Jaina one. Otherwise, it would be the wrong site, ahahah.
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
My review

Prologue
-What does 'Aftermate' mean?
-Loading Screen: 'After the return of the Burning Legion, in Ashenvale, the Horde's... what had happened.'
"Are there any survivors?"
"Thrall must be avenged!"
"Night Elves" not "Night Elfs"
"Demigod" not "demi god"
"...alongside the demigod? He is responsible"
"Grom wait! You must hear me!"
"...other choice. We must speak with Cenarius..."
"...trust them? We only..."
"Darkshore" not "darkshore"

Chapter One
-Loading Screen:
--"what had happened"
--"unaware" not "unware"
-The Rage ability's Research tooltip doesn't give specifics regarding what each level provides
Quest 'Not Enemies' description: 'against' not 'aginst'
"Weakling coward, your magic is no match for me!"
"watch out! It can hurt you."
"...Saurfang, trusted servant of Thrall."
"...did you do that? He..."
"you possess"
"and yet you attacked him..."
"I honor you shaman..."
"Priestess Tyrande, may I ask..."
"Broxigar doesn't have a weapon during..."
-The Escape Quest description "You have been freed" "opportunity"
"beyond your imagination"
 
Level 15
Joined
Oct 6, 2008
Messages
394
My review

Prologue
-What does 'Aftermate' mean?
-Loading Screen: 'After the return of the Burning Legion, in Ashenvale, the Horde's... what had happened.'
"Are there any survivors?"
"Thrall must be avenged!"
"Night Elves" not "Night Elfs"
"Demigod" not "demi god"
"...alongside the demigod? He is responsible"
"Grom wait! You must hear me!"
"...other choice. We must speak with Cenarius..."
"...trust them? We only..."
"Darkshore" not "darkshore"

Chapter One
-Loading Screen:
--"what had happened"
--"unaware" not "unware"
-The Rage ability's Research tooltip doesn't give specifics regarding what each level provides
Quest 'Not Enemies' description: 'against' not 'aginst'
"Weakling coward, your magic is no match for me!"
"watch out! It can hurt you."
"...Saurfang, trusted servant of Thrall."
"...did you do that? He..."
"you possess"
"and yet you attacked him..."
"I honor you shaman..."
"Priestess Tyrande, may I ask..."
"Broxigar doesn't have a weapon during..."
-The Escape Quest description "You have been freed" "opportunity"
"beyond your imagination"

I don't get it, I thought that if i've added you as a tester you would report grammar issues before letting me upload the campaign? lol
thank you for the corrections however, and it it's supposed to be the aftermath
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
I don't get it, I thought that if i've added you as a tester you would report grammar issues before letting me upload the campaign? lol
thank you for the corrections however, and it it's supposed to be the aftermath

I think I have already noticed these errors and putted it in the conversation. Didn't I?
Edit: I went to recheck and only putted some. Point withdrawn. Sorry.
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
I think I have already noticed these errors and putted it in the conversation. Didn't I?
Edit: I went to recheck and only putted some. Point withdrawn. Sorry.

Np mate you still offered to help and I appriciate it ofcourse^^ but if next time you aren't sure/don't have the time let me know so I'll try to recheck somehow else xP
I fixed them, some of them you already mentioned so there was no need to correct, but the title aftermate.. boy gotta check in google those main stuff next time xP

This moment of my life, this little moment its call Happiness

Glad to hear it mate! gl & hf :D ^^
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
Chapter One
-Another thing I only noticed now. Broxigar's name is written in the japanese way :D
-Aside from the intro cinematic, the rest are not not skippable. In fact, if I try to skip the cinematic where Brox meets Cenarius, the screen turns black
 
Level 11
Joined
Jul 29, 2014
Messages
328
I'm so glad the campaign is finally finished after months of making. It's been a great pleasure to test each chapter, looking for bugs, doing best in fixing things and also being a part of this testers/advisors great team of awesome people. The campaign itself is great and I've enjoyed playing it. Now, some chapters may not have a balanced difficulty system, but the campaign is certainly fun to play and I hope people will find it entertaining and interesting. So I'm really looking forward to take part in making of the coming campaign - Curse of the Worgen :wthumbsup: :wgrin:
 
Level 15
Joined
Oct 6, 2008
Messages
394
I'm so glad the campaign is finally finished after months of making. It's been a great pleasure to test each chapter, looking for bugs, doing best in fixing things and also being a part of this testers/advisors great team of awesome people. The campaign itself is great and I've enjoyed playing it. Now, some chapters may not have a balanced difficulty system, but the campaign is certainly fun to play and I hope people will find it entertaining and interesting. So I'm really looking forward to take part in making of the coming campaign - Curse of the Worgen :wthumbsup: :wgrin:

Ineed cheers mate, pretty sure we've done great job with the orc campaign :D
 
Level 6
Joined
Nov 24, 2016
Messages
165
Remember those elite chaos grunt's?

Since this campaign is not editable, can you tell me somehow how to make them?
 
Level 6
Joined
Jul 15, 2017
Messages
249
Well It is a pleasure to test and giving advise also *Cough* suggested ideas *Cough*
to this wonderful campaign what a ride though :)


I'm so glad the campaign is finally finished after months of making. It's been a great pleasure to test each chapter, looking for bugs, doing best in fixing things and also being a part of this testers/advisors great team of awesome people. The campaign itself is great and I've enjoyed playing it. Now, some chapters may not have a balanced difficulty system, but the campaign is certainly fun to play and I hope people will find it entertaining and interesting. So I'm really looking forward to take part in making of the coming campaign - Curse of the Worgen :wthumbsup: :wgrin:

Yeah which is true.

If anyone read this
 
Level 3
Joined
Jul 15, 2018
Messages
27
My only complain is that in chapter 6, the unit of the computer always block the way of my troops to go through that narrow entrance to attack, hell I have to cut down some of them to go through!
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
My only complain is that in chapter 6, the unit of the computer always block the way of my troops to go through that narrow entrance to attack, hell I have to cut down some of them to go through!

I know that feel.
 
Level 3
Joined
Aug 5, 2014
Messages
20
Really cool campaing. Playing Broximar felt great (that solo battle againts demons <3 ), story of War of the Ancient was shown pretty good and is well combined with your own, hovewer someone unfamiliar with the story of War of the ancient may sometimes feel lost (ex. why Cenarius made that axe for Broximar. why tyrande die and is alive in next scene). Difficulty on medium seems okay, didn't play on other but what exactly is the diffrence betwen them?(like hp threshold or more units?). For now I am at beging of "By Demons be Driven" and Broximar keep his OP passiv (50 to all stats). Not sure if this is bug or not but now he is literally unkilable (I found mask of death ealier). I suggest to remove it (Sargeras hit him so this could be reason to loosing this), because why I should bother to build army when i have Broximar XD.
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
Really cool campaing. Playing Broximar felt great (that solo battle againts demons <3 ), story of War of the Ancient was shown pretty good and is well combined with your own, hovewer someone unfamiliar with the story of War of the ancient may sometimes feel lost (ex. why Cenarius made that axe for Broximar. why tyrande die and is alive in next scene). Difficulty on medium seems okay, didn't play on other but what exactly is the diffrence betwen them?(like hp threshold or more units?). For now I am at beging of "By Demons be Driven" and Broximar keep his OP passiv (50 to all stats). Not sure if this is bug or not but now he is literally unkilable (I found mask of death ealier). I suggest to remove it (Sargeras hit him so this could be reason to loosing this), because why I should bother to build army when i have Broximar XD.

