• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Rao Dao Zao
Reaction score
379

Profile posts Latest activity Postings Experience Albums Resources About Medals

  • There are times in life when you just want to sink into a massive singleplayer RPG while singing along to your own CD collection. Does Tower of Time scratch that itch?
    Despite how often I complain about Unity, I really wouldn't be here without it... but there is also a lot of catastrophic bullshit in there that causes me no end of frustration. Today's exhibit: Asset Bundles.
    Sometimes it's worth going back -- ALL the way back -- just to see what things were really like back then. I never played the original Command & Conquer at the time, but I love a bit of archeology.
    Every year I play UT2004, and every year it makes me dream of something that could have been. This year, I am dreaming of... the bonus Instant Action game mode "Invasion"?!
    As a lover of Age of Empires II, why did I not play Age of Mythology when it came out 20 years ago? ... Ah well, better late than never!
    Retera
    Retera
    I played Age of Mythology as a kid. Then Warcraft 3 came out and when someone told me they were going to buy it for our family, I said, "Isn't that already what Age of Mythology is?" because I confused the Warcraft and the Age of Empires brands. But then when we got the Warcraft 3 I switched to it and I haven't really ever gone back, because unit editor let me name my own units in a straightforward way and I really liked that.
    Rao Dao Zao
    Rao Dao Zao
    Yep. The Age series scenario editors have always been tantalising but just not good enough. I've always hated WC3's art style (don't get me wrong, I respect and appreciate it for what it does and achieves, but I personally don't care for it) so I'd have preferred to work with something more like AoE2 and then AoM in a heartbeat, but the modding capabilities were just never there. Poor Ensemble Studios.
    Skyrim is so big that it cannot help but outstay its welcome. I have overindulged and I want to blame the game, but maybe it's a me problem?
    I don't like vampires, so I didn't buy Skyrim's first expansion pack Dawnguard at the time. But now I've got it in the Anniversary Edition... can it win me over?
    Yep, the nights are fair drawing in and it's time to rewrite another system instead of working on content. Just a wee one, though!
    Yes, sometimes I do give in to deep discounts. Ember looked cool and was offered for 69p. Nice.
    I can spend hours swithering over purchasing games on digital download sites, but as soon as I see a boxed copy of something utterly obscure I instantly press "buy". Why is that? Anyway, I bought K.Hawk: Survival Instinct for my XP machine.
    How's Rao doing these days?
    Rao Dao Zao
    Rao Dao Zao
    Still alive!
    Kitabatake
    Kitabatake
    Keep it up and you'll live forever!

    I see you've moved over from wc3 modding to Unity, how does the dev experience compare?
    I would imagine it requires more work but also affords more flexibility?
    Rao Dao Zao
    Rao Dao Zao
    I mean it depends entirely on what you want to do with it. I know what I want and it's a ridiculously large scope for a solo developer, but I'm not in a rush so I'm happy to accept that (8 years and counting; obvs I am working on it around a real job).

    There are plenty of "kit" type things you can buy off the Asset Store that will give you most of a particular genre out of the box but, yep, less flexibility (and pot luck quality levels); meanwhile I'm in the Not Invented Here camp and have written 90% of it myself to suit all my daft opinions (e.g. I've built my own GUI-style trigger editor for mission scripting :ogre_hurrhurr:).

    I would say there's a decent honeymoon period in the early stages where it's very easy to make stuff appear on screen; it's very good for rapid prototyping. After that point, well, the more I've built up and refined what I want to achieve, the more I've rubbed up against various quirks baked into the engine, but I imagine that's true of any off-the-shelf solution. Overall I'm happy enough with it.
    I am still playing Final Fantasy VII, because I've got chocobos to breed and kaiju to murder. (Also the main plot got too hard.)
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top