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Akephalos ORPG V1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Xalen presents

Akephalos ORPG
Created by Xalen

Map Info:

Hi there,
I present to you my first rpg.
Many would tell you about new features and awesome innovations, but i won`t.
I designed the map the way i like my rpgs.
Well balanced Characters which complement each other well and difficult boss fights with many treasures. Various possibilities to play the game the way you want to using (Potions,Elexiers,Different abilities specialization,Skilltrees, etc.)
So, there is nothing new. I Just tried to optimize the standard Rpg type.

Some facts:

6 different heros
800 selfmade items
8 big bosses
5 abilities for every hero
2 skilltrees for every hero
many little boss fights
a lot of elite fights
threat system (Thanks to Zwiebelchen!)
save system of course (Thanks to Die Backe!)
and many other things


Screenshots:

Image Description:
Fightning some skeletons with the Barbarian

208756-albums5363-picture55009.jpg

Image Description:
Fighting the semiboss "Risen one"

208756-albums5363-picture55008.jpg

The Paladin tries his luck with a Netherdragon

208756-albums5363-picture55007.jpg



Change Log:



Removed:
  • Mighty Slam now just slows the attackspeed of enemy units
Fixed:
  • Stoneface now resets after a fight
  • Fixed the lags after mighty slam and shockwaves
Changed:
  • The first boss now drops blue items instead of just yellow ones



Credits:

Special Thanks:
  • Zwiebelchern for his threat system
  • Die Backe for his Save system
  • My friends who tested the map to help me

bigapple90
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NFWar
ChevronSeven
PeeKay
sPy
-Berz-
Hellx-Magnus
Deon
Raging Ent
Army-of-Pandas
M0rbid
Mr.Goblin
SkriK
Static
Darkmoon Hero
StyxaneZ
KelThuzad
JacKThERiPPeR
Gwen Stefani
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stefanstan95
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-Kobas-
Elainiel
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blahson256
Mc !
CRAZYRUSSIAN
RaeVanMorlock
antihero
maxor_gan
SilverEx



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Keywords:
Rpg, Fantasy
Contents

Akephalos ORPG V1.1 (Map)

Reviews
Vengeancekael - Date: 2012/Apr/14 14:13:38 Reasons: Work in progress maps are not allowed in the maps section. Only BETA (Playable) and full versions. Other: Check out the tutorials section: Tutorials Check out the Map Development Section...

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Moderator

Vengeancekael -
Date: 2012/Apr/14 14:13:38

Reasons:
Work in progress maps are not allowed in the maps section. Only BETA (Playable) and full versions.

Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone


Comment: [Rejected]
View comment
Admin Contact - Resource Moderation - Rules

Vengeancekael: Private Message
Date: 2012/Feb/04 10:20:09

Reasons:
Credits need to be posted in the description.


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: Taking a look at the screenshots, I can see custom icons. Could you please credit the authors in the description?
Admin Contact - Resource Moderation - Rules
 
Okay I played the first area and here are my thoughts so far:
  • Pause the wisps so that you don't see the abilities "Gather", etc. and so that they don't move
  • Wooden Armor, Cloth Gloves, Hardened Leather Shoes of Attack Speed, etc. have no disabled icon
  • Select the hero for the player when picked
  • The Sorceress' Spell "Spell Weakness" has a passive icon, give it an active icon, since you can use it
  • Make the merchants in the first area face the other way (=> The player) instead of their wares
  • Give the Sorceress a staff instead of a sword maybe and a chalice instead of a shield
  • Remove the non active players from the dps meter
  • The armor icon is too big (not the same size as the attack damage one)
  • Use QWERT hotkeys, the current ones are weird
  • Add a summary of the quest objectives at the top of a quest description
  • Add more dialogue for the quests (Like when you're gonna kill Eredar, add a little intro scene/some dialogue without letterbox)

    The terrain's neat, as are the spells, yet the map feels still unfinished and needs some more improvement.
 
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