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God's Remnants Pack 3

GOD'S REMNANTS
Introduction:
The third chapter of my 36 maps long campaign which can be either played as 3 player campaign or single player. Meet the dwarves and see what troubles the most experienced warriors in this campaign. Meet Bronndin's relatives and see what great mysteries this ancient continent has to offer.

Storyline:
While trying to chase down their enemies at the continent of Vintas, our heroes managed to explore this wast continent. In the meantime they made friends and enemies alike. Now they have been drived by the dwarves towards their homeland to face justice for what has been done to dwarven expedition in the great desert on Vintas.

Maps in this Pack:

  • 13 Dwarven Kingdom
  • 14 Dragon's Remains
  • 15 Hidden Grave
  • 16 Cursed City
  • 17 With all it's Might
  • 18 The Turning Point
Credits:
Main characters:
Tranquil, Callahan, Direfury, Wandering Soul, Em!, Mephestrial, Explobomb, The Panda, UgoUgo, 67chrome, Sopho, Solu9, WILL THE ALMIGHTY, JesusHipster, -Berz-, Marcos DAB, L_Lawliet, Juice_F, Nightmare, imforfun, Bloodslaughter, Ofel, zbc, Paladon, kittenranch, General Frank, Edge45, Uncle Fester, Ujimasa Hojo, MatiS, Mc !, Tranquil, xorkatoss, Itius Leurn Freim, Misha, Talavaj, Assasin_lord, supertoinkz, Mike, HerrDave, Stefan.K, Miseracord, Explobomb, Forgotten_Warlord, Vinz, Hate Zanekok, Nudl9, mogulkhan1Axe, Anachron, PeeKay, deth_lord, Darkfang

Map 13:
Hayate, Explobomb, Gluma, Exyte, johnwar, chr2, Lord_T, tillinghast, Trikodius, Sunchips, Blood Raven, Solu9, NFWar, ~Nightmare, Vinz, stan0033, PrinceYaser, HappyTauren, supertoinkz, imforfun, Mike, Revilo, Grey Knight, terrio, Manoo, HammerFist132, HappyCockroach, The_Silent, olofmoleman, The Panda, FhelZone, Xetanth87, bakr

Map 14:
Ceterai, Direfury, Norinrad, -Grendel, Hayate, PrMosquito, Mc !, General Frank, HappyTauren, Mister_Haudrauf, JetFangInferno, Daelin, The_Spellweaver, Fingolfin, Blood Raven, IX-ArTuR-XI, Tranquil, xw1995327www, Chaosy, Kitabatake, Deolrin, Red, HerrDave, Sansui

Map 15:
Gluma, Anvil, Direfury, Galadgod, HappyCockroach, Paultaker, Stefan.K, A.R., HappyTauren, Tarrasque, -Grendel, PeeKay, JesusHipster, Power, NewbieMapper, JetFangInferno, Heinvers, JollyD, Blood Raven, SuNdee, tonic, Yours Truly, Boogles, The_Silent, HerrDave, hellblazer-14, darkdeathknight, Sellenisko, Deolrin, Grey Knight, Kenathorn

Map 16:
Jaccouille, PeeKay, Tarasque, Freddyk, MiniMage, Sellenisko, Mister_Haudrauf, Explobomb, Direfury, Blood Raven, kangyun, Vinz, Grey Knight, Callahan, kellym0, Kitabatake, JetFangInferno, Illidan(Evil)X, Stanakin, The_Silent, bigapple90, Tails96, Ilya Alaric, Rondo, Horn, Talavaj, Zwiebelchen, Tirlititi, Tranquil, Fingolfin, Sellenisko, HerrDave, Geries, Mr. Bob, TheKaldorei,

Map 17:
Heinvers, PeeKay, Stanakin, Ujimasa Hojo, NatDis, AndrewOverload519, Dmitry Rommel, Tranquil, Callahan, Direfury, Alpain, Abigail, Deolrin, HammerFist132, Vinz, Yours Truly, Kino, JesusHipster, takakenji, EdwardSwolenToe, -Grendel, BLazeKraze, Thrikodius, HerrDave, Tamplier, Solu9, Sin'dorei300, Hexus, hortaxman, Red XIII, eubz, Fingolfin, RavenBlackbird, General Frank, BlazeKraze, Hellx-Magnus