Broxigar isn't unkillable, he can be killed if it requires a lot.

And his OP status is a two-edge sword in a way. In order to win the mission you will most certainly require his skills, since you will be facing fel orcs and demons, so if he is neutralized or killed, you will quickly lose the battle.

A good example is on the second chapter, when you have to steal the Dragon Soul. When facing a demon army standing next to a bridge, the Dreadlord will constantly use Sleep on Broxigar, leaving Furion all by himself and Furion is more of a support hero than one that can stand by himself against a dreadlord and several demons. After losing the first time, I simply sent Broxigar alone and left Furion behind.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
A good example is on the second chapter, when you have to steal the Dragon Soul. When facing a demon army standing next to a bridge, the Dreadlord will constantly use Sleep on Broxigar, leaving Furion all by himself and Furion is more of a support hero than one that can stand by himself against a dreadlord and several demons. After losing the first time, I simply sent Broxigar alone and left Furion behind.
Sure, but that's not an argument. You can still use that Avatar spell and quickly kill the Dreadlord with Critical Hits and Entangling Roots.
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
Sure, but that's not an argument. You can still use that Avatar spell and quickly kill the Dreadlord with Critical Hits and Entangling Roots.

The wretched demon units tend to surround me, while the dreadlord circles around launching spells. I try to kill him, but the other demons stand in the way and he always casts Sleep on Broxigar and never on Furion. Every time I manage to awake Broxigar, which is hard due to the demons constantly attacking me, the dreadlord once again casts Sleep.

So I decide to only send Broxigar and he kills them quite easily.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. -suddenly the rain stopped before they began talking?
  2. -why does Broxxigar have red eyes? (it's the model, I know :p)
  3. -music plays through the sound channel for some reason

  1. -if possible items like Broxigar's axe should be highlighted somehow. People might confuse it with a doodad unless they hover the mouse over it. Maybe that's the puzzle?
  2. -Rage doesn't have a proper hero ability description. It does not mention how many levels it has and the values for what it gives.
  3. -Broxigar the bear killer!
  4. -from a logical perspective it's weird to find a healing potion on a spider. From Warcraft III gameplay perspective it's not. Or a potion hidden in an egg sack :p
  5. -maybe you could make spells have hotkeys like WERT for faster use/cast.
  6. -it was night when Broxigar was in the cell and people were around then suddenly morning came :D Were they standing there all night to watch him? During the talk night came again :p
  7. -why would Illidan tell Tyrande that the character needed rest?
  8. -why would Furion have a Voodoo Doll :p? Is he doing something dark Tyrande doesn't know about?
  9. -you should not use models with hero glow (Lunar Mage) for units because they usually don't have a decay animation and the bodies remain on the ground for a very long time plus it's confusing because heroes are supposed to have hero glow.
  10. -they rescued Brox in the middle of the day :D Also, shouldn't Tyrande get off the tiger once in a while :D?
  11. -well, you really need to not reuse the Warcraft III spells over and over. Why change Force of Nature with Forked Lightning!? Kind of out of character for a druid.
  12. -so, when Broxigar doesn't have the axe, he has Frenzy but not other spells o_O!?
  13. -where are Furion's friends?
  14. -summoned units (e.g. from Stone Token) should not appear in cinematic scenes unless they act appropriately and not become idle.
  15. -why would Cenarius only bring the two heroes to fight and not other elves as well?
  16. -I didn't see anything on the stone table :D But why did Brox call it a toy and suddenly steel?
  17. -why do I have to choose Brox's spells again!?
  18. -Cenarius should have something else than Entangling Roots for diversity's sake.
  19. -Cenarius' aura has an active ability icon. You could make it look passive with this: Button Manager v1.8.2
  20. -meh, Nature's Wrath is Impale. Why not be more creative or use custom made spells? (Spells | HIVE) Not only that but you can keep the boss in continuous E-roots with no problem making the enemy not even using mana for spells or anything just shooting once the roots go off if you don't cast the next one too soon. Not to mention there's also Impale. So, the fight with the hounds was more challenging. You'll have to rethink the boss fight I'm afraid.
  21. -the camera should be on the heroes not in the dark where the demon was shown in the cinematic scene.
  22. -I don't understand... where did Tyrande come out of nowhere without Illidan and where were Broxigar and Cenarius in that ending scene!? The three heroes were beating Hakkar eyes closed and hands tied but then two of them disappeared and somehow Hakkar suddenly became so strong to almost one-shot the heroes? I understand it's a cinematic scene but it doesn't fit with the gameplay if two heroes aren't in that scene without any explanation.
  23. -how do they know to speak orcish or Broxigar elvish?

  1. -that Fel Guard was facing the column when it stopped instead of turning to face like the others.
  2. -the map in the cinematic map, did you make it or is it a template? It's lovely.

  1. -for character development and getting to know how Broxigar feels, we should not get a black screen with some text on it; instead we should see the characters speak to each other with sentiments.
  2. -I don't remember from the other campaigns but was Rhonin here with the night elves?
  3. -we have two heroes with Shockwave now. Also, when you create new heroes you should not use the exact same spells as normal Warcraft III heroes have. Rhonin is basically an Archmage while Jarod is a Tuaren Chieftain. You should be creative. Read about these characters and get ideas what they might do.
  4. -monster packs/groups should all attack; now you can make them come at you one by one or few by few.
  5. -for three heroes, I think they're a bit too many runes.
  6. -well made terrain/environmental immersion,
  7. -wait, just realized that Brox had 2 levels for Shockwave learned. I did not choose those in the previous level... you have to sort out your game cache.
  8. -Mask of Death+Very Fast Attack+Critical Strike=too powerful. Not to mention+Avatar.
  9. -it's weird that the western gate opens up after killing a Doom Guard in the east. There should be more than this, either a key, a discussion about how it is important to eliminate the demons in the east first to proceed towards west. But, it says proceed north but the ping on the map is on the southwestern gate.
  10. -again, black screens with text aren't too nice. Maybe you should just showed how the zombies attacked and what happened.
  11. -Risen Elves have no portrait. Maybe you could ask someone to make one in Requests
  12. -spiders (and big ones) coming out of a zombie :p? Maybe, worms instead?
  13. -even playing only with Broxigar on medium it's too easy. You should fix difficulty levels.
  14. -items should be representative, not reused Warcraft III ones. Also, the drop rate is like playing melee (the number I mean, not the randomness).
  15. -Zenedar should be a mini-boss fight. Make him stronger, cast spells, zombies, skeletons, necromancy stuff, flesh golem, whatever you can think of, curses etc.
  16. -we should experience the story not read it on a blank screen. Transmissions generally run too fast.
  17. -the transition between the demons and the city part to Krasus and Furion is a bit forced. The events should be properly connected.
  18. -Furion and Krasus are sleeping during the first time they are shown in the scene.
  19. -how do they know that was the place, it's not like they saw any black dragon at the rolling stone?
  20. -why isn't Krasus also coming? Is he afraid :p?
  21. -now, Furion has Force of Nature and not Forked Lightningo_O? Also, we have to make him learn the spells again.
  22. -Krasus should be another colour. It's confusing that it's the same as Brox's.
  23. -so, how did Rhonin teleport to Brox and from where?
  24. -"Intruders, don't let them escape!" but they are not even coming toward the heroes unless provoked.
  25. -I think goblins should use gunpowder or rockets or something like that (tower), not spears/arrows.
  26. -who is Deathwing telling who he is?
  27. -some towers don't even shoot because they're not actually towers but orc burrows and they're empty...
  28. -enemy heroes and stronger units should have more life/hit points. Brox can deal 500+damage with Critical Strike.
  29. -maybe you could find some proper goblin buildings instead of using the orc ones.
  30. -who needs a fountain of health when you always have full HP? Let's say you don't, then you have Tranquility.
  31. -Black Dragon or Dragon Aspect, not Black Dragon Aspect.
  32. -by the way Deathwing's model already has plates on, does it not :D?

