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Retera
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  • Hey, I was wondering if you could explain how to access the skin files for the special hero skins like Daughter of the Sea Jaina or the female death knight ect. I can't seem to access any of them in the program. I was also wondering how the process of dismounting characters like the archmagi works. Thanks
    Retera
    Retera
    Sure, sorry I was slow replying to this. Those skin files dont have a button in the Unit Browser in my tool, so you have to click on Data Browser. From there, it's a lot like what you see in Magos. And *every* model is there, not just the ones the units use.

    Once you have one of those models, dismounting them basically requires doing something similar to this video:
    https://www.youtube.com/watch?v=P0coc-FdF4Y

    However, I have improved my code since when this video was made. It might be slightly easier to do now.
    NicholasBrunswick
    NicholasBrunswick
    Not a problem, I've been having quite a bit of fun/ trouble with some personal projects lol. Thanks though this helps a lot, if I could as a question however, is it possible to copy geoset coordinates without taking all the info linked to it? Like for example say I wanted to make a female footman or something along those lines, could I take the vertexes of a pre existing female model and force the footman geoset to take the shape rather then pulling all the texture info or animations along with it? Or would I be limited to manually sculpting vertexes to the desired shape for something like that?
    Retera
    Retera
    1.04 was the latest one that I ever knew about. Actually it's better if you turn off the automated usage of 1.04 that's embedded in Retera Model Studio because the native converter has bug fixes and can handle certain things that 1.04 can't. But there might also be things that 1.04 can handle that my stuff can't. Really, if you want the ideal perfect converter, your best bet is always to use YobGul's because it uses a hacked copy of War3 to do the conversions and thus uses Blizzard's own code. That also means it would support things like the general case sound emitters that aren't locked to in-game sounds, etc, that none of the fan tools support.
    loktar
    loktar
    Ah I see. I haven't figured out how to run an EXE in the background and intercept the ofstream yet, so I was trying to do the conversion/parsing myself based on what I can learn from the source of MdlxConv, your model studio, and some of ghostwolf's stuff, because I don't really need a whole conversion as long as I can copy ignored stuff back to a new file. I'll see which way is the most viable :p
    Thanks for the tip!
    Retera
    Retera
    The Retera Model Studio code is taken from ogerlord's stuff, too. I only recently wrote my own MDX save/load code and it was mostly conceptually borrowed from Ghostwolf.
    https://github.com/Retera/Warsmash/tree/master/core/src/com/etheller/warsmash/parsers/mdlx
    This newer mdlx library is not used in Retera Model Studio and is only used in Warsmash.

    So here's a Java ripoff of Ghostwolf's code, if it ever helps you to look at an extra version of a way to do similar stuff.
    Good Morning Retera, great work with your Model Studio I really appreciate it. Got a question i cant seem to answer myself maybe im just too stupid :D I cant delete attachments neither the one i made myself nor the ones already there (Model Studio Reforged Hacked 0.04 and Reforged Models).
    Retera
    Retera
    Hmm. Strange, usually for me I just toggle the attachment to visible, select it visually, and then press delete on my keyboard, and it goes away. If you try those steps, does it not work in your case?
    Hello Retera, first of all i want to thank you for your efforts, all your tools are awesome!

    second, i don't like bothering people with simple stuff but i just can't seem figure this out myself, i downgraded my warcraft 3 to 1.27b, but i want to use a SFX added in the newer versions, someone extracted the mdx and the textures for me, but they are a different format not supported by the old tft client, i managed to convert the dds textures to tga then blp, but i cannot seem to find a way to make the new mdx useable in the old warcraft, if it's not too much of a hassle, could you please take a look at it? it's literally one mdx file with a very simple animation
    here is a paste with the file: https://www.hiveworkshop.com/pastebin/62f27b2d032706028a9b327133ad01ad20368/

    thank you, and sorry if i come in a bad time!
    Retera
    Retera
    Sure, here is a pastebin that includes a writeup of my thoughts on this, and a fixed model for legacy game versions:
    https://www.hiveworkshop.com/pastebin/75706026a61f798a072ab0af54d42d6a20370/

    In general, I do not support backporting Reforged models to old versions of the game, but in this case the model already existed in the old format on Patch 1.31 so I am just giving you that one.
    Teitan
    Teitan
    Thank you so much, i assure you i have no malicious intent with it, i was just making a map with all classic graphics before the reforged update and thought that effect looked nice on my spell xd
    Your model studio is an incredible tool, any plans to add a pan feature to the preview pane?
    Retera
    Retera
    I kind of pan with middle mouse wheel click I believe it is, for people who want identical to Magos panning with right click you can specify this in the Preferences.
    Do you have permission to use Toby Fox's Megalovania theme for your site :D?
    Retera
    Retera
    Oh, no, I was actually just screwing around with that site a few years back. I could remove that if you think it's the right thing to do.

    Edit: I'm at work but I edited the page from my phone. That song should be gone off of there now.
    deepstrasz
    deepstrasz
    :) thanks. It's just, I don't think it's OK without asking the man first :p
    I too would like to thank you for your exquisite work!
    Retera
    Retera
    Okay, thank you too, but I want myself to accomplish more actually. Some day I will have a programmer army, and we will have more stuff.
    hello reteras, when will release model maker 0.04 for WC3 reforged?
    Retera
    Retera
    I'm not sure. It has like 1000 bugs. It is possible, since I am seeing several people who want the tool, that I will just start releasing a buggy version and people can use it and get all those same bugs but they will be able to also do the things that I am doing.
    Werelwolf
    Werelwolf
    wanted to edit the models of warcraft 3 reforged
    Reputation (+4):
    (Post) WOAH, BREAKTHROUGH work on the Hero spells and abilities and icons man! Way to go! Hopefuilly Blizz officially fixes it, but it's nice to reverse engineer and figure stuff out like this.
    Retera. I need help with war3.mpg and war3x.mpg missing. It gone since the old WC3 patch has been updated to 1.3, and I couldn't work on my War3 Model Editor anymore because of the unit shown whole black, and I figured it out that because of the war3.mpg and war3x.mpg are missing caused the unit to be whole black. I want to know where can I get war3.mpg and war3x.mpg? Out of my old WC3 CD? I have to download it on the computer without internet connected for me to be able to copy war3.mpg and war3x.mpg from Warcraft III's file after downloaded in old way of old WC3 with WC3 CD? You know what I am saying? I still don't understand CASC.Viewer and I couldn't find war3.mpg and war3x.mpg in there either. I just want to know if I can get war3.mpg and war3x.mpg from old WC3 CD. Thanks.
    Retera
    Retera
    Yes, you can get them from the CD. If you uninstall the game or convince the computer that the game is not installed, then reinstall with the CD. After you install from the CD, you should have War3x.mpq in your game installation folder.
    If you allow the game to go online and update, then it will remove the War3x.mpq file.
    This file was removed in newer versions. You can think of it like changing from ZIP to RAR in how the game stores data. The same data is there, but they changed where it is located and what kind of archive it is stored inside of. So, all the old tools that look for MPQ don't find game data.
    Reputation (+4):
    (Post) I'm sad to read that you got blacklisted. Man, Blizz are such whinies. For that Makrura Rave video?! more than unbelievable... this is HUN-believable, how I like to say it
    Reputation (+4):
    (Post) Keep up the stellar work! You're amazing and an inspiration to fellow modders! Your hard work enables us to actualize our maps, campaigns, and so much more! Take care man!
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