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TriggerHappy
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  • Hey Triggerhappy. Been enjoying Dark Lineage Owen ORPG a lot, great work on it! :) Was just wondering if there was a way to help or speed up development? I'd be more than willing to put some time into testing etc. It's such a fantastic map.
    TriggerHappy
    TriggerHappy
    Right now I'm busy trying to release my own RPG ( https://discord.gg/qr3dBgd ) I haven't worked on DLO in a while but maybe I'll pick up development to fix some bugs and remove the hostbot-specific features I implemented.
    Hey TriggerHappy. Appreciate the work you do!
    Would it be possible to tweak or remove that "illegal action" system in Dark Lineage RPG?
    It's almost impossible for me to level up in some areas as it just gives me that message and resets my level and after it happens 3 times my bag disappears.
    Makes it really hard to progress as it happens very often on my new character and mostly always in the fire area.
    EDIT: Seems this only happens in v0.19 for me. Tried loading up v0.14 and i never got the message.
    TriggerHappy
    TriggerHappy
    Yeah I'll look into it when I pick up the map again. I'm working on a new ORPG which has a lot of similarities to DLO if you're interested. There are some alpha screenshots on discord https://discord.gg/qr3dBgd
    C3loot
    C3loot
    Happens when you level to fast to prevent loading offline and using cheats.
    Hey so I've only ever encountered this in Dark Lineage Owen that you've been keeping updated. Randomly throughout the game I will encounter the ability to not being able to click on the screen anymore. Has anyone or you ever had this problem?

    Out of the 7-8 custom maps I regularly play DLO seems to be the only one I've had this problem.
    TriggerHappy
    TriggerHappy
    Can you send me some replays of this happening? It hasn't happened to me or anyone I played with but I haven't played the map in some months.
    C3loot
    C3loot
    So the command "-debug stop" fixes the problem.

    The replays I have are long afk grinding games, but after posting on Reddit and Discord people seem to think the problem is from moving through menu to fast. My guess is from adding attributes or moving stuff in and out of virtual inventory to fast.
    Was wondering if I could please get your help with your codeless save/load system.

    Essentially, I need a simplified variation of it that would work with a NON rpg map.

    - No Autosave.
    - Spawns unit at designated location.
    - Limit when it can be saved and loaded & by team maybe?.

    ex.
    Start of match one team loads their units and they are then released and lose loading, then the next team does same. After a team wins, it resets the map so that they can have another round and players repeat the char selection and loading part before release. May save any time after they have a character though.

    - Expandable slots so that each type of character and new ones added can be saved and loaded by each player. Adding a slot per new character?



    This is the basic idea. Just checking in advance if you would even be willing.
    TriggerHappy
    TriggerHappy
    I don't have time to do this, sorry. Someone with basic triggering experience should be able to do this for you.
    Dear TriggerHappy, I was very surprised to see your work, I would like to use your work with inventory, but I do not understand anything in the Jaas language, if it is possible to contact you and explain my problem, I would be very happy about it, thank you
    If you become impudent, could you fix something, I would be very grateful,
    The fact is that I want to create a map for myself and a friend using your inventory with the inventory, I wanted to make a tavern with the heroes and when you choose a hero, he would appear with your inventory ...
    If it's not difficult for you, can you contact me?
    TriggerHappy
    TriggerHappy
    Take a look at the "Start Game" trigger to see how to give any unit their own custom inventory.
    Jareded
    Jareded
    The fact of the matter is that I understand <Start game> exactly what I need, but I can’t figure out how to change the place where the hero was created, the inventory was given to each hero that players choose from the tavern ...
    Just want to say, I do it not as a public project, but just for myself and my friends, and I don’t really know much about the Jaas language.
    Hi TriggerHappy, I was really realllly hoping the MMO project you were working on was still available for DL, but the links seemed to be dead

    D:
    Please, I beg you, manage the thread [Feedback] Request Features for JASS and the World Editor, and update the open requests.
    Many requests were posted, making this important thread nearly outdated.
    TriggerHappy
    TriggerHappy
    I feel using a single forum thread as an avenue for feedback is pretty inefficient. I've been working on a system for feedback which I think should work much better, but it's not finished yet. (Preview: https://i.imgur.com/dvOH888.png) It's taking a bit longer than I expected and it's also not the only thing I am busy with. I don't have the time or motivation to manage another feedback thread so in the meantime if you or some other moderator is up for it then that would be great.
    yxq1122
    yxq1122
    You created an awesome system. Continue on your great project!

