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Marcell
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  • Sure. I'll try to help you as best as I can. I'll try to make it soon though. Also, I'm not going to use Loop trigger anymore, because they might reduce game performance depending on the computer running your map.
    Marcell
    Marcell
    Hi, thanks for helping, however I've decided to stop working on the project... Happy belated April Fools xD. I'm sure you would've been quite upset if that was the case.

    Your level of coding is miles above my head, lol. I'll spend some time understanding what you've added to the map, digest it and give feedback. I now need to perform heart surgery to place these triggers into my most up to date version of the map xD

    I like some of your ideas, makes me think which one I'd like to use instead, mine or yours. But I'll get into those after I've grasped the triggers more.
    BloodSoul
    BloodSoul
    Oh man, you got me for a second hahahaha
    If you need anything, let me know. Also, I forgot to tell you one thing. When copying the triggers to your map, check some variables just to see if they are 100% there. For some reason, when I transferred my system to your old map, 2 variables were not working properly - That happened twice.

    BCS_Loop
    BCS_PlayerID

    Neither had their data type (integer) defined properly; It was blank for both. So, paste the triggers in your map once. Delete all of them, and check the variable editor (specifically those 2 variables mentioned above). Then, once everything is ok, paste the triggers again. I'm not sure if the same thing happened to you, but it's just a heads up.

    Oh, another thing I forgot to tell you. Your editor should copy all the variables automatically. If that's not the case, go to: File -> Preferences... -> General (tab) -> Check: Automatically create unknown variables while pasting trigger data
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