Map 18:
Truth Troll UA, CRAZYRUSSIAN, PrinceYaser, Sellenisko, Rubellu Sidus, Kuhneghetz, Mr.Goblin, Thrikodius, Mc !, Mr. Bob, HerrDave, Fingolfin, Shardeth, Mephestrial, Direfury, HappyCockroach, Sin'dorei300
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September 05.2022.
  • Replaced Dwarven King's model (not sitting on a bear anymore but a throne)
  • Fixed Exiled knights not getting back to fight after a wave (they reset after every wave now)
  • Multiple bosses are mostly intended to be dealt with individually (the that actually can be dealt with like that)
  • Weakened Magnataurs a little bit so the Wendigoo is much stronger to deal with compared to them
  • Replaced refference '3 hours later...' with 'A long time later...'
  • Fixed Victor's hero glow being red
  • After a mission Adhelion now enters the grave
  • Wintergarde's troops are attacking you because they are mostly in war with dwarves and everyone that is not them basically, while the General was actually the one that wanted to negotiate peace with everyone in her favor
  • Fixed lizards being hostile after returning eggs next to them
  • Fixed mission with eggs (now you have to return the eggs first before killing the Lizard King)
  • Lizard King's devour weakened in order to create more time to kill it after he devours a hero (try luring it with Bronndin so he can actually survive being devoured until the lizard is killed)
  • Heroes no longer selected during cutscene
  • Each hero wanted to go to their continent to search for the king (each of them felt strong enough to carry on alone... yeah right)
  • Fixed neutral heroes stopping on the way towards Mammoths
  • Barbarian heroes are now stronger by almost a double amount, hard to beat
  • Fixed the ship cutscene
  • Fixed terraining and pathing in maps 13 and 17
  • Fixed units being able to attack through the wall inside the city
November 08.2022.
  • Improved Thomas' spells by a lot and some of Adhelion's
  • Each hero now has unique color and cape of his own representing it's people
  • Added more camera options
  • Now you can switch items between each other which you think will better suit you
  • In last two chapters added option to leave one item behind and replace it with another healing item
  • Chunk of ice that Adhelion needs to destroy is now visible and targetable more easily - chapter 14
  • Wendigoos are now fast and more difficult to deal with - chapter 14
  • Killer fish now live up to their name (triple the damage, double the attack speed) - chapter 16
  • Added items along the map for mana regeneration and health gain in chapter 17
  • Added shrines of mana at some places in the map where you can regenrate mana (like a fountain)
  • Units needed for mission to finish when clearing outposts are now strictly grouped together - chapter 18
  • Bosses in last chapter are hard but since I improved the spells and having two healing items - not so much as before
Don't play this chapter if you haven't played pack 1 or 2 yet. Here is the link to do so:
God's Remnants Pack 1
God's Remnants Pack 2

The story inspired by various books that always missed the 'epic journey' factor for me. Hope you enjoy playing it. Great time killer for playing with friends.
Feel free to DM for suggestions and comments or if you would like to discuss the storyline.
Contents

