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Granite Valley V1.0

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(4)Granite Valley
Player Suggest: 1v1, 2v2, small FFA
Map Creator: Zucth

Map Preview:
182420-03ea92c2a16b086050171e9fb36064a5.png

Map Description:
A deathly valley trapped by rock, but there was an old castle conquer by dragon.

Neutral Building:
12 Goldmines (mid expo - 18500, other - 15000)
4 Tavern
2 Goblin Merchant
4 Mercenary camp -Village
1 Goblin Lab
2 marketplace

Creep Camp:
8 Green
20 Orange
5 Red (-4 base)

Information:
-This is a remade 4 players version of Rock Quarry which is original 8 players map made by Kevin Moyer . >>> 2003 Multiplayer Map Contest - Liquipedia Warcraft Wiki
-playable size 116x116

1.01 Added gate(9%) followed Kaer mention, replace pig position.
-revamp change the name, item drop, map description, creep level.

Creator Note:
-Idk if I can me made myself since it is almost 80% whole remade xD. Let say it a edit version since I'm not sure of this situation.
-also I did make the mid city destroy.
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Contents

Granite Valley (Map)

Reviews
mafe
Well, visually this definitely is definitely reminiscent of the default 8 player map Rock Quarry..... which however is not originally Blizzard-made: 2003 Multiplayer Map Contest - Liquipedia Warcraft Wiki In terms of gameplay, the originaly Rock...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well, visually this definitely is definitely reminiscent of the default 8 player map Rock Quarry..... which however is not originally Blizzard-made: 2003 Multiplayer Map Contest - Liquipedia Warcraft Wiki

In terms of gameplay, the originaly Rock Quarry had multiple stand-out gameplay features which are not present here, such as the outer highground ring, the looooong distances between main bases, the undefended fountains, the absence of taverns, the weird creepcamp location in front of the base, and probably some smaller other stuff. I'd it's good you changed most of that, even though this definitely made the map less unique and it means that beyond looks, both map have very little in common.

Overall, this map is ok. Creeps and items are ok, expanssion and other neutral buildings too. However, too many trees are blocked by rocks. While this is in line with the theme obviously, it is annoying for AoW-creeping and the kotg. For my taste, there are also too many creepcamps that mix too many different creeps, but I guess that's subjective. Other than that, no complaints. Map approved.
 
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