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AnD the Defense

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

AnD The Defense

This Project, Create by Aloweyallstars and Me. (XxDarkneosxX), Its a map of Style "Art Of Defense" But More Interesting And Organized to Play, Requires a Organize gameplay. Read Blow For more Info!

History

The legends say than long time ago in another universe. In a system very far from a galaxy's core, All Evil things of all the galaxy, met for an union to conquer worlds.

Their base, was a castle, in one of the moons of "Syax III", a big planet with a ring

They encounters was chaotic for all universe. Then the Good forces formed an alliance. "The Triple Alliance" established a base, outside of the castle. And they waited for the monsters come out

But they don't expect, was they come out in a different way...



1.0
-This Map See the light in a Tunnel of Darkness.



Great Partner, friend and mapper

He Created the Map, Detonators And More!



--Modelers--
Thank you for this Icons,Models and More. Keep Doing it! i will need it, Heheheh

- Sin'dorei300 (Icons)
- JollyD (Icons)
- Pyritie (Buff)
- Ujimasa Hojo (Model)

---Mappers---
Aloweyallstars
-Terrain
-Gui
-Sistems

XxDarkneosxX
-Units
-Heros
-Some Ideas.
-Skills




Yes, Its a Simple bug report

But, we need Oragnize more easily to fix up.

If you found a bug of Units,Heros,Skills

Put this

"XxDarkneosxX (Exampletext)"

if is a bug of Detonators, Sistems or Terrain

"Alowey (Exampletext)"

Remember THIS IS A SUGERENCY.

I'll be grateful if you follow this examples.



This map have a large list of Commands.

---Vital Commands---
Red player commands
Commands:
-res XXXX (Between 500 and 20000)
Change the initial amount of resources
-units XX (Between 10 and 50)
Change the number of units per wave
-time XXX (Max. 300)
Change the time between waves. If you change this first, the command -units will be disabled.
-weather aaaa (snow, wind, rain, moonlight, sunlight, normal)
Changes the weather conditions to the imput.

Difficulties:
-easy
Set the difficulty to easy.
-normal
Set the dificulty to normal. It's in normal by default
-hard
Set the difficulty to hard.

Modes:
-northrend
Change to Northrend mode.
-night
Change to Night mode.

All players commands
-gameinfo
Get the difficulty, mode, number of units per wave, time between waves and the starting resources.




Alowey

-Organize and Build a Good Defense.
-Dont be a hero.
-Dont be alone or you gonna Die Like an idiot.

"Wake Up...It's time to die"

Darkneos

-Pick good heros
-Concentrate the defense on a base.
-Build Emergency Defense.

"All we're going to the hell
And im Driving the bus."




Keywords:
Defense, Melee, Art, Of, Defense,
Contents

AnD the Defense (Map)

Reviews
16:24, 11th Mar 2014 Hell_Master: See this: Set to Awaiting Update.

Moderator

M

Moderator

16:24, 11th Mar 2014
Hell_Master: See this:

eubz;2497888 said:
Valientes? what's that suppose to mean? Could you change that to number of players?
EDIT:
I see, you mean 12 players or full house. Change that to 12 players.
So many things that you should do with this map.
1. The terrain, though uses tile variation, is flat everywhere.
2. The starting gold and lumber is very late. It should be given during map init. (optional)
3. Haven't seen the triggers but There's something wrong. I would like you to see the image.
attachment.php
As for now, I would recommend to fix the map.
needs fix: 2/5

Set to Awaiting Update.
 
Level 6
Joined
Dec 9, 2010
Messages
121
Hello XxDarkneosxX (and Alowey),

First of all, this map has a lot of potential, I think. I like the design of the terrain and the castle looks nice. However, there were also a number of things that turned me off to the game. I'll start with the more minor complaints and work my way up.

1) A lot of the tooltips are missing or are very incomplete. For instance, what does a "tooltip missing" do if you train it? I had no idea, so naturally I trained one and found out that lo and behold...
2) The custom units are extremely overpowered compared to the default ladder units. For instance, the supposedly 'fragile' Longbow Archer for NE has 30 extra damage, 500 extra range, and even more HP/Armor than the corresponding ladder Archer. Why would I ever want to build regular Archers? I wouldn't ever (and I didn't, after I realized how unbalanced the corresponding customs are).
3) The commands are not introduced well. I had no idea, for instance, that I could set starting resources the first time I played, and we got epically pwned by level 1 on Normal. I only figured it out by looking at the F9 after we lost. Please make some sort of interface, or else game text to let Player 1 know that he can set modes and such. At the very least, when modes are defaulted to, it should give you a decent chunk of starting resources. Maybe 1000/1000?
4) The race you get is entirely random. Can you please, please, add a command or a selection menu of some sort so we can choose strategically, and get what we're best at? Also...
5) There are no custom races. Big frownie face. Please add new races. However, my biggest complaint is that...
6) Almost everything in this game is the same as ladder. Saaaaad panda. My friends and I played through about 10 levels before getting extremely bored and quitting. It just felt like nothing in the game was really new, or even improved upon. Please add more content. This is my biggest complaint about the game. Everything is either pure ladder, or heavily ladder inspired.

Overall, I'll reserve judgement on this game until later versions, because of the aforementioned complaints. If you need advice on what types of custom units/races to add, I have many ideas for revamping/adding things. Hell, if you'd like, you can give me an unprotected version of the map and I'll go through and add things for you.

I think this map has a lot of potential to be fun. It's simple and most players will intuitively get the feel of it before too long. It can be played with as few or as many players as you like, for the most part, and it has an interesting concept and decent design.

If you want advice on new custom race/unit concepts, feel free to PM me!

-Mech
 
Level 2
Joined
Nov 12, 2012
Messages
4
Oh thanks for Comment

1) What unit have "Tool Tip Missing"

2) Is your choice. Because if you play in Hard, Common archers are weak. But Common archers, train more faster than longbow.

3) Response From Alowey: Yes. I have thinked that. But if you dont Say Anything the default is 500-600 Some Kind of bug?


4) Random Race? mm Sorry. You can pick the race in the Play room. Like Melee games.

5) Alowey is working on that. (Goblin,Gnoll,Bandit,Fel,Etc)

6) Alowey: You Played in -night or -hard mode?

Thank You, for you comment and Opinion. We need Work More on this.

-XxDarkneosxX
 
Level 2
Joined
Jul 12, 2011
Messages
5
I never said anything, but hey!...
NEXT VERSION
- New Races (No spoilers, Dark plz ¬¬)
- Balanced units, and new units for each race
- FRee Lancer (-FRL) Mode (only a hero for the player)
- Two more difficulties (or mabye more)

...really, I didn't say any of that.
 
Valientes? what's that suppose to mean? Could you change that to number of players?
EDIT:
I see, you mean 12 players or full house. Change that to 12 players.
So many things that you should do with this map.
1. The terrain, though uses tile variation, is flat everywhere.
2. The starting gold and lumber is very late. It should be given during map init. (optional)
3. Haven't seen the triggers but There's something wrong. I would like you to see the image.
attachment.php
As for now, I would recommend to fix the map.
needs fix: 2/5
 

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