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Fingolfin
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  • Greetings!
    Lots of lovely models you've made over the years.
    But, i wonder if you could upload your trees without their swaying animation, or allow me to edit them?
    (can look out of place if no other models have such idle animation)
    Hi, your models for LotR are old and loved and many in the LotR community use your elven models. I noticed you have High Elf Cavalry, but no Sindar elf mounted on a horse. Could you create Sindar Cavalry? It would complete the set, I think xD
    Hi, love your star wars models, I'd like to learn how to do that, I scrapped your post, noted 3DS max, phong shading seems interesting too, now I have to put in the time to learn more 3D modelling stuff. Still kinda wondering how you made the texture for your ships.
    Hi, I love your Star Wars models. Are you still active? If yes, could you maybe do one of the Sith ships from Episode I-III? For example Darth Maul's or Count Doku's ship? Sith Infiltrator or Solar Sailer This would help CIS based races since the Galactic Republic has already Jedi Starfighters and Jedi Interceptors.
    Greetings and Salutations. I was just merely wondering if you had any more of your Historical models that have not been uploaded. It is not for any public project but for some fun with friends for the time being (Been adding Historical factions to maps to fight the base game ones for fun). It is no rush or anything was just curious. Hope all has been well for you.
    Hello! I've discovered recently your Blender - MDL extractor tool and it's quite impressive! Nevertheless I've some problems when trying to use it to get a League of Legends model, of which the animations are already done, to work properly in Warcraft 3. In fact I saw a video about the same scenario (using your tool), for the champion Urgot (link :
    ) and doesn't seem to be a problem with the model or method per se. In my case im doing it for the champion named Lillia, and as a brief summary, the model is imported correctly but the animations are all over the place ( resembling a lovecraftian monster as it twistes during this time).

    The animations and the model in blender follow the required conditions such as the reference position at t=0, the markers that defines the start and end of animation, etc... If you have the time I would like to know if it's fixeable and if so what should I do in case it is:

    The .blend file is this: https://drive.google.com/file/d/16K8YLlTj3gFXa2epCU5HpR8fHhdP52K0

    Thanks in advance and have a good day!
    Fingolfin
    Fingolfin
    I'll have a look later and see if i can figure it out!
    • Like
    Reactions: Cer
    Hi! I was wondering if we could customize some models of space ships from you? I need to use them in my map.
    Fingolfin
    Fingolfin
    Sure, go ahead!
    FairyYukikaze
    FairyYukikaze
    Maybe there is a misunderstanding, I want to make some new models from you, of course it is paid, in order to optimize my map, the materials collected so far can not meet the needs. If possible, can you add a contact way, such as QQ?
    Fingolfin
    Fingolfin
    Sorry, i thought you wanted permission to alter some of my models, people ask me that sometimes. Unfortunately i don't have time to provide any help.
    How can the aircraft be attacked when returning?I want to modify this map(world in flame)
    Fingolfin
    Fingolfin
    If i remember correctly, the issue was with how the units were being disabled as they ran out of fuel, and that this caused the phoenix fire ability to stop targeting them. So the solution would be either to find a different way to disable control of the unit, or to use a different system for fighter attacks than phoenix fire (maybe a dummy unit with an attack that follows the plane?)
    hello there, hope you are well! would you have your Halo elite model lying around somewhere? you've sent it to me years before but I've lost it. would save me a lot of time making one myself 😅
    Fingolfin
    Fingolfin
    Sorry for ghosting you (no pun intended), here's a folder with all the Halo stuff i've ever done. It should also contain a banshee, ghost, and a warthog (which actually turned out great! I just never finished animating it). Keep in mind that most of the stuff is super old and pretty trash tbh.

    GhostThruster
    GhostThruster
    GhostThruster
    GhostThruster
    I love your newly uploaded models. Did you ever finish a map with them? I would love to see some more like slingers, camels, egypt or jerusalem stuff. I thought about making a Siege of Jerusalem map or something but there are probably too few models.
    Fingolfin
    Fingolfin
    Nothing finished, i was working on a map based on the punic wars, it was supposed to have war elephants, slingers and peltasts and all that jazz. But it was too much work, and i won't complete any of that. If you are looking for crusader-era models, i have a few on my harddrive, though i don't remember who made them. A few english knights and persian soldiers.
    Barade
    Barade
    Hmm too bad but I can understand that it was too much work since you basically created real custom models different from Warcraft. I would have had use for more models from that era like you wrote War Elephants, Slingers, Roman Archers, Camels, Chariots etc. etc. At least I have found Battle Elephant and Wild Elephant but no roman archers and no chariots: Warcraft 3 Custom Models For Judean forces I could use Bandit models etc. You can upload all of your models if you want to. I think the community would be very happy.

