🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hello ! You who've been here for years and uber-active as developer, could you please help me sort some of the systems here ?
For some (like indexers, DDS, Alloc, ...) you may be capable of telling me some of the ones that are hardly used/never used, graveyarded, outdated, ...
Hello, just want to inform you that my music problem has been solved. Turns out that if I had labels attached to a mp3, WarCraft wouldn't read it even if it has same bitrate as other in-game musics (I'm not 100% sure tho, but exporting w/o labels worked for me). Thank you so much for helping .
Hey MyPad, I been using your TextTag, but I have been running into an issue where the texttag would disappear before its time is over. I been using timeouts of 30 secs, is there kind of issue with your system regarding long timeouts?
Reputation (+1): (Post) This TimerUtilsEx, although is quite heavy with the requirements, has some interesting features. Does a periodic timer remain periodic after resuming it with this system? I am guessing this is where the Event handler comes into play.
About group selection: (Game Version: 1.31.1) - Highest priority is displayed first. - In case of same priority, Heroes are displayed first over units. - In case of a Hero unit having a lower priority than a unit in the same selection group, the unit will be selected first. - One can read the priority of a unit using BlzGetUnitRealField with the second parameter being UNIT_RF_PRIORITY (despite it being an integer in the World Editor). Priority cannot be read using BlzGetUnitIntegerField. - The ordering behavior is sufficiently explained in this thread: https://www.hiveworkshop.com/threads/group-units-ordering.306076/
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