13 Dwarven Kingdom (Map)

14 Dragon's Remains (Map)

15 Hidden Grave (Map)

16 Cursed City (Map)

17 With All It's Might (Map)

18 The Turning Point (Map)

Reviews
deepstrasz
Harthor can't decide whether his throne is a chair or bear. When you meet the exiled knights, one of them might remain south and one north not getting into the fight anymore. So, the quest is to get to the southern captain, whoever that is, and after...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Harthor can't decide whether his throne is a chair or bear.
  2. When you meet the exiled knights, one of them might remain south and one north not getting into the fight anymore.
  3. So, the quest is to get to the southern captain, whoever that is, and after aiding the knights, you get a message to talk to the king while the quest is still what I wrote earlier.
  4. You can draw one of the two bosses out and fight them separately. Did so with the giant imp.
  5. Fighting 3 Magnataurs is much harder than fighting one Wendigo.
  6. Ugh, too bad you lose the belt item on the dwarf, that gave instant AoE HP regeneration.
  7. Do they have watches to tell how much time has passed underground?
  8. Victor has red hero glow instead of white/gray.
  9. You can fight the three undead nobles separately.
  10. Adhelion did not enter the king's grave passage.
  11. Why were the Wintergarde troops attacking without question and the general did not? Were all of them dimwitted?
  12. Some lizards remain enemy regardless if you place eggs near them.
  13. The giant lizard can devour the heroes with no way out fast enough before dying. You can however spam spells on it and do hit and run tactics which is boring and lame rather.
  14. Waited a lot for the quest to finish after killing that lizard and it might have been triggered by going on an egg nest region again saying 2 eggs remained.
  15. Heroes remained selected during the scene after killing the swamp lord.
  16. Why would they want to part ways when they still had to find the risen king?
  17. When going towards the mammoths, the neutral allied heroes might stop on the way.
  18. The barbarian heroes can be killed one by one. Weak for last chapter boss fight.
  19. The ship in the end scene circled around before going on its way.
  20. godsRemnants01.pnggodsRemnants02.pnggodsRemnants03.pnggodsRemnants04.pnggodsRemnants05.pnggodsRemnants06.pnggodsRemnants07.pnggodsRemnants08.png
Lovely as the previous ones. Would be nicer if some maps wouldn't be linear but more open world oriented.

Approved.


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Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 8
Joined
Feb 25, 2021
Messages
21
September 05.2022.
  • Replaced Dwarven King's model (not sitting on a bear anymore but a throne)
  • Fixed Exiled knights not getting back to fight after a wave (they reset after every wave now)
  • Multiple bosses are mostly intended to be dealt with individually (the that actually can be dealt with like that)
  • Weakened Magnataurs a little bit so the Wendigoo is much stronger to deal with compared to them
  • Replaced refference '3 hours later...' with 'A long time later...'
  • Fixed Victor's hero glow being red
  • After a mission Adhelion now enters the grave
  • Wintergarde's troops are attacking you because they are mostly in war with dwarves and everyone that is not them basically, while the General was actually the one that wanted to negotiate peace with everyone in her favor
  • Fixed lizards being hostile after returning eggs next to them
  • Fixed mission with eggs (now you have to return the eggs first before killing the Lizard King)
  • Lizard King's devour weakened in order to create more time to kill it after he devours a hero (try luring it with Bronndin so he can actually survive being devoured until the lizard is killed)
  • Heroes no longer selected during cutscene
  • Each hero wanted to go to their continent to search for the king (each of them felt strong enough to carry on alone... yeah right)
  • Fixed neutral heroes stopping on the way towards Mammoths
  • Barbarian heroes are now stronger by almost a double amount, hard to beat
  • Fixed the ship cutscene
  • Fixed terraining and pathing in maps 13 and 17
  • Fixed units being able to attack through the wall inside the city
 
Level 8
Joined
Feb 25, 2021
Messages
21
November 08.2022.
  • Improved Thomas' spells by a lot and some of Adhelion's
  • Each hero now has unique color and cape of his own representing it's people
  • Added more camera options
  • Now you can switch items between each other which you think will better suit you
  • In last two chapters added option to leave one item behind and replace it with another healing item
  • Chunk of ice that Adhelion needs to destroy is now visible and targetable more easily - chapter 14
  • Wendigoos are now fast and more difficult to deal with - chapter 14
  • Killer fish now live up to their name (triple the damage, double the attack speed) - chapter 16
  • Added items along the map for mana regeneration and health gain in chapter 17
  • Added shrines of mana at some places in the map where you can regenrate mana (like a fountain)
  • Units needed for mission to finish when clearing outposts are now strictly grouped together - chapter 18
  • Bosses in last chapter are hard but since I improved the spells and having two healing items - not so much as before
November 30.2022.
  • Minor player color fixes
 
Last edited:
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