''Hi boy, I have a doubt; do you know if, by example, I set a condition with a GUI unit location, does it leak?''
sorry I took so long -- in warcraft3 it ''used'' too (idk about now in reforged) but in the old days you needed to add a set of custom script named ''remove point'' or else every time your trigger ran it left behind duplicate points in the jass stuff -- im the wrong person to ask lol
as far as sc2 is concerned, im not sure either. I think it (now) probably does, but im not sure what to do to fix it. im more of a 3d kind of guy and less code lul
sorry I couldnt help more