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lajr
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  • About hero spawns missing in ext100 in Xnd Hero Siege, do you have an easy scenario to reproduce ? :)
    I just tried in 1.25b single player, using the -extreme 100 command at start or just before level2, and did not reproduce
    lajr
    lajr
    It has never happened to me in single player, I've done ex100. 250, 600, 999 and always fine. The problem only happens in multiplayer; never in ex80 but at ex100. Haven't tried ex100+ recently. It used to happen in older versions as well then stopped and now has come back.
    Hello, what's your Bnet account name please ?

    I think I'll make a version Xnd Hero Siege 1.24b with for only change a few debug logs to find desync cause (= logs only displayed to user "Ricola3D").
    If you agree with helping me, I could also display the logs for your username :)
    Ricola3D
    Ricola3D
    It is nothing of code. I just want to print a few red logs to know what happened just before desync.

    It will look like a red message "Xxxxxxx call number 1"
    lajr
    lajr
    ok
    lajr
    lajr
    I thought the game had no desyncing issues going nonrandom but stills desyncs without cause apparent with seemingly no matter what heroes.
    I issued Xnd Hero Siege 1.11c that should solve the Dual Random mode bug. Also I removed the 2 trebuchets :)

    I hope 1.12 will solve the desync issues (it will stop using the old mapoptimizer tool & world editor 1.30.4)
    lajr
    lajr
    I've noticed that. There is an unexpected bug that I hadn't seen in Xnd before but in your old map 3.33 plus. In 1.11c while playing extreme 120 ( or was it 150) just before level 2 the heroes do not appear only small creeps and the dragons are weak dragons. In extreme 100 all is fine though.
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