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As far as I can see he mostly used 1 same mesh and just changed how it looks using animation. He probably made that last upgrade, and so if you compress them in animation like in tier 1 or 2 it wont be noticeable. Clever and that's why it has great file size.
Of course I could be wrong but
Agree with Alagremm and that other guy, this is truely awesome!
Only what is that? Is that an antimatter generator? I don't want to know what happens when you detonate it...
this is cool !! has a use, has 3 levels, providing for good in-game use, has all three levels in one model, for easy importation, has a decent size. it looks cool. thats enough compliments for now.
this would work will with my friend Strilanc's Power Towers game.
i only have one question... it reverts back to it's original form after i issue 2 orders to the advanced version (animation 4,5 etc). how do i stop this? or is it even preventable?
i only have one question... it reverts back to it's original form after i issue 2 orders to the advanced version (animation 4,5 etc). how do i stop this? or is it even preventable?
You must set the required animation names (Upgrade Second or Upgrade First) in the object editor to set the tier of the model you wish to use. Look at human tower buildings for an example.
Alternatively, I believe adding an animation tag (Upgrade Second or Upgrade First) with triggers should work as well. However, this method will skip the corresponding birth animation unless you separately order it to be played.
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