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emil23
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  • Please use the yellow Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
    you can put for download the models of "the big fellowship quest v5.4"?
    emil23
    emil23
    why do you need models, what map are u planning ur account looks so fresh
    Reputation (+4):
    (Bundle) I love how you moved the body/armour model for the scene where hobbit knocks metal down the well. We got stuck at Balrog since if Gandalf dies, we all die :( Great map!
    Awesome man! Glad to know you're working on Fellowship Quest. Keep us updated!
    emil23
    emil23
    gg no one plays fellowship anymore
    Hi, I want to say thank you for updating the fellowship map !
    Valandil
    Valandil
    ok Im yuriy , i have leaved the message there, if you want me help you with terrain one day I will.
    emil23
    emil23
    Have you got also any interesting dooads which would suit isengard? You know structures like in movie. I got only wc3 vanillia dooads for isengard so it doesnt look well
    Valandil
    Valandil
    No, sorry all I have is in the map ...
    I saw the other thread/trigger where you were enumerating all existing units in your map twice, and it used to drop the game's performance.
    BloodSoul
    BloodSoul
    Well, seems like you got your problem solved. However, I found another way that will preserve your old design by taking advantage of that Unit Event which almost no-one uses: Unit Within Range. Yes, I know about the problem where it lacks a function that references which unit forced triggering unit to fire the trigger.
    I worked a little bit on a small code where it uses a hashtable and that specific unit event. With it, you'll be able to reference both units with no lag, basically.

    Let me know if you are interested in it
    Would if I could, Emil.

    Right now Jim is working on it and I don't have access to the model right now.

    I could heckle him for it though.
    I'm not quite sure. I've started on them several times, but I keep running out of designs.

    Right now I can only think of 2 of the 4 or 5 necessary designs.

    Rifleman - Beige uniform with cloth cap and leg wrappings.
    Officer - Olive coat, white trousers, Team colored Fez, dark brown boots.

    I'm missing designs for the cavalry, machinegunner/heavy infantry, and chemical unit.
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