  1. -Arthas keeps remaining behind when walking with Renault and the wagons.
  2. -you can't clearly see how/when Renault dies because there are too many troops around. I suggest the troops fighting the undead ones a bit to the north of the heroes.
  3. -I did not understand. Suddenly the battle scene is cut and we get to see Arthas and in a castle with Scarlet and Lordaeron troops cheering(?) or preparing for battle. Were they victorious against Renault and Kel'thuzad? Shouldn't they have prepared a funeral for Renault? Or did he not die?

  1. -during the intro, not all night elves fight, many stay behind and Broxigar runs like crazy up and down a cliff/ramp.
  2. -dragon disk? (was it soul?)
  3. -replacing the icon and name of an original Warcraft III spell isn't nice. You could have at least left it as Healing Wave.
  4. -the siphon mana FX from Illidan to the fel hound should be positioned near their chests or heads not on the ground.
  5. -cinematic scenes cannot be skipped.
  6. -it's weird that you cannot see Brox and Rhonin on dragons but they are talking to each other as if they were there. Maybe request someone to fuse them to dragons.
  7. -you could add Locust to the portal of nether to make it unselectable.
  8. -Brox is invulnerable or at least immortal against the demon hordes with the Mask of Death on. Should the demons all attack at once?
  9. -storywise I think he is too strong as if a demigod.
  10. -shouldn't a portal close once the sustaining eredars around it are killed?
  11. -another Mask of Death (Balnazzar)!? Is it in case you didn't take the one in the first level?
  12. -so, Nozdormu saved him? Problem is, how are the events in the past related to the current situation? I mean Broxigar is talking to the chieftains as if those events are happening in the present or something. That danger moment has passed hasn't it? If not, how did they come to the present in this state? It's not clear to me what's actually going on and how the timelines are connected.

  1. -why would murlocs have tiny building items? Or them lying on the ground somewhere?
  2. -also hinting about going back for items isn't nice. The players should explore by themselves.
  3. -you should also change the hue of Gar'thok's icon.
  4. -as in the previous level, there are some quests without requirements.
  5. -how did they find out about the other tribes? I mean, they just arrived there and there was such a distance between them. Plus there was an enemy base in the way.
  6. -Tauren Kodobeasts are too big for how weak they are.
  7. -LoL, the tauren workers use the lumber they gather to strike the tree.
  8. -I guess one of the Satyrs talked where Xavius' location was, since it's on the opposite side of the map?
  9. -the game text says Main Quest instead of Optional Quest for Xavius as in the Quest Log.
  10. -after two group attacks, the purple orcs come unit by unit. Also, their hero is being resurrected too fast. Alone with Broxigar you have to eliminate their production facilities fast while you build and train some units.
  11. -"These furbolgs stole our resources!" What!? I mean, come on... what resources? I just started building a base. Plus, no orc reported resources missing. More like: "We are stealing resources from these furbolgs!" Once again, these woods lack a ranger.
  12. -Corrupted Ancient Protectors have an animation issue when rooted and attacking. Use a skin or a different model or request someone to fix the animation issue. They don't attack when you're near them. They should, I think. Now they act like Cannon Towers/artillery units. Actually all corrupted ancient buildings have the animation bug.
  13. -haha, you could have made it so that if you clicked Thrall's necklace a splash image of Jaian and him would appear for a few seconds. Also, try using different icons for different items. This one looks like the Amulet of Magic Immunity.
  14. -Xavius, is weak. So basically you only need Broxigar to finish this mission. The player's base is almost useless especially when their units are decimating yours like butter. They help you progress faster though.
  15. -Another Mask of Deatho_O? Guess I'll put it on one of the chieftains if they become mine or I'll just drop the item on one of them anyway. Cairne already has one, lol.
  16. -they're coming to the allies from caves :D?
  17. -maybe slow level up for Brox for Attribute Bonus?
  18. -shouldn't force players to destroy all buildings even farms, just the production facilities and workers.
  19. -Frenzy does not say how much it lasts.
  20. -honestly, these orcs are more problematic than the demons in the previous level :D
  21. -"Now we must go to kill Mannoroth!"!? But Mannoroth wasn't even mentioned until now... This line just makes everything feel so random or so that the player should know beforehand about some things to know what's going on which is bad.
  22. -"In Mannorth's name!" Is Mannoroth fighting in his own name :D?
  23. -Grom is weak, you can potentially just run with Broxigar to him and kill him.

  1. -were was Drek'thar in the previous level?
  2. -since Grom has level 10 why do we have to choose the spells ourselves?
  3. -Brilliance Aura? Well, Rhonin has that one... also where are those guys? I lost the Searing Blade on Jarod... Also, passive abilities are usually on the third place (where the Spirit Wolves are now).
  4. -but Gar'thok died during battle in chapter 4 :D
  5. -there's a purple Grunt to the left of Gar'thok even though it becomes yours.
  6. -you should give players a reason why they should kill 20 doom guards. Some transmission from Drek'thar for instance wouldn't hurt.
  7. -two Critical Strike heroes :rolleyes:
  8. -funny how Grom talks about alliances with humans and not one of the other heroes.
  9. -I'd make these Doom Guards special ones, more powerful and stuff.
  10. -this is incorrect. Jaina and the others teleported right where Doom Guards were (that if you use the Way Gate and see for yourself).
  11. -"Orcs, here? Interesting." and they become yours. At least there was talk with the other groups.
  12. -I don't understand how can Granis reanimated ghost peopleo_O?
  13. -I get a message that the allied town is under attack but is it not invulnerable?
  14. -why would a paladin have Jaina's crown? Shouldn't it be on her head?
  15. -doesn't feel right for the undead buildings to be placed aimlessly. They should at least be better guarded.
  16. -when Broxigar gets Jaina's crown (which requires a proper icon by the way) he's even more powerful...
  17. -pit lords should be bigger and stronger.
  18. -what's the point of Araj the Summoner if no demons come through the gate? Same with the other green lich.
  19. -Cho'Nammoth is level 1, a lich near a Way Gate. Too weak.
  20. -when you "revive" Lunara, the unit is not a ghost anymore.
  21. -Rage changes place with Bladestorm and Shockwave with Rage after the game is loaded.
  22. -once you get the crown, creatures should be much more stronger. Also, it's bad that you can't drop the item. What if you want to give it to another hero? You have to load the game.
  23. -they should have chopped Medivh right there :D Where's Alexstrasza?
  24. -is Jaina in a bikini and bra!?:eek: Jaina's a sex queen, then.
  25. -how could Grom smell Thrall's blood on Jaina!? :D that's silly.

