Hey there, I tested your map and I've got a few things to say:
1- It's really awkward to hear a footman dying every half second. It's like the background music of the game. How about *removing* footmen instead of killing them? How about using the glaive of the glaive thrower as the patrolling units? It gives more the feeling of something to avoid (sharp edges hehe) and when a unit dies, you can play a "slice" sound as if the unit was cut into two
2- What about making each torch a checkpoint? If you die and you just passed the first part, it's really bad to be revived at the very beginning of the whole maze. Don't make your game insanely hard otherwise you may unwittingly persuade players to stop playing because the game becomes tedious. Your game should be enjoyable and funny instead.
3- Your triggers leak. (Whenever you use "Center of Region" functions, you create a memory leak. Read this tutorial and fix all your leaks because in your game they can cause lag in multiplayer with so many spawnings. Lag is inconvenient because in some parts of the maze it is essential to be able to move quickly.
4- The terrain needs improvements. Simply putting the tiles for the maze won't do it. Let the eye receive its pleasure too! I suggest you add decorations to your terrain with some ornamental doodads.
5- Don't give passive skills an active icon (yes, I'm talking about "Have intense training"). You should give a passive icon instead just as for "Learn to be an experienced mazer". Also, why do the three skills boost movement speed? You lack variation withing spells. You could add a skill that provides temporary invulnerabilty from footmen (2-3 seconds let's say) or a skill that will block the next footman engaging you. If all skills have the same purpose, you make your game more boring.
That's all I can say for now. Good luck with your map