hai
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but this could also make the code for fading a pain in the ass
basically, you'd have to handle the vertex coloring for each player differently :s
not worth it imo...
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i guess it wouldnt be hard to do
just st the vertex coloring for all to zero and for the owner to the matching value
im using GetLocalPlayer() in my upcoming project too and its quite simple
(you can set the floating damage text that you see all / your own / nothing ect..)
Moving out is doing quite well
i was 4 days there now and we worked arround 16-18 hours per day ._.
now im dead
but the bathroom is done, the kitchen is done, and our bedroom in quite far
living room and corridor is left.. well do them later when we got some time