  1. -a bit too sudden and without thought how the militia wanted to attack Arthas with all the guards there.
  2. -Cleaving Attack and Devotion Aura have active ability icons. You can use the program I linked earlier to make them look passive. Same with Alexstrasza's gift and Ashbringer spells.
  3. -these spells, they've been used too many times even in this campaign, especially the orc ones...
  4. -the crown item's icon is as if a disabled ability/icon. It does not look right.
  5. -so why Royal and Plated Footman with the same stats? The royal should be stronger or something.
  6. -so, Ashbringer being named after Alexander Morgraine. Well, what's the relation between the two names? They're totally different.
  7. -I think there should be more talk between Arthas and the orcs since Arthas has a history with them. OK, something like that happens a bit on the road. One problem is that the message about the bandits/cultists come in between and it doesn't make sense.
  8. -Scarlet Archers don't have a portrait. Request the model maker or someone to make one. Or maybe it wasn't properly imported?
  9. -how, is it a secret (prophet) when you get the ping to the place on the minimap when you reach the magic barriers!?
  10. -I think Arthas' reaction is unfitting: "Who the hell are you talking about prophet?" He was supposed to be calm but suddenly lost it, especially after thanking the wizard?
  11. -the cultist quest is a joke. Aside from them being in the way, not somewhere you should find them (which makes it less optional), they are totally weak. As Broxigar, Arthas is too strong. Yes vs Thrall it was OK but against other enemies...
  12. -because probably the units are all ordered together, during the capital scene, Arthas remains behind while Vaurok is way in front. That should not be.
  13. -you have to look through all maps because quest requirements don't appear in the Quest Log, only on the screen.
  14. -OK, this is a big issue. Player's units are being blocked by the fortress AI. Needs fix. You can use flying units yes but that kills strategical diversity. Bigger problem is that heroes can get stuck... View attachment 310408
  15. -the sky is a green paste. You can see it if you go with the camera near the map edges.
  16. -you should not use the same colour for different factions. Tichondrius should be orange, not red like the orcs. The Scarlets should be yellow or if you use a newer patch you could make them dark red.
  17. -Pride of Lordaeron should have a passive icon.
  18. -there are two different Knight units but exact copies since they appear as different units in the control selection: View attachment 310409
  19. -bad pathing because of improper doodad/trees placement: View attachment 310410
  20. -you even have to destroy that tower on the cliffs :rolleyes:

  1. -new leader of the Kirin Tor not Dalaran. The city fell, didn't it?
  2. -Ansirem does not have hero glow. You can add that: How to add Hero Glow without Modeling
  3. -Dalaran techtree=Arthas'/Lordaeron's/Stromgarde's which is basically Human anyway.
  4. -Golems have the same icon.
  5. -can't find any barrier in the Altar to research... Found it! It wasn't at the Dalaran altar. Didn't see the altar near the portal. It should cost or take some time to be researched. It feels like why not have it already researched in the current state.
  6. -the Dalaran faction has its own AI too? It's annoying that the hero casts things on its own... It's not the only issue. The AI also puts more Peasants at the mine than 5 even if you send those to cut trees... or worse, they leave less than 5 workers for the mine...
  7. -dogs in the undead base:cool:?
  8. -Scarlet Highlords are much stronger than Knights but they cost the same and require the same number of food slots. The stock for these units refills too quickly.
  9. -only the green demons attacked the gates; the rest don't even move from their bases, almost, especially the teal undead.
  10. -the teal undead don't even use spells: no Sleep, nothing, not even Inferno Stones etc.
  11. -the Scarlet Footman has no DISBTN. Its icon is green on F10/pause. You could make a disabled icon with the program I've linked earlier in case there is none available. Also:
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  12. -why make cages invulnerable; there are two types of them, doodads and destructibles.
  13. -well, now you don't have the mage hero anymore... and he wasn't standing still in the cinematic scene where you meet Sylvanas.
  14. -Multi Arrow should look passive.
  15. -revenants sleep during the night :rolleyes: (Blizzard fault though).
  16. -Animate Dead and Summon minions have the same icon. Try diversifying ability icons if they're not supposed to be the same abilities as the one they're based on.
  17. -Sylvanas ran out of the frame when meeting Uther. I suggest just hiding heroes that aren't supposed to be in a cinematic scene and unhiding them after the scene ends.
  18. -Kel'thuzad is too weak. He's an icon character.
  19. -I don't think it was necessary to have Uther's forces since it doesn't come with any base. Uther could have just changed owner to Arthas' player and keep colour.
  20. -you should find proper FX for abilities. Uther's aura makes you confuse Frost Armour and Arthas' confuse Healing.
  21. -I suggest making all troops which are not controlled by an AI who sends them regularly at your base stronger because the Scarlet Monastery units are like killing workers. Think of it as a WoW raid.
  22. -Uther's Death Pact is useless here. There are no friendly undead units.
  23. -no words from Arthas and Renault to each other!?
  24. -I suggest making the entrance to the rooms in the monastery way gates. It's annoying to have to click the circles almost with each unit each time.
  25. -kind of useless to get the val'kyrs and other undead units now when basically only part of Kel'thuzad's base still stands. Also, I don't remember them knowing of the val'kyr, their introduction seems forced.
  26. -Sludges sleep:rolleyes:
  27. -Varok's spells need proper positioning, they don't remain on the same spots after loading the game.
  28. -check pathing pressing P in the editor to see gaps between trees: View attachment 310413 It's not the only place.
  29. -Sylvanas can't get inside boats.
  30. -man :( I thought there would be an Easter Egg with the boat on an island or something.
  31. -well, 'thuzad didn't finish saying who did it before he disappeared so how did Varok find out?
  32. -why weren't any of the other humans against Uther's stay in the capital?

  1. -the descriptions of the faction choices need a tweak; they're not too nice to read and some words are not where they should be.
  2. -meh, this level is pretty much the same as the original but it's a neat gameplay edit somewhat though the humans are the most disadvantaged.
  3. -the idle worker icon is still the wisp :p Well you can't change that for every race sadly.
  4. -no faction shops? Melee heroes can't attack air without an orb.
  5. -you can resist without problems with the orcs, that was not quite possible in the original campaign from what I remember (or was it only on Hard?)
  6. -are the undead flyers supposed to attack the elves and not the closest base? They stand no chance by the way :oops:
  7. -almost permastunning Archimonde with Grom :cool:
  8. -Arthas can use Retribution but Brox can't use the Avatar spell? All too easy, not even a scratch on my heroes :rolleyes:
  9. -I don't think it was smart to go through the portal because Sargeras could potentially do something against them plus Kil'jaeden and who knows who. But, I guess if the portal is not sealed they can run back.
  10. -Broxigar still hasn't got Rage learned and you can't learn it. Gaemplay intention? If yes, you should disable the spell so it won't show up to create confusion.
  11. -the spells in Arthas' "spell book" are changing their positions after a game load.
  12. -but why does the Twisting Nether look like Draenor?
  13. -you can reach the map edges and it doesn't look nice. Should put some pathing blockers in some places so you can't get there.
  14. -the requirements for the first quest are not grayed after quest completion (Quest Log).
  15. -you should make the Rain of Fire on these Doom Guards much more powerful. Add more armour to them too.
  16. -we reach Archimonde too fast. There should more interesting stuff going on before that.
  17. -why wouldn't the Emerald Dream know Cenarius that he'd have to present himself?
  18. -the guardians don't do any damage against divine armour.
  19. -I still can't beat him after reviving. There's just too much DPS to heal against and treants are useless. Entangling Roots are useless too, they don't stay more than 1 second on Doom Guards and the rest are magic immune. Broxigar can't use Rage...
  20. -well, what about the dispute between Arthas and the orcs regarding Thrall?
  21. -when did Darion Morgraine appear? He wasn't even in this game/campaign.
  22. -many things that have no relation to what happened in the campaign or the previous ones suddenly appear on the screen.
  23. -so why is Broxigar having the Ashbringer on the campaign screen?

