• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
eleljrk
Reaction score
10

Profile posts Latest activity Postings Experience Resources About

  • yep that one.

    well to say the truth, i was amazed by that cam XD but then i figured that it simply won't go with the cinematic that well ;3 so.. that's the last thing you'll have to fix x3
    The camera work is excellent ^^
    only one thing... That LULZ angle from above on the green force ^^ would you make it closer to the ground? or maybe make the cams there look from the frog's perspective/aka underneath-to-up at the green force? finish that one and though shall be rewarded ^^
    np mate, btw i just added an initial velocity for the acceleration system, you know the procedure... :p but it makes it look more realistic so ^^:p
    oh yea if its too high the unit deaccelerates too much so it wont be able to go over that place, but u can go around diff places with little to no height difference and then go to that place, try it )
    oh yea man its unmovable cus the difference in height is too large that the unit cannot run up the hill, you would need to decrease the variable "gravity" in the globals section of the JASS script, it says, "private constant real gravity = -9.81", increase the -9.81 to -6 or something like that, but as long as its a negative number and less than 0. itll decrease the rate of acceleration/deacceleration.
    ok man il do it after then, umm i have a final request for u tho: yep you guessed it, DL again, made new update lol! thing is that i added a different method of movement for the drag, so that units can attack, but only problem is that i need to take into account the default movement speed of the unit so that it works correctly with the acceleration of drag, and not the new movement speed of the unit; >_> il make it up to you one day! X_X

    anyways bro, just place the rifleman on the tip of the high peak, then youll see how acceleration of the drag performs, if u like it good, but if u want it to be another way just pm me or post a visitors message, it also increases when the unit moves cus the overall velocity increases
    yea man il try to do the run system someday, gotta review my physics test, cus i got 40% on it; how ironic... lmao, and i thought i loved and was good at physics, sad thing is we were doign vectors too! atleast tommorow il be able to receive it back
    err sorry man, i just found a leak in my system >_< i fixed it anyways, it was from the boolexpr if u know what htat is meh >_> feels much smoother now tho
    hey man i improved coding very slightly, since there isnt much to improve, btw do u want that 'run' system to be made? thanks for providing motivation for me to actually update the system xP also i made it possible for units to be attacked while being dragged.
    Looks like you might need to handle this on your own, my WE crashes each time I attempt to access it. I am going to re-install, hopefully that works. My hopes are not high though.
    He isn't my friend definetily. He is just a user of the russian modmaking site. Don't you think all of you here are my friends? Even those, who upload their spells or maps for the first time and have about three posts on forums? :p The same to him. We "live" on one forum, but don't communicate at all: so that's why I've asked you to credit him, otherwise this problem could be solved much easily. :p

    I'll think about the idea of asking him for permission about posting here the translation of his system, but I'm not sure about it, cause, you see, that's our, russian, mentality: most of us hate Hive at the same rate as you here hate "those talented russians" :)
    I think your signature is wrong.

    Now, it means:
    If you help someone, +rep you.
    If you didn't, F*** the person?

    I think it should be something like:
    if(GetHelper() == eleljrk and GetHelped() == You)then
    call +Rep(eleljrk)
    if(GaveRep(GetHelped(), eleljrk) == false)then
    call F***User(You)
    endif
    endif

    Lol.
    Okey, I will. Tommorow. I liked it cause it really like DotA's one. It automatically change type of neutral units to the same leveled group, doesn't restore them if the point is seen by a player and it's even more configurable, cause you can make your units fade off for some time :p (I mean, they will appear with going from 100% transparency to 0%) :)
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top