    Btw. thanks for your Gondor models I used for my Minas Tirith map.
    I wanted to create a map of the Battle of Dagorlad but right now I only have the Minas Tirith map.
    Fingolfin
    Fingolfin
    When it comes to chariots - these became effectively obsolete by around 1000BC, and AFAIK they were never used by the Romans other than for ceremonial purposes or for racing.

    As for roman archer, i attached one under the polybian legionnaire's thread, but it doesn't have animations unfortunately. But I just added support for importing with my blender MDL module, perhaps some crafty person can solve that, or transfer some animations from another imported character.
    • Like
    Reactions: Barade
    Hey, good to see you around. Awesome that you're uploading your old stuff. Hope to see some new stuff as well. :thumbs_up:

    By the way, the WiF models would look nice in the model section also!!
    Fingolfin
    Fingolfin
    Thanks! Yeah, i'm generally hoping to upload some of my more recent models, like the modern warfare stuff and the nicer of the WiF tanks.
    Hey Fingolfin, I wanted to ask if I can have your permission to use your ships from your world domination map as the hive is in severe lack of modern ships.
    Fingolfin
    Fingolfin
    Sure, i was intending to upload them at some point anyway!
    Lt_Hawkeye
    Lt_Hawkeye
    thanks!
    hey Fingolfin, id need your help about my 3d model animation.
    its a simple walk animation, but there's a looping problem, it stuck for a few seconds.
    model & animation are exported from Blender. (made in Blender)
    thePeacey
    thePeacey
    hey Fingolfin, heres the Blend file of my model:
    the Model

    I'm really new in 3d modeling & animating them.
    i cant find the issue to solve.
    walk animation stops for a few seconds in Magos. (while always loop was on)
    thePeacey
    thePeacey
    Tried to fix the problem, now its animation is broken, legs & arms moving somewhere else (another animation plays)
    the walk animation is OK in blender, but when I export it to MDL format, its animation gets some problems.
    thePeacey
    thePeacey
    new problem!
    i get this error everytime i try to open my model with Magos:
    Expected "Matrices", got "" in group "Geoset" in "D:\Wc3Models\Mine\Working\Drgn stand1 animation.mdl"

    I just seen this threat, what thing did you update? a software or a plugin?

    "
    • Animating render visibility no longer gives inverted results. You will need to redo visibility animations for previous projects of you've used this though
    • The start and end keyframe of a sequence now shows up in the sequence manager
    • Keyframes which are not part of a sequence will no longer be exported
    • Rotations now always export with linear interpolation until I can fix bezier interpolation to work correctly
    • Some more stuff which I will write tomorrow
      "
    may I have it?
    and you were talking with Hayate about this error (Expected "Matrices"...), I couldn't understand what he actually did & how he solved the problem.
    can you tell me more please?
    Im losing my mind, my 3d models are ready but I CANT GET THEM TO WORK CORRECTLY in mdl & mdx format! :sad:
    Hello, dear writer! I am a player and mapmaker of your map, Age of Sail. Allow, I want to help you draw Chinese culture and promote it on Chinese platform! Thank you very much!
    Fingolfin
    Fingolfin
    Hello, i'm not sure exactly what your question is - but if you want the unprotected version of that map, then you can find it here:

    You have permission to modify it or translate it to Chinese if you wish.
    FairyYukikaze
    FairyYukikaze
    thank you very much! This is exactly what I need!
    Hello fingolfin, good night!

    I just wanted to know if I could use your halo models as the elite project I was working on, on my own map.

    I think his models are the best halo in the entire Hiveworkshop community

    Of course I will add the credits to your wonderful work!

    Thank you very much.
    Hey Fingolfin, good day!

    I just want to ask where are you getting the real textures that you use in your models? What website do you trust? Or are those just random real textures you get in the internet and put together whatever fits in your model(s)?