There's still polishing to be done mostly in what the gameplay is concerned (proper bosses, elite units, diversified hero abilities and human techtrees etc.), difficulty needs to be balanced, story events have to be properly connected. It's more of a 3.25/5 now but I hope you'll enhance it to get to my current rating.

The credits list seems rather short compared to how many resources are shown here: Resources in Use by Arthas Campaign - Orc | HIVE

Approved.

Pictures of things I was referring to:
ArthasOrcs01.png ArthasOrcs02.png ArthasOrcs03.png ArthasOrcs04.png
 
Last edited:
Level 4
Joined
Sep 3, 2017
Messages
39
I've gotten to chapter 6 and I have to say, King Arthas rules! - Both literally and figuratively. :p I love how he took up the good sword instead of the evil one too.

The preceding chapter was pretty awesome too, though it seemed a little strange seeing Jaina dressed like that. I guess she must've had little time to get dressed in that situation?

If there's one actual complaint I have so far, it's that I'm not liking how the enemy sometimes has an unlimited number of troops that I can never manage to get past without cheating. Particularly when attacking the main enemy base at the end of chapter 4.
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
The preceding chapter was pretty awesome too, though it seemed a little strange seeing Jaina dressed like that. I guess she must've had little time to get dressed in that situation?

True.

If there's one actual complaint I have so far, it's that I'm not liking how the enemy sometimes has an unlimited number of troops that I can never manage to get past without cheating. Particularly when attacking the main enemy base at the end of chapter 4.

Attack alongside your allies, use Brox as a bait to enemy units and use your other units to destroy the enemy buildings in order to diminish the number of foes you face.
 
Level 1
Joined
Nov 23, 2018
Messages
1
I redownloaded it but there still a problem I don't know why plzzz help me to fix it I was waiting it for a long time
 
Level 15
Joined
Oct 6, 2008
Messages
394
Alr everyone, let's do this!!! LEEERRROYYYYYYYY JENNNNKIIINNSSSSSS

Yahhoooooooooooooo :D

Really cool campaing. Playing Broximar felt great (that solo battle againts demons <3 ), story of War of the Ancient was shown pretty good and is well combined with your own, hovewer someone unfamiliar with the story of War of the ancient may sometimes feel lost (ex. why Cenarius made that axe for Broximar. why tyrande die and is alive in next scene). Difficulty on medium seems okay, didn't play on other but what exactly is the diffrence betwen them?(like hp threshold or more units?). For now I am at beging of "By Demons be Driven" and Broximar keep his OP passiv (50 to all stats). Not sure if this is bug or not but now he is literally unkilable (I found mask of death ealier). I suggest to remove it (Sargeras hit him so this could be reason to loosing this), because why I should bother to build army when i have Broximar XD.

Well I couldn't include all the "war of the ancients" story in this campaign (like 3~ chapters of it not included cinematics were related to war of the ancients) but I understand you, it's something that has to be done if I wanted to include it in my campaign. People can still read the book or google about it if interested as I tried to cover most of the background.
the other difficulties levels change armor/dmg/unit spawn/etc on other levels. in chapter 8 you MUST do the chapter on Hard(just a fair warning in case you miss it) in order to obtain the bonus chapter(will make doomguards spawn in ur base and some other stuff I cant remmber).
Brox isn't unkillable, you should wait for the other chapters :p in chapter 4 it might be hard for him to go solo ;)

Broxigar isn't unkillable, he can be killed if it requires a lot.

And his OP status is a two-edge sword in a way. In order to win the mission you will most certainly require his skills, since you will be facing fel orcs and demons, so if he is neutralized or killed, you will quickly lose the battle.

A good example is on the second chapter, when you have to steal the Dragon Soul. When facing a demon army standing next to a bridge, the Dreadlord will constantly use Sleep on Broxigar, leaving Furion all by himself and Furion is more of a support hero than one that can stand by himself against a dreadlord and several demons. After losing the first time, I simply sent Broxigar alone and left Furion behind.

good point, in chapter 4 or 8 it might be harder for brox to stay alive solo :)

Sure, but that's not an argument. You can still use that Avatar spell and quickly kill the Dreadlord with Critical Hits and Entangling Roots.

True but the avatar lasts for like 10 seconds ~ so depending on the situation there and amout of mana brox has.

The wretched demon units tend to surround me, while the dreadlord circles around launching spells. I try to kill him, but the other demons stand in the way and he always casts Sleep on Broxigar and never on Furion. Every time I manage to awake Broxigar, which is hard due to the demons constantly attacking me, the dreadlord once again casts Sleep.

So I decide to only send Broxigar and he kills them quite easily.

That's also true, I did it to since the dreadlords will indeed always aim brox with sleep :D so you should aim the dreadlord and later his demons.

Actually, it's Broxigar :)

We all had at least one argument to say regarding Jaina's new look. I can see it's justified since others noticed that as well :D :D

I will never regret her look in this campaign tbh :p blizz wouldve never done it in wc3 but in wow they already make sluty models.. plus why not to make a queen look desirable? :) worked out in game of thrones haha

  1. -suddenly the rain stopped before they began talking?
  2. -why does Broxxigar have red eyes? (it's the model, I know :p)
  3. -music plays through the sound channel for some reason

  1. -if possible items like Broxigar's axe should be highlighted somehow. People might confuse it with a doodad unless they hover the mouse over it. Maybe that's the puzzle?
  2. -Rage doesn't have a proper hero ability description. It does not mention how many levels it has and the values for what it gives.
  3. -Broxigar the bear killer!
  4. -from a logical perspective it's weird to find a healing potion on a spider. From Warcraft III gameplay perspective it's not. Or a potion hidden in an egg sack :p
  5. -maybe you could make spells have hotkeys like WERT for faster use/cast.
  6. -it was night when Broxigar was in the cell and people were around then suddenly morning came :D Were they standing there all night to watch him? During the talk night came again :p
  7. -why would Illidan tell Tyrande that the character needed rest?
  8. -why would Furion have a Voodoo Doll :p? Is he doing something dark Tyrande doesn't know about?
  9. -you should not use models with hero glow (Lunar Mage) for units because they usually don't have a decay animation and the bodies remain on the ground for a very long time plus it's confusing because heroes are supposed to have hero glow.
  10. -they rescued Brox in the middle of the day :D Also, shouldn't Tyrande get off the tiger once in a while :D?
  11. -well, you really need to not reuse the Warcraft III spells over and over. Why change Force of Nature with Forked Lightning!? Kind of out of character for a druid.
  12. -so, when Broxigar doesn't have the axe, he has Frenzy but not other spells o_O!?
  13. -where are Furion's friends?
  14. -summoned units (e.g. from Stone Token) should not appear in cinematic scenes unless they act appropriately and not become idle.
  15. -why would Cenarius only bring the two heroes to fight and not other elves as well?
  16. -I didn't see anything on the stone table :D But why did Brox call it a toy and suddenly steel?
  17. -why do I have to choose Brox's spells again!?
  18. -Cenarius should have something else than Entangling Roots for diversity's sake.
  19. -Cenarius' aura has an active ability icon. You could make it look passive with this: Button Manager v1.8.2
  20. -meh, Nature's Wrath is Impale. Why not be more creative or use custom made spells? (Spells | HIVE) Not only that but you can keep the boss in continuous E-roots with no problem making the enemy not even using mana for spells or anything just shooting once the roots go off if you don't cast the next one too soon. Not to mention there's also Impale. So, the fight with the hounds was more challenging. You'll have to rethink the boss fight I'm afraid.
  21. -the camera should be on the heroes not in the dark where the demon was shown in the cinematic scene.
  22. -I don't understand... where did Tyrande come out of nowhere without Illidan and where were Broxigar and Cenarius in that ending scene!? The three heroes were beating Hakkar eyes closed and hands tied but then two of them disappeared and somehow Hakkar suddenly became so strong to almost one-shot the heroes? I understand it's a cinematic scene but it doesn't fit with the gameplay if two heroes aren't in that scene without any explanation.
  23. -how do they know to speak orcish or Broxigar elvish?

  1. -that Fel Guard was facing the column when it stopped instead of turning to face like the others.
  2. -the map in the cinematic map, did you make it or is it a template? It's lovely.

  1. -for character development and getting to know how Broxigar feels, we should not get a black screen with some text on it; instead we should see the characters speak to each other with sentiments.
  2. -I don't remember from the other campaigns but was Rhonin here with the night elves?
  3. -we have two heroes with Shockwave now. Also, when you create new heroes you should not use the exact same spells as normal Warcraft III heroes have. Rhonin is basically an Archmage while Jarod is a Tuaren Chieftain. You should be creative. Read about these characters and get ideas what they might do.
  4. -monster packs/groups should all attack; now you can make them come at you one by one or few by few.
  5. -for three heroes, I think they're a bit too many runes.
  6. -well made terrain/environmental immersion,
  7. -wait, just realized that Brox had 2 levels for Shockwave learned. I did not choose those in the previous level... you have to sort out your game cache.
  8. -Mask of Death+Very Fast Attack+Critical Strike=too powerful. Not to mention+Avatar.
  9. -it's weird that the western gate opens up after killing a Doom Guard in the east. There should be more than this, either a key, a discussion about how it is important to eliminate the demons in the east first to proceed towards west. But, it says proceed north but the ping on the map is on the southwestern gate.
  10. -again, black screens with text aren't too nice. Maybe you should just showed how the zombies attacked and what happened.
  11. -Risen Elves have no portrait. Maybe you could ask someone to make one in Requests
  12. -spiders (and big ones) coming out of a zombie :p? Maybe, worms instead?
  13. -even playing only with Broxigar on medium it's too easy. You should fix difficulty levels.
  14. -items should be representative, not reused Warcraft III ones. Also, the drop rate is like playing melee (the number I mean, not the randomness).
  15. -Zenedar should be a mini-boss fight. Make him stronger, cast spells, zombies, skeletons, necromancy stuff, flesh golem, whatever you can think of, curses etc.
  16. -we should experience the story not read it on a blank screen. Transmissions generally run too fast.
  17. -the transition between the demons and the city part to Krasus and Furion is a bit forced. The events should be properly connected.
  18. -Furion and Krasus are sleeping during the first time they are shown in the scene.
  19. -how do they know that was the place, it's not like they saw any black dragon at the rolling stone?
  20. -why isn't Krasus also coming? Is he afraid :p?
  21. -now, Furion has Force of Nature and not Forked Lightningo_O? Also, we have to make him learn the spells again.
  22. -Krasus should be another colour. It's confusing that it's the same as Brox's.
  23. -so, how did Rhonin teleport to Brox and from where?
  24. -"Intruders, don't let them escape!" but they are not even coming toward the heroes unless provoked.
  25. -I think goblins should use gunpowder or rockets or something like that (tower), not spears/arrows.
  26. -who is Deathwing telling who he is?
  27. -some towers don't even shoot because they're not actually towers but orc burrows and they're empty...
  28. -enemy heroes and stronger units should have more life/hit points. Brox can deal 500+damage with Critical Strike.
  29. -maybe you could find some proper goblin buildings instead of using the orc ones.
  30. -who needs a fountain of health when you always have full HP? Let's say you don't, then you have Tranquility.
  31. -Black Dragon or Dragon Aspect, not Black Dragon Aspect.
  32. -by the way Deathwing's model already has plates on, does it not :D?

  1. -Arthas keeps remaining behind when walking with Renault and the wagons.
  2. -you can't clearly see how/when Renault dies because there are too many troops around. I suggest the troops fighting the undead ones a bit to the north of the heroes.
  3. -I did not understand. Suddenly the battle scene is cut and we get to see Arthas and in a castle with Scarlet and Lordaeron troops cheering(?) or preparing for battle. Were they victorious against Renault and Kel'thuzad? Shouldn't they have prepared a funeral for Renault? Or did he not die?

  1. -during the intro, not all night elves fight, many stay behind and Broxigar runs like crazy up and down a cliff/ramp.
  2. -dragon disk? (was it soul?)
  3. -replacing the icon and name of an original Warcraft III spell isn't nice. You could have at least left it as Healing Wave.
  4. -the siphon mana FX from Illidan to the fel hound should be positioned near their chests or heads not on the ground.
  5. -cinematic scenes cannot be skipped.
  6. -it's weird that you cannot see Brox and Rhonin on dragons but they are talking to each other as if they were there. Maybe request someone to fuse them to dragons.
  7. -you could add Locust to the portal of nether to make it unselectable.
  8. -Brox is invulnerable or at least immortal against the demon hordes with the Mask of Death on. Should the demons all attack at once?
  9. -storywise I think he is too strong as if a demigod.
  10. -shouldn't a portal close once the sustaining eredars around it are killed?
  11. -another Mask of Death (Balnazzar)!? Is it in case you didn't take the one in the first level?
  12. -so, Nozdormu saved him? Problem is, how are the events in the past related to the current situation? I mean Broxigar is talking to the chieftains as if those events are happening in the present or something. That danger moment has passed hasn't it? If not, how did they come to the present in this state? It's not clear to me what's actually going on and how the timelines are connected.

