hey btw i see ur thread here Editing Melee AI Difficulty with triggers (this is not about custom AI)
but i use simple check if it really become insane. but the trigger doesnt fire
but i use simple check if it really become insane. but the trigger doesnt fire
JASS:
[TRIGGER]
function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean
if ( not ( GetAIDifficulty(Player(1)) == AI_DIFFICULTY_INSANE ) ) then
return false
endif
return true
endfunction
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_011" )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
set gg_trg_Untitled_Trigger_001 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Untitled_Trigger_001, 5 )
call TriggerAddCondition( gg_trg_Untitled_Trigger_001, Condition( function Trig_Untitled_Trigger_001_Conditions ) )
call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction
[/TRIGGER]