    Edit: I am now not a moderator.
    Edit2: Could I send a request to blizzard directly via this feedback tool?
    Hey man, could you comment on my libraries when you have time? Both ArrayList and HashRecyler.
    Hey man just a idea for Dark Lineage Owen if you decide to do any updates. How about the ability to redo your attributes?
    TriggerHappy
    TriggerHappy
    I've considered it but not sure. It would encourage people to create save codes for every type of build once they get max level.
    Hello TriggerHappy

    I made a spell that prevent enemies from attacking when they are around. To make that I created a struct Data that check periodically the enemies around. For each enemy found I create a Struct Buff, that add the spell to prevent attack and check periodically if the target is not too far away from the caster and the duration too.
    The structs Buffs have the reference of the Struct Data.

    The question is : When my struct Data is destroyed, i still can access to the data inside from the Buff Structs. So How long is it possible? Why ? Is it a way to check if a Struct have been destroyed? does the struct is reused?
    TriggerHappy
    TriggerHappy
    in the destroy method you need to manually set all instance variables to 0/null. you can check if a value is null to see if the struct is empty, or add a boolean flag
    Dark-Zalor
    Dark-Zalor
    So after the onDestroy method the struct is never removed.
    Hey guy i'm would like to restart this game, i'm looking for player to finish this new version.
    In DarkLineageOwen, i get cheat warning without doing aynthing im just farming and levling up then i get level reset, do u know the rules for cheat warning?
    Heya TriggerHappy! Your inventory system (https://www.hiveworkshop.com/threads/inventory-equipment-ui-system-v1-4-3.291826/ ) is incredible, but there a few things I'd like to note:
    1. Changing slot_width and slot_height seems to also affect the icons to the left (drop/sell items)
    2. Also, the window size doesn't change to scale when slot_width and slot_height are changed, as well as the number of rows/columns
    3. Unless I'm seriously confused about the meaning of these words, changing the number of rows actually affects the number of columns and vice-versa
    4. Would be great if some of the calculations were using the values of other parameters - for example, the size of the window surrounding the inventory slots would be based off the number of rows, columns, and icon width/height.
    5. Also would be great if once the inventory fills up, the normal hero inventory started to pick up items instead.

    I'll try to address some of these points myself, but I'm nowhere near your level...
    Hello TriggerHappy.
    I know I've already asked this to you but will Blizzard correct the bug on function BlzSetSpecialEffectX()?
    Have a nice day.
    Dark-Zalor
    Dark-Zalor
    Do you know how I can have PTR version and official version on my computer?
    TriggerHappy
    TriggerHappy
    the PTR has a separate installer. Install it to another location.
    Dark-Zalor
    Dark-Zalor
    Ok so I've downloaded and installed the PTR version. I tested the functions above, they are not working.
    Hello, um.. fuck map... avatar looking... mods person... But hi, how are ya? Mr. Ralle contacted you about a resource of mine. Strangely, this resource has the same map filesize as it had when it was working. I hope you look into it whenever you can. I will be patient to wait about your report on it and that way you don't have to bother him with it. Will be standing by, just to let you know and thank you.
    Hey, I have noticed you maintain https://www.wc3maps.com/ .
    Do you have by any chance statistics about number of players/games per day?
    It would be very interesting to see how 1.30 affected player count.
    TriggerHappy
    TriggerHappy
    I have the data for the amount of games played, not the players. I would need to store the battle.net news info. I will look into improving the statistics if I can get the website running on 1.30.2.
    mwsdevcom
    mwsdevcom
    Is it possible to get this data in format /date/nb. of games played/ somewhere?
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