    Not gonna lie you always pick the best real textures with your models, which made me curious.
    Fingolfin
    Fingolfin
    Thank you very much! I occasionally use textures.com - especially for tilesets and trees, or just google, but most of my textures are actually hand painted in photoshop. If you are wondering about a particular model, i can maybe share the psd with you if you want to study it. :)
    I am a Korean user who enjoys playing games well. Any more thoughts about the world in flame 1.8e patch?
    Currently, when playing 4: 4 games for users with the same ability in Korea, the odds of the Axis are 80%.
    The 75,25 cost infantry vehicle is equipped with a rocket gun and shows amazing performance. As the airport in Ireland disappeared, it became very difficult for the United States to pass through the mainland of Germany, and Axis has many airports. Allies are difficult to attack. Infantry vehicles are also difficult to defend.
    therefore
    I would like to grant the infantry vehicle's rocket cannon to the Allies, or raise the cost significantly. It will be difficult to read in English using the Google Translator. Sorry. And thank you.
    Korean users who like your game.
    Fingolfin
    Fingolfin
    Thank you for your response! I always suspected the rockets might be a bit overpowered, but the community sort of died out before we had a chance to test them properly. I will see if maybe i can try to fix that.
    If you tell me how to export Blender models to .mdl, I could upload WC3 versions for whatever I made for SC2. I got the materials/textures right, but is there more to configure? It also looks like the model has to be facing a certain direction when being exported, is that correct?
    Fingolfin
    Fingolfin
    I have a link to a BMP-3 tank blend file in the exporter thread. You can open it and check.
    RanchBurner
    RanchBurner
    Alright, so it looks like you made one big timeline lasting the total length of all used animations combined. I see you're putting something between each animation duration, what are they? I also know how to use the "add action strip" function to put several animation sequences on the same timeline, if that helps.
    Fingolfin
    Fingolfin
    The animation clips are denoted by so-called "timeline markers", which you can create by pressing CTRL+M. You can also create them from the sequence editor in the scene tab using "add sequence". I recommend that you read the readme on the github repo, it has a bunch of documentation concerning animations: https://github.com/khalv/mdl-exporter
    Hey man! Thanks for all of your glorious models! Just a simple question; do you intend to ever release your ship models for Age of Golden Sail?
    Fingolfin
    Fingolfin
    Sorry for the late response: I would, but those models are specifically tailored for that map and would not work properly as regular units. For instance, the hull pieces and sails are separated as attachments to allow for scripted damage models, all animations are scripted, etc.
    Wayshan
    Wayshan
    No worries, thanks for replying!

    I take it that combining it would be too much work, eh? Anyways, I love them. Both the models and the map =)

    Once again, thanks for your work!

    P.S. Can we expect more modern post-apo models from you? I am creating a modern campaign and I found your ruined buildings extremely useful ^^
    Fingolfin
    Fingolfin
    We will see, but for now i recommend that you check out the models section on XGM, they have quite a few post apocalyptic models: https://xgm.guru/p/wc3/tag/model
    Hey man.. Maybe you could help me out here, since i'm very new to the WC3 Editor. If you don't have the time/can't be bothered to, you don't have to answer this but i've literally been trying for the last couple days to get custom models to work in WC3:Reforged. I tried using an existing model from an old gamecube game which consists of .mtl, .obj and .png files. I tried converting it through blender and then re-converting it to mdx, downloaded various tools for converting my files to mdx/mdl but nothing works, the models are always invisible... I just wanted to use them for a custom map which me and my friends can then play on, nothing public or such so i hope you have some experience with that.
    Fingolfin
    Fingolfin
    Are you using my Blender plugin for this? The workflow involves converting the model into .mdl and then using another tool to convert it to .mdx. One common issue people have is that they import their textures with wrong paths. You need to convert your .png textures to .blp using a tool such as Wc3Viewer, and then inside the import manager, you need to remove the "war3imported\" part of the path. Inside Blender, you need to make sure that the path to the texture is "TextureName.blp".
    Yo fingolfin, I'm sorry if this is a bother, I was wondering if you had uploaded your ship models from age of sails somewhere, I'm basically remaking American Colonization from scratch and could use more ships from that era, which war3 lacks :/
    Fingolfin
    Fingolfin
    No, i have been thinking about doing that, but the problem is that they are not like regular models... they are split up into separate sections where the hull pieces and sails are attachments which can be swapped out. They also don't have any animations since that is all scripted in the map.
    _lycan
    _lycan
    Ah... yeah that'd be an issue, if you ever could complete them as in just have them be like fully repaired state with maybe some basic animations, it'd be a god send to pretty much any medieval/colonization map, anyways love from here, using your pine models, they're pretty good too!


    Also one extra thing, I saw that you posted in your native american models comments that you were going to release a pack or something like that, was that 2 models or were/are more units that weren't released?
    Fingolfin
    Fingolfin
    There is more stuff - this you can have if you want. Not all of it is properly animated though, but i might try to remedy that.
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