Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Anduin Wrynn, King of Stormwind of the bundle Anduin Wrynn, King of Stormwind. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Anduin Wrynn King of Stormwind.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HU_AnduinWrynn.mdx
Now Click the "Import File" Button:
Next select 'HU_AnduinWrynn.mdx' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
Done, you have imported the file HU_AnduinWrynn.mdx.
Importing HU_AnduinWrynn1.blp
Now Click the "Import File" Button:
Next select 'HU_AnduinWrynn1.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
war3mapimported/HU_AnduinWrynn1.blp
Double-click the file HU_AnduinWrynn1.blp:
HU_AnduinWrynn1.blp
Image / Texture
560
war3mapimported/HU_AnduinWrynn1.blp
Tick the box "Use Custom Path" and type in the correct path:
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
Done, you have imported the file HU_AnduinWrynn1.blp.
Importing HU_AnduinWrynn2.blp
Now Click the "Import File" Button:
Next select 'HU_AnduinWrynn2.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
war3mapimported/HU_AnduinWrynn2.blp
Double-click the file HU_AnduinWrynn2.blp:
HU_AnduinWrynn2.blp
Image / Texture
275
war3mapimported/HU_AnduinWrynn2.blp
Tick the box "Use Custom Path" and type in the correct path:
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
Done, you have imported the file HU_AnduinWrynn2.blp.
Importing HU_AnduinWrynn3.blp
Now Click the "Import File" Button:
Next select 'HU_AnduinWrynn3.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
war3mapimported/HU_AnduinWrynn3.blp
Double-click the file HU_AnduinWrynn3.blp:
HU_AnduinWrynn3.blp
Image / Texture
290
war3mapimported/HU_AnduinWrynn3.blp
Tick the box "Use Custom Path" and type in the correct path:
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
Done, you have imported the file HU_AnduinWrynn3.blp.
Importing VFX_Fairy_Dust_2x2.blp
Now Click the "Import File" Button:
Next select 'VFX_Fairy_Dust_2x2.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
war3mapimported/VFX_Fairy_Dust_2x2.blp
Double-click the file VFX_Fairy_Dust_2x2.blp:
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
war3mapimported/VFX_Fairy_Dust_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
Done, you have imported the file VFX_Fairy_Dust_2x2.blp.
Importing VFX_Generic_Energy_2x2.blp
Now Click the "Import File" Button:
Next select 'VFX_Generic_Energy_2x2.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
war3mapimported/VFX_Generic_Energy_2x2.blp
Double-click the file VFX_Generic_Energy_2x2.blp:
VFX_Generic_Energy_2x2.blp
Image / Texture
38
war3mapimported/VFX_Generic_Energy_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
Done, you have imported the file VFX_Generic_Energy_2x2.blp.
Importing VFX_Ground_Spilled_Blood_2x2.blp
Now Click the "Import File" Button:
Next select 'VFX_Ground_Spilled_Blood_2x2.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
war3mapimported/VFX_Ground_Spilled_Blood_2x2.blp
Double-click the file VFX_Ground_Spilled_Blood_2x2.blp:
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
war3mapimported/VFX_Ground_Spilled_Blood_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
Done, you have imported the file VFX_Ground_Spilled_Blood_2x2.blp.
Importing VFX_Holy_Flare.blp
Now Click the "Import File" Button:
Next select 'VFX_Holy_Flare.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
Image / Texture
21
war3mapimported/VFX_Holy_Flare.blp
Double-click the file VFX_Holy_Flare.blp:
VFX_Holy_Flare.blp
Image / Texture
21
war3mapimported/VFX_Holy_Flare.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Holy_Flare.blp
Image / Texture
21
VFX_Holy_Flare.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
Image / Texture
21
VFX_Holy_Flare.blp
Done, you have imported the file VFX_Holy_Flare.blp.
Importing VFX_Holy_Flare_Rays.blp
Now Click the "Import File" Button:
Next select 'VFX_Holy_Flare_Rays.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
Image / Texture
21
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
Image / Texture
9
war3mapimported/VFX_Holy_Flare_Rays.blp
Double-click the file VFX_Holy_Flare_Rays.blp:
VFX_Holy_Flare_Rays.blp
Image / Texture
9
war3mapimported/VFX_Holy_Flare_Rays.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Holy_Flare_Rays.blp
Image / Texture
9
VFX_Holy_Flare_Rays.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
Image / Texture
21
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
Image / Texture
9
VFX_Holy_Flare_Rays.blp
Done, you have imported the file VFX_Holy_Flare_Rays.blp.
Importing VFX_Paladin_Weapon_Trail.blp
Now Click the "Import File" Button:
Next select 'VFX_Paladin_Weapon_Trail.blp' in the folder which you extracted from the zip archive:
Anduin Wrynn King of Stormwind
HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
Image / Texture
21
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
Image / Texture
9
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
Image / Texture
29
war3mapimported/VFX_Paladin_Weapon_Trail.blp
Double-click the file VFX_Paladin_Weapon_Trail.blp:
VFX_Paladin_Weapon_Trail.blp
Image / Texture
29
war3mapimported/VFX_Paladin_Weapon_Trail.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Paladin_Weapon_Trail.blp
Image / Texture
29
VFX_Paladin_Weapon_Trail.blp
The file has been properly added to the map archive:
HU_AnduinWrynn.mdx
Model
2,242
war3mapimported/HU_AnduinWrynn.mdx
HU_AnduinWrynn1.blp
Image / Texture
560
HU_AnduinWrynn1.blp
HU_AnduinWrynn2.blp
Image / Texture
275
HU_AnduinWrynn2.blp
HU_AnduinWrynn3.blp
Image / Texture
290
HU_AnduinWrynn3.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Holy_Flare.blp
Image / Texture
21
VFX_Holy_Flare.blp
VFX_Holy_Flare_Rays.blp
Image / Texture
9
VFX_Holy_Flare_Rays.blp
VFX_Paladin_Weapon_Trail.blp
Image / Texture
29
VFX_Paladin_Weapon_Trail.blp
Done, you have imported the file VFX_Paladin_Weapon_Trail.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.