  1. -why would murlocs have tiny building items? Or them lying on the ground somewhere?
  2. -also hinting about going back for items isn't nice. The players should explore by themselves.
  3. -you should also change the hue of Gar'thok's icon.
  4. -as in the previous level, there are some quests without requirements.
  5. -how did they find out about the other tribes? I mean, they just arrived there and there was such a distance between them. Plus there was an enemy base in the way.
  6. -Tauren Kodobeasts are too big for how weak they are.
  7. -LoL, the tauren workers use the lumber they gather to strike the tree.
  8. -I guess one of the Satyrs talked where Xavius' location was, since it's on the opposite side of the map?
  9. -the game text says Main Quest instead of Optional Quest for Xavius as in the Quest Log.
  10. -after two group attacks, the purple orcs come unit by unit. Also, their hero is being resurrected too fast. Alone with Broxigar you have to eliminate their production facilities fast while you build and train some units.
  11. -"These furbolgs stole our resources!" What!? I mean, come on... what resources? I just started building a base. Plus, no orc reported resources missing. More like: "We are stealing resources from these furbolgs!" Once again, these woods lack a ranger.
  12. -Corrupted Ancient Protectors have an animation issue when rooted and attacking. Use a skin or a different model or request someone to fix the animation issue. They don't attack when you're near them. They should, I think. Now they act like Cannon Towers/artillery units. Actually all corrupted ancient buildings have the animation bug.
  13. -haha, you could have made it so that if you clicked Thrall's necklace a splash image of Jaian and him would appear for a few seconds. Also, try using different icons for different items. This one looks like the Amulet of Magic Immunity.
  14. -Xavius, is weak. So basically you only need Broxigar to finish this mission. The player's base is almost useless especially when their units are decimating yours like butter. They help you progress faster though.
  15. -Another Mask of Deatho_O? Guess I'll put it on one of the chieftains if they become mine or I'll just drop the item on one of them anyway. Cairne already has one, lol.
  16. -they're coming to the allies from caves :D?
  17. -maybe slow level up for Brox for Attribute Bonus?
  18. -shouldn't force players to destroy all buildings even farms, just the production facilities and workers.
  19. -Frenzy does not say how much it lasts.
  20. -honestly, these orcs are more problematic than the demons in the previous level :D
  21. -"Now we must go to kill Mannoroth!"!? But Mannoroth wasn't even mentioned until now... This line just makes everything feel so random or so that the player should know beforehand about some things to know what's going on which is bad.
  22. -"In Mannorth's name!" Is Mannoroth fighting in his own name :D?
  23. -Grom is weak, you can potentially just run with Broxigar to him and kill him.

  1. -were was Drek'thar in the previous level?
  2. -since Grom has level 10 why do we have to choose the spells ourselves?
  3. -Brilliance Aura? Well, Rhonin has that one... also where are those guys? I lost the Searing Blade on Jarod... Also, passive abilities are usually on the third place (where the Spirit Wolves are now).
  4. -but Gar'thok died during battle in chapter 4 :D
  5. -there's a purple Grunt to the left of Gar'thok even though it becomes yours.
  6. -you should give players a reason why they should kill 20 doom guards. Some transmission from Drek'thar for instance wouldn't hurt.
  7. -two Critical Strike heroes :rolleyes:
  8. -funny how Grom talks about alliances with humans and not one of the other heroes.
  9. -I'd make these Doom Guards special ones, more powerful and stuff.
  10. -this is incorrect. Jaina and the others teleported right where Doom Guards were (that if you use the Way Gate and see for yourself).
  11. -"Orcs, here? Interesting." and they become yours. At least there was talk with the other groups.
  12. -I don't understand how can Granis reanimated ghost peopleo_O?
  13. -I get a message that the allied town is under attack but is it not invulnerable?
  14. -why would a paladin have Jaina's crown? Shouldn't it be on her head?
  15. -doesn't feel right for the undead buildings to be placed aimlessly. They should at least be better guarded.
  16. -when Broxigar gets Jaina's crown (which requires a proper icon by the way) he's even more powerful...
  17. -pit lords should be bigger and stronger.
  18. -what's the point of Araj the Summoner if no demons come through the gate? Same with the other green lich.
  19. -Cho'Nammoth is level 1, a lich near a Way Gate. Too weak.
  20. -when you "revive" Lunara, the unit is not a ghost anymore.
  21. -Rage changes place with Bladestorm and Shockwave with Rage after the game is loaded.
  22. -once you get the crown, creatures should be much more stronger. Also, it's bad that you can't drop the item. What if you want to give it to another hero? You have to load the game.
  23. -they should have chopped Medivh right there :D Where's Alexstrasza?
  24. -is Jaina in a bikini and bra!?:eek: Jaina's a sex queen, then.
  25. -how could Grom smell Thrall's blood on Jaina!? :D that's silly.

  1. -a bit too sudden and without thought how the militia wanted to attack Arthas with all the guards there.
  2. -Cleaving Attack and Devotion Aura have active ability icons. You can use the program I linked earlier to make them look passive. Same with Alexstrasza's gift and Ashbringer spells.
  3. -these spells, they've been used too many times even in this campaign, especially the orc ones...
  4. -the crown item's icon is as if a disabled ability/icon. It does not look right.
  5. -so why Royal and Plated Footman with the same stats? The royal should be stronger or something.
  6. -so, Ashbringer being named after Alexander Morgraine. Well, what's the relation between the two names? They're totally different.
  7. -I think there should be more talk between Arthas and the orcs since Arthas has a history with them. OK, something like that happens a bit on the road. One problem is that the message about the bandits/cultists come in between and it doesn't make sense.
  8. -Scarlet Archers don't have a portrait. Request the model maker or someone to make one. Or maybe it wasn't properly imported?
  9. -how, is it a secret (prophet) when you get the ping to the place on the minimap when you reach the magic barriers!?
  10. -I think Arthas' reaction is unfitting: "Who the hell are you talking about prophet?" He was supposed to be calm but suddenly lost it, especially after thanking the wizard?
  11. -the cultist quest is a joke. Aside from them being in the way, not somewhere you should find them (which makes it less optional), they are totally weak. As Broxigar, Arthas is too strong. Yes vs Thrall it was OK but against other enemies...
  12. -because probably the units are all ordered together, during the capital scene, Arthas remains behind while Vaurok is way in front. That should not be.
  13. -you have to look through all maps because quest requirements don't appear in the Quest Log, only on the screen.
  14. -OK, this is a big issue. Player's units are being blocked by the fortress AI. Needs fix. You can use flying units yes but that kills strategical diversity. Bigger problem is that heroes can get stuck... View attachment 310408
  15. -the sky is a green paste. You can see it if you go with the camera near the map edges.
  16. -you should not use the same colour for different factions. Tichondrius should be orange, not red like the orcs. The Scarlets should be yellow or if you use a newer patch you could make them dark red.
  17. -Pride of Lordaeron should have a passive icon.
  18. -there are two different Knight units but exact copies since they appear as different units in the control selection: View attachment 310409
  19. -bad pathing because of improper doodad/trees placement: View attachment 310410
  20. -you even have to destroy that tower on the cliffs :rolleyes:

  1. -new leader of the Kirin Tor not Dalaran. The city fell, didn't it?
  2. -Ansirem does not have hero glow. You can add that: How to add Hero Glow without Modeling
  3. -Dalaran techtree=Arthas'/Lordaeron's/Stromgarde's which is basically Human anyway.
  4. -Golems have the same icon.
  5. -can't find any barrier in the Altar to research... Found it! It wasn't at the Dalaran altar. Didn't see the altar near the portal. It should cost or take some time to be researched. It feels like why not have it already researched in the current state.
  6. -the Dalaran faction has its own AI too? It's annoying that the hero casts things on its own... It's not the only issue. The AI also puts more Peasants at the mine than 5 even if you send those to cut trees... or worse, they leave less than 5 workers for the mine...
  7. -dogs in the undead base:cool:?
  8. -Scarlet Highlords are much stronger than Knights but they cost the same and require the same number of food slots. The stock for these units refills too quickly.
  9. -only the green demons attacked the gates; the rest don't even move from their bases, almost, especially the teal undead.
  10. -the teal undead don't even use spells: no Sleep, nothing, not even Inferno Stones etc.
  11. -the Scarlet Footman has no DISBTN. Its icon is green on F10/pause. You could make a disabled icon with the program I've linked earlier in case there is none available. Also:
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  12. -why make cages invulnerable; there are two types of them, doodads and destructibles.
  13. -well, now you don't have the mage hero anymore... and he wasn't standing still in the cinematic scene where you meet Sylvanas.
  14. -Multi Arrow should look passive.
  15. -revenants sleep during the night :rolleyes: (Blizzard fault though).
  16. -Animate Dead and Summon minions have the same icon. Try diversifying ability icons if they're not supposed to be the same abilities as the one they're based on.
  17. -Sylvanas ran out of the frame when meeting Uther. I suggest just hiding heroes that aren't supposed to be in a cinematic scene and unhiding them after the scene ends.
  18. -Kel'thuzad is too weak. He's an icon character.
  19. -I don't think it was necessary to have Uther's forces since it doesn't come with any base. Uther could have just changed owner to Arthas' player and keep colour.
  20. -you should find proper FX for abilities. Uther's aura makes you confuse Frost Armour and Arthas' confuse Healing.
  21. -I suggest making all troops which are not controlled by an AI who sends them regularly at your base stronger because the Scarlet Monastery units are like killing workers. Think of it as a WoW raid.
  22. -Uther's Death Pact is useless here. There are no friendly undead units.
  23. -no words from Arthas and Renault to each other!?
  24. -I suggest making the entrance to the rooms in the monastery way gates. It's annoying to have to click the circles almost with each unit each time.
  25. -kind of useless to get the val'kyrs and other undead units now when basically only part of Kel'thuzad's base still stands. Also, I don't remember them knowing of the val'kyr, their introduction seems forced.
  26. -Sludges sleep:rolleyes:
  27. -Varok's spells need proper positioning, they don't remain on the same spots after loading the game.
  28. -check pathing pressing P in the editor to see gaps between trees: View attachment 310413 It's not the only place.
  29. -Sylvanas can't get inside boats.
  30. -man :( I thought there would be an Easter Egg with the boat on an island or something.
  31. -well, 'thuzad didn't finish saying who did it before he disappeared so how did Varok find out?
  32. -why weren't any of the other humans against Uther's stay in the capital?

  1. -the descriptions of the faction choices need a tweak; they're not too nice to read and some words are not where they should be.
  2. -meh, this level is pretty much the same as the original but it's a neat gameplay edit somewhat though the humans are the most disadvantaged.
  3. -the idle worker icon is still the wisp :p Well you can't change that for every race sadly.
  4. -no faction shops? Melee heroes can't attack air without an orb.
  5. -you can resist without problems with the orcs, that was not quite possible in the original campaign from what I remember (or was it only on Hard?)
  6. -are the undead flyers supposed to attack the elves and not the closest base? They stand no chance by the way :oops:
  7. -almost permastunning Archimonde with Grom :cool:
  8. -Arthas can use Retribution but Brox can't use the Avatar spell? All too easy, not even a scratch on my heroes :rolleyes:
  9. -I don't think it was smart to go through the portal because Sargeras could potentially do something against them plus Kil'jaeden and who knows who. But, I guess if the portal is not sealed they can run back.
  10. -Broxigar still hasn't got Rage learned and you can't learn it. Gaemplay intention? If yes, you should disable the spell so it won't show up to create confusion.
  11. -the spells in Arthas' "spell book" are changing their positions after a game load.
  12. -but why does the Twisting Nether look like Draenor?
  13. -you can reach the map edges and it doesn't look nice. Should put some pathing blockers in some places so you can't get there.
  14. -the requirements for the first quest are not grayed after quest completion (Quest Log).
  15. -you should make the Rain of Fire on these Doom Guards much more powerful. Add more armour to them too.
  16. -we reach Archimonde too fast. There should more interesting stuff going on before that.
  17. -why wouldn't the Emerald Dream know Cenarius that he'd have to present himself?
  18. -the guardians don't do any damage against divine armour.
  19. -I still can't beat him after reviving. There's just too much DPS to heal against and treants are useless. Entangling Roots are useless too, they don't stay more than 1 second on Doom Guards and the rest are magic immune. Broxigar can't use Rage...
  20. -well, what about the dispute between Arthas and the orcs regarding Thrall?
  21. -when did Darion Morgraine appear? He wasn't even in this game/campaign.
  22. -many things that have no relation to what happened in the campaign or the previous ones suddenly appear on the screen.
  23. -so why is Broxigar having the Ashbringer on the campaign screen?

There's still polishing to be done mostly in what the gameplay is concerned (proper bosses, elite units, diversified hero abilities and human techtrees etc.), difficulty needs to be balanced, story events have to be properly connected. It's more of a 3.25/5 now but I hope you'll enhance it to get to my current rating.

The credits list seems rather short compared to how many resources are shown here: Resources in Use by Arthas Campaign - Orc | HIVE

Approved.

Pictures of things I was referring to:
View attachment 310415 View attachment 310416 View attachment 310417 View attachment 310418

So many questions yet I'm a simple man O: haha hm do you preffer that I answer each of your questions and if needed explaine my intentions/agree that it should be fixed and not answer?(upload an updated version later) xD

I've gotten to chapter 6 and I have to say, King Arthas rules! - Both literally and figuratively. :p I love how he took up the good sword instead of the evil one too.

The preceding chapter was pretty awesome too, though it seemed a little strange seeing Jaina dressed like that. I guess she must've had little time to get dressed in that situation?

If there's one actual complaint I have so far, it's that I'm not liking how the enemy sometimes has an unlimited number of troops that I can never manage to get past without cheating. Particularly when attacking the main enemy base at the end of chapter 4.

I love the character of Arthas too mate, that's how we all got here ;)
I've answered about jaina above, but I don't agree about chapter 4.. I did it easly (about 45 min) with mostly using brox/the aid of my allies and my units.
all you gotta do is aim their barracks once the way is cleared enough.
I've recorded myself playing all the chapters exsept chapter 8, and the video of chapter 4 is about 1 hour. so with some patience it's not hard at all mate :)


Hey hey, I didn't hear Arthas complain about it at all!


Attack alongside your allies, use Brox as a bait to enemy units and use your other units to destroy the enemy buildings in order to diminish the number of foes you face.

exactly :)
 
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