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Kenji_StoneMaul

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  • Hey there Pinoi veteran member :D
    Kenji_StoneMaul
    Kenji_StoneMaul
    i have so many questions regarding sa pag edit ng map e lalo na sa mga script hayst nakakabaliw hahaha
    Kenji_StoneMaul
    Kenji_StoneMaul
    taga san ka bro paranaque pala ako
    chobibo
    chobibo
    Post ka lang sa T&S, dami magaling dyan haha XD Malapit lang ako sa location mo, saka bura mo yan bro baka may mangtrip sayo :D

    Wag ka magdrop ng location sa net bro, ingat ingat tayo haha XD
    Hey how are you been ? any updates on the map ?)
    Kenji_StoneMaul
    Kenji_StoneMaul
    hello sir valandil i just got back here yesterday and i will make map again its good to be back and i downloaded all maps i want and triggers i need to make a map again im working on my project and its going to be a lord of the rings like but the game will be a total war mixing mount and blade:warband can i use your wall skin? and other lotr unit models
    Kenji_StoneMaul
    Kenji_StoneMaul
    and also the game will be a story mode(depending of what story you want to be), family tree, family houses, world domination just like game of thrones, and the map will be the limit of its bound i used jass newgen for it
    Kenji_StoneMaul
    Kenji_StoneMaul
    im still learning for triggers and script
    hello, do you know this scenario

    i opened an .mdx model in mdlvis,
    tried to rotate its arm,
    and i notice the vertices connecting the arm to the body moves just slighty,
    and as you rotate the arm 360 degrees, those vertices seems to be closing (i mean those vertices moves closely to each other until they hit each other)..

    is that